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Arcana Magicka (Arcane System)

  The Essence Classification and the Inspection System in the Machina Arcanis universe serve as a foundation for understanding the strength, potential, and specialization of a mage's abilities. Here's a detailed breakdown:

  Essences are categorized into tiers based on their strength, complexity, and rarity. This classification helps mages assess their abilities and plan their growth.

  


      
  • Rarity: Common.


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  • Description: Basic, rudimentary essences used for everyday utility or low-level combat. These are the first essences most mages or users acquire when they begin exploring their abilities.


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  • Abilities:


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    • Simple manipulations like basic elemental control (e.g., creating a spark of fire, levitating objects).


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    • Primarily used for convenience (e.g., lighting a flame, minor healing).


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    • Limited power range, low efficiency.


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  • Rarity: Uncommon.


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  • Description: Advanced essences requiring a deeper understanding of natural laws. Users at this level are considered proficient and capable of contributing significantly to combat or intricate tasks.


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  • Abilities:


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    • Moderately powerful skills such as creating barriers, sustained healing, or shaping the environment.


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    • Some essences allow low-grade multi-tasking (e.g., controlling multiple elements in limited quantities).


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  • Rarity: Rare.


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  • Description: Exceptional essences that signify mastery over specific domains. Users are considered elite, with abilities capable of altering battles or performing near-miraculous feats.


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  • Abilities:


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    • High-impact powers, such as large-scale area-of-effect magic or rapid regeneration.


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    • Unlocks specialized abilities like augmenting one’s body, summoning entities, or bending more complex laws (e.g., manipulating sound, time distortions).


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    • Often unique or personalized due to the wielder’s creativity.


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  • Rarity: Very Rare.


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  • Description: Legendary essences tied to mythological feats or stories. Users with mythic essences are revered or feared, often holding unique slots capable of handling their vast power.


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  • Abilities:


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    • Capable of reshaping landscapes, summoning mythical constructs, or affecting life on a massive scale.


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    • High adaptability and creativity-driven, with extremely complex spells requiring a profound understanding of natural laws.


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    • Myths or historical events may resonate with these powers, making them unpredictable and highly situational.


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  • Rarity: Unique (One of a Kind).


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  • Description: Originating from the fabric of existence itself, these essences embody the primal forces of the universe. They are not "acquired" but are either inherited, awakened, or fused with over time.


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  • Abilities:


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    • Beyond comprehension, enabling users to challenge natural laws entirely.


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    • Power is essentially unlimited, but usage is bound by the wielder’s capacity and their connection to the Primordial.


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    • Allows reality-defying feats, such as rewinding time, creating dimensions, or crafting essences themselves.


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  To manage and store excess essences, mages utilize specialized containers designed for accessibility and portability.

  


      
  • Spellbook ?? – A tome containing inscribed spells, allowing mages to invoke or memorize magical techniques directly from its enchanted pages.


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  • Spell Cache ?? – A secured arcane box designed to store and preserve magical orbs or essences, preventing energy degradation and allowing later retrieval.


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  Each Spell Cache is equipped with a hoister chain, enabling portability for mages who need quick access to their stored essences.

  


      
  • Bonding Period: When an essence is slotted, it undergoes a bonding phase, during which spells are less efficient and consume significantly more mana.


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  • Cooldown Mechanics: The rarer and more powerful an essence is, the longer the bonding period, requiring careful strategic use.


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  • Swapping Drawbacks: Constantly swapping essences is highly inefficient, as it leads to mana instability and reduced potency, making it an impractical combat strategy.


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  Due to these limitations, mages must carefully plan their essence loadout rather than rely on frequent swapping.

  Arcanite Harnesser

  The Arcanite Harnesser is a versatile and powerful mana-infused gemstone that comes in various types and colors, each attuned to different magical properties. It serves as both a mana reservoir and an energy source for arcane technology.

  


      
  • Mana Reservoir: Mages can store and draw mana from the Arcanite Harnesser to enhance or sustain their spellcasting, reducing personal mana exhaustion.


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  • Arcane Fuel: The gemstone powers arcane devices such as arc barriers, enchanted constructs, and magical machinery, making it essential for both combat and infrastructure.


