After dying from a heart attack on Earth, Fyre is reincarnated in a fantasy world to find she’s now in the body of a flightless harpy—and a woman. Magic is a difficult concept for her to swallow, given her previous career as an aeronautical engineer, but she's fascinated to learn whatever she can about these new laws of physics. Forming a pact with a gemstone with a voracious appetite for rocks, the so-called Dungeon Core digs Fyre from her frozen cave and helps guide her to another resident of the cave system.
Mirzayael, an arachnoid, is half-spider-half-woman and head guard of Fyreneth’s Keep. Despite her suspicions with Fyre’s unexpected arrival, she takes her back to her underground kingdom.
In the midst of questioning her gender, Fyre is thrown into a much stranger identity crisis as the residents of the Keep draw parallels between her and their ancient ruler, a harpy named Fyreneth. She also wielded a powerful artifact capable of shaping the earth itself, and she died burying their kingdom beneath the arctic to protect her people from hostile gods and their ardent devotees, the Kingdom of Jorria. Fyre find this association doubly concerning considering the Role this world's magic system has given her: The Dark Lord.
Focusing on survival and determined to subvert the implications of her Role, Fyre uses the Dungeon Core and her newfound fire-wielding abilities to bring warmth to the Fyrethian’s city. While in the process of exploring the nearby caverns, she also discovers a giant ice dragon, trapped in a cave far beneath the surface. However, after freeing him, the beast is revealed to be a seven year old child named Ollie, and just like Fyre, he’s another soul from Earth that’s been reincarnated on this world. Fyre begins to wonder how many more transplanted people from Earth there might be on this world.
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As Fyre and Mirzayael begin restoring Fyreneth’s underground castle, Ollie's conspicuous flights attract the attention of an old Fyrethian colony that had fled the collapse of their kingdom hundreds of years prior. Now reunited, Fyreneth’s people begin to thrive once more.
Unfortunately, their activity also draws the attention of their ancient foes, the Jorrians. The kingdom launches a siege against Fyreneth’s Fortress, with the intention of burying them for good.
But the Fyrethians refuse to go down without a fight. Using the Dungeon Core’s stone-altering abilities, Fyre is able to put her aerodynamics expertise to use by raising the Fortress as a giant floating city. From the sky, they are able to destroy the Jorrian army with ease. With the shadow of her Role looming over her, however, Fyre chooses to spare the now-defenseless Jorrian kingdom. With the battle over, Fyre sets sail for the horizon, in search of a home for her new family and friends where they can live in peace once and for all.
Glass Kanin yet, Both are also available for free on KU, and Book 3 is currently publishing on Royal Road, scheduled to wrap up in June.
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