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Altoholic! [A VRMMO LitRPG Adventure]_
Altoholic! [A VRMMO LitRPG Adventure]Latest complete chapter list
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1.0.1: Fixed an issue where eggs would erroneously vent fun
1.0.2: Reduced the potency of dad perks for descendent of Tayne
1.0.3: Increased visibility of oven-threatening external events while in game
1.0.4: Unresolved Issues - Potential for security breach in pod architecture to be addressed
1.1.1: Eliminated a bug where friendly NPCs could be damaged by missed attacks
1.1.2: Reduced sensation of itchiness from inn bedding utilizing straw mattresses and wool blankets
1.1.3: Patched an exploit where players could ring the quest bell for infinite quests
1.1.4: Addressed an issue where the Brushcourser Guild Hall was causing some GPU models to overheat
1.1.5: The tomato variant of the fruit rat enemy was removed following reports of player confusion
1.1.6: Disabled an easter egg where saying pspspsps before attempting Bonding guaranteed success
1.1.7: Glowdrops no longer induce sneezing fits in companion animals
1.1.8: Unresolved Issues - AI assistants lack an out of office notification, tags: UX
1.1.9: Character swapping should no longer cause double vision, nausea, or phantom limb syndrome
1.1.10: Player summoned thorns will no longer become tangled in lengthy hairstyles
1.1.11: Level 99 Carrot Bread has had its price adjusted from 1000 mythril coins to 12 copper
1.1.12: NPCs can no longer surpass the rate-limit in chat by refusing to breathe
1.1.13: Confidants are no longer able to send player calls straight to voicemail
1.1.14: Corrected a bug where NPC party leaders would set loot rules to Lootmaster
1.1.15: Players should no longer be encumbered to total immobility when carrying 99x Rough Stones
1.1.16: Salt water no longer causes the Stinging Eyes debuff
1.1.17: Players who eat 6+ servings of food in one sitting will now gain the Upset Tummy debuff
1.1.18: "Hades Fever", "Asthma Attack Down", and "Frag Histamines" may now be cured with [Tissues]
1.1.19: Achievement Sparkles have been corrected to taste like pop rocks when ingested
1.1.20: SCHISm integration should now correctly reward players with exclusive new loot!
1.2.1: Fixed an error where Project: Clean Inn Room required infinite time to complete
1.2.2: A visual effect for the skill "Shadow" was removed to prevent players from looking evil
1.2.3: Buffed the strength of boar ankles to offset the penalty from the Nobility background
1.2.4: Squirrel type Daizi players can no longer steal from shops by hiding items in their cheeks
1.2.5: Unfriendly villagers will no longer gather rotten fruit to pelt players with
1.2.6: Fixed a monster behavior issue where dragon-type creatures would loot player bodies
1.2.7: Reduced intensity of sulfur smell after complaints of vivid dreams of boiling eggs
1.2.8: Added a chance for merchant NPCs to perceive deceptions using imitation crab meat
1.2.9: Players may no longer summon special monsters in personal housing to keep as exotic pets
1.2.10: Strong acidic damage will no longer erode through world geometry to the void below
1.2.11: Added 17 new types of shells for hermit crab pets to inhabit, including a birthday hat
1.2.12: Players will now be reminded of the benefits of the [Cardio] passive skill once exhausted
1.2.13: Added subtitles after reports of difficulty understanding the meaning of barks and growls
1.2.14: We are reviewing evidence that raw potatoes may not be safe for wolf humanoids to consume
1.2.15: Corrected a skill assignment error where some monsters were given "Bite" instead of "Bark"
1.2.16: New achievements have been added for players who visit every scenic viewpoint in a region
1.2.17: Town Defense events will no longer automatically wake all sleeping player characters
1.2.18: Removed the sneak penalty for players who had excessive tin coins clinking in pockets
1.2.19: Repeatedly failing boss battles now awards a stacking "Heroics" buff for all party members
1.2.20: Players can no longer stack Charisma to barter NPC merchants down to 99% discounts
1.2.21: Adjusted overall racial food craving modifiers after global carrot inventory was depleted
1.3.1: Holiday recipes can now be learned through a special quest line. Enjoy your eggnog.
1.3.2: Players can now track sales and merchant movement through the market tab on their menus
1.3.3: Players may now opt out of sharing assistant-collected data with our advertising partners
1.3.4: Reduced the max container size when reducing Sea Water to Salt and Water with the Boil spell
1.3.5: An in-game guide to which vegetation items are a fruit, vegetable, or both has been added
1.3.6: Absorbent clothing will no longer push players over their weight limit through mud splatter
1.3.7: Reduced the noise ceiling for passengers riding in the middle seat of carriages
1.3.8: Increased the prevalence of merchants who carry basic soap and washing brushes
1.3.9: The frequency of generic grumbling dialog for untrained workers has been diversified
1.3.10: New players that complete the tutorial will be gifted Good Socks to reduce travel fatigue
1.3.11: Enemies with sophisticated tastes will now be attracted to player bakeries
1.3.12: A parsing error for reputation gain from saying goodnight has been amended from 500 to 5.00
1.3.13: Error messages and warnings can no longer be superseded by achievement notifications
1.3.14: Community notes have been disabled. Please remember that we are people, just like you.
B.1.1: Bonus Chapter - Dwarven Exploration League, Part 1
B.1.2: Bonus Chapter - Dwarven Exploration League, Part 2
B.1.3: Bonus Chapter - Dwarven Exploration League, Part 3
B.1.4: Bonus Chapter - Dwarven Exploration League, Part 4
B.1.5: Bonus Chapter - Dwarven Exploration League, Part 5
B.1.6: Bonus Chapter - Dwarven Exploration League, Part 6
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