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  These gemstones are commonly embedded in wands, staffs, armor, and magical conduits, ensuring a steady flow of magical energy. In cities, large-scale Arcanite Harnessers are used to sustain protective barriers, lighting systems, and transportation networks, forming the backbone of arcane civilization.

  To identify and classify a mage’s slots and essences, an Inspection Ritual is performed.

  


      
  • Both the inspector and the inspected must agree to the process by saying the ancient Greek word "Epopteia" (meaning "inspection" or "observation").


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  • The essence slots and their classification are revealed in a spectral display, visible only to those participating in the ritual.


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  • The results reveal:


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    • Number of slots.


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    • Type of essence (fire, water, healing, etc.).


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    • Tier of the essence (Lesser, Greater, etc.).


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  • Requires mutual consent.


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  • The process is mentally taxing for the inspector, especially when inspecting Greater or Primordial Essences.


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  • Stronger mages can obscure or block inspection unless they willingly submit.


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  Mages can create, enhance, and level up their essences through two primary factors: Understanding and Creativity.

  


      
  • Fire/ice manipulation requires knowledge of thermodynamics.


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  • Air manipulation demands an understanding of aerodynamics.


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  • Healing or vine magic needs familiarity with physiology and meditation techniques.


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  • The mage must deeply comprehend the natural laws governing their essence.


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    • Without a solid grasp of these principles, the spell's potency, accuracy, and efficiency remain limited.


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  • A fire mage picturing a swirling inferno or controlled embers for a targeted burn.


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  • An aeromancer imagining a precise airflow to lift an object or disrupt an enemy's movement.


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  • A healer visualizing tissue repair or toxin removal while channeling restorative energy.


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    • Imagination fuels the unique applications and manifestations of an essence.


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    • A mage must visualize the intent and effect of their spell, crafting it with precision in their mind.


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  • Understanding grounds the mage in reality, ensuring their spell adheres to the laws of nature.


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  • Creativity expands the possibilities, allowing the mage to innovate within those laws.


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  • Mastery arises when these two factors are in harmony:


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    • For instance, a fire mage with an understanding of plasma physics could create a controlled firestorm, while one with limited knowledge might only conjure basic flames.


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  • Repeated casting and experimentation strengthen an essence over time.


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  • Frequency alone does not guarantee progress without the mage actively deepening their knowledge and creativity.


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  • A novice fire mage starts with a simple fireball.


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  • Over time, they learn to:


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    • Create a continuous flame.


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    • Manipulate fire’s shape and intensity.


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    • Generate flame shields or extinguish fires.


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  • As a mage practices, their connection to their essence deepens.


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  • They unlock new techniques, greater power, and increased efficiency.


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  • Combining fire and air essences for flame tornadoes.


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  • Blending water and earth essences to form mud traps.


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  • Advanced mages (Lunarius +) can merge essences, creating hybrid abilities.


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  • The number of essence slots a mage possesses is fixed at birth, influenced by their lineage, natural talent, and external factors like Primordial Essences.


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  • Slots determine how many essences a mage can hold.


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  • Lesser mages may only have 1-3 slots, while prodigies or individuals with Primordial Essences may have more.


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  • The Inspection Ritual reveals the available and occupied slots.


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  • Empty slots can be filled by acquiring new essences through training, inheritance, or rare rituals.


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  • Attempting to wield more essences than the slots allow results in severe mental and physical strain, often leading to death.


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  • The most elite mages represent their zodiac divisions in the prestigious Zodiac Council.


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  • Traits: Unparalleled mastery of their domain, capable of performing feats that define the laws of magic.


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  • Title Example: Celestara of Aries, Celestara of Pisces.


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  • Essence Requirement: Minimum of 1 Mythic Essence.


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  • Advanced mages who serve as protectors, strategists, and advisors within their zodiac division.


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  • Traits: Exceptional control over their zodiac's magic, often called upon for critical missions.


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  • Title Example: Lunaris of Leo, Lunaris of Scorpio.


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  • Essence Requirement: Minimum of 1 Mythic Essence.


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  • Intermediate mages dedicated to refining their magical abilities under the mentorship of the Lunarius and Celestius.


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  • Traits: Proficient and reliable, they are the backbone of the Zodiac hierarchy.


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  • Title Example: Stellana of Gemini, Stellana of Taurus.


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  • Essence Requirement: Minimum of 1 Epic Essence.


