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Glossary

  This will be Arun Online's Glossary of a massive amount of information. Sorry for those who think that this was a chapter but its not. This will reiterate or just clear up some things as I write them. I will also update this when I add more things to the story but for now enjoy exploring the possibilities with these.

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  Classes of Arun Online

  Thanks to for making this mindmap possible

  Races:

  Light Faction

  Humans, Elves and Dwarves

  Shadow Faction

  Demons, Orcs, Dragons

  Neutral (can choose either)

  Beastmen

  Skill Types:

  White, Dark, Divine Magic

  Summon and Dark Summon

  Templar, Mystic Arts, Hermit Arts, Weapon Arts

  Conjure, Shadow, Holy Word

  Mastery, Call, Hidden, Slaying, Runes

  Weapon Types:

  Sword, Lance, Axe, Gun, Bow, Staff, Rod, Shield

  Attribute Types:

  Fire, Water, Wind, Lightning, Earth, Shadow, Light, Divine, Nature

  Secondary Professions:

  Miner - to mine ore

  Skinner - to skin dead animals

  Botanist - to identify plant based monsters and harvest any plant

  Zoologist - to identify animal based monsters and gather meat based ingredients

  Fisher - to catch fish

  Cook - to cook any food

  Tailor - to make cloth armor

  Leatherworker - to make leather armor

  Jeweller - to make jewellery

  Armorsmith - to make heavy armor

  Fletcher - to make arrows

  Woodcarver - to make bows

  Weaponsmith - to make weapons

  Engineer - to make guns and bullets

  The narrative has been stolen; if detected on Amazon, report the infringement.

  Hunter - to catch animals and turn them into mounts or pets permanently

  Merchant - to reduce prices of goods and be able to sell any item anywhere

  Soldier - to be able to accept any military job and be able to assume a position of power within a nation with a stable income

  Owner - to be able to own land and manage it as well as gain a position of power within a nation with a stable income

  Status:

  Health - total health

  Mana - total mana

  Stamina - total stamina

  Strength - Influences damage of physical attacks

  Defence - influences resistance to damage

  Intelligence - influences damage of magic, or healing of magic

  Wisdom - influences magic defence as well as mana regeneration rate

  Agility - influences total speed of character and also critical hit rate

  Constitution - Influences total health, increases stamina regeneration rate

  Luck - Influences the chance to get rare items

  Death Penalty - Loss of 1 level as well as lost of 10% in secondary skill levels

  Bad Statuses

  Poison - decrease in health

  Disease - decrease in status

  Cursed - decrease in stamina or mana

  Fatigued - decrease in regeneration

  Bleeding - decrease in health

  Paralyzed - loss control

  Frozen - slowing

  Burning - decrease in health and will burn anyone nearby

  Suffocating - decrease in health and slow down

  Limb Damage - cause bleeding and fatigued status

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