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  • Entry-level mages who are just beginning their journey to harness the power of their zodiac sign.


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  • Traits: Eager learners with budding magical capabilities.


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  • Title Example: Novantra of Cancer, Novantra of Sagittarius.


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  • Essence Requirement: Minimum of 1 Greater Essence.


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  Warning: Subject to update/change!

  Enjoying this book? Seek out the original to ensure the author gets credit.

  Each division represents a zodiac sign, focusing on specific magical domains and specialties. The mages within each division are known as arcanists and are led by a Celestius mage, who directly reports to the Zodiac Mage.

  


      
  • Celestius: Ignius Lux Draconus


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  • Specialty: Offensive magic, fire manipulation, and physical enhancement spells.


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  • Symbol: The Ram.


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  • Traits: Bold, impulsive, and driven by action.


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  • Notable Spells: Flame Surge, Battle Cry Aura, Blazing Charge.


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  • Celestius: TBD


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  • Specialty: Defensive magic, earth manipulation, and endurance spells.


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  • Symbol: The Bull.


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  • Traits: Stubborn, reliable, and steady.


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  • Notable Spells: Stone Wall Creation, Fortified Resolve, Gaia’s Embrace.


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  • Celestius: TBD


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  • Specialty: Illusionary magic, telepathy, and dual-element spells.


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  • Symbol: The Twins.


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  • Traits: Adaptable, cunning, and quick-witted.


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  • Notable Spells: Mirror Veil, Twin Elemental Fusion, Whispering Winds.


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  • Celestius: TBD


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  • Specialty: Healing magic, water manipulation, and protective wards.


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  • Symbol: The Crab.


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  • Traits: Empathetic, nurturing, and loyal.


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  • Notable Spells: Tidal Shield, Lunar Healing, Ocean’s Blessing.


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  • Celestius: TBD


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  • Specialty: Light-based magic, charisma enhancement, and inspiring auras.


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  • Symbol: The Lion.


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  • Traits: Charismatic, proud, and ambitious.


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  • Notable Spells: Radiant Burst, King’s Command, Solar Flare.


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  • Celestius: Verity Vivere


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  • Specialty: Magic focused on precision, purification, and restoration.


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  • Symbol: The Virgin.


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  • Traits: Analytical, meticulous, and resourceful.


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  • Notable Spells: Needle Barrage, Cleansing Wave, Alchemical Refinement.


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  • Celestius: TBD


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  • Specialty: Gravity manipulation, judgment-based spells, and equilibrium magic.


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  • Symbol: The Scales.


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  • Traits: Diplomatic, fair, and balanced.


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  • Notable Spells: Weight of Justice, Balance Shift, Gravitational Bind.


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  • Celestius: Serene Blair Veyne


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  • Specialty: Shadow magic, necromancy, and soul magic


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  • Symbol: The Scorpion.


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  • Traits: Intense, mysterious, and resourceful.


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  • Notable Spells: Venomous Touch, Abyssal Cloak, Spirit Chain.


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  • Celestius: Jovian Xan Zepharion


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  • Specialty: Long-range attacks, teleportation, aim-based magic, poison, Arc, purple flam,e sword, gravity manipulation.


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  • Symbol: The Archer.


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  • Traits: Optimistic, adventurous, and curious.


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  • Notable Spells: Celestial Arrow, Portal Leap, Shooting Star Barrage.


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  • Celestius: TBD


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  • Specialty: Time manipulation, barriers, and structural magic.


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  • Symbol: The Goat.


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  • Traits: Disciplined, patient, and determined.


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  • Notable Spells: Chrono Lock, Temporal Echo, Stalwart Fortress.


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  • Celestius: TBD


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  • Specialty: Air manipulation, futuristic spells, and tech-magic hybrids.


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  • Symbol: The Water Bearer.


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  • Traits: Visionary, independent, and unconventional.


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  • Notable Spells: Aero Barrier, Spark of Genius, Cyclone Surge.


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  • Celestius: Elenore Blair Vayne


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  • Specialty: Dream manipulation, illusion, and water-based spells.


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  • Symbol: The Fish.


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  • Traits: Compassionate, imaginative, and mysterious.


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  • Notable Spells: Dreamweaver’s Touch, Tidal Mirage, Ethereal Cascade.


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