It came to pass at a time when eight cities met once again to fight a great war for supremacy among themselves. This time, the god of all worlds, House TGM, had thrown the cities 641, 642, 645, 646, 651, 652, 654 and 656 together and then callously abandoned them to their fate.
And so the eight cities met on the second GW map to find out who would dominate the others. However, one small thing had gone wrong, which would prove to be the great plot-changing unknown in this legend, but more of that in the following chapters.
The 656 was significantly weakened and thinned out at the beginning of the GW. The great and well-known leader Ghost, who as an experienced player (in fact, he considered himself the only truly experienced player on the entire map) was the only one who knew what to do, looked for ways out and found them, but being the thoughtful tactician that he was, he initially kept them to himself, leaving everyone else in the dark.
The 641 at the other end of the bracket stuck together like pitch and brimstone, because they were true friends and like a real family. They were the only ones who knew what cohesion meant and were imbued with positive energy (also known as ‘synergy’) to spread this to the other cities. They were seen as the heartfelt missionaries of this bracket and were very motivated to fulfil their task.
This story has been taken without authorization. Report any sightings.
The 654 seemed to be a fun group of relaxed players who just wanted to have a good time and didn't care much about the squabbling of the other factions.
The 651, as the secret near-winners of the last GW, had realised that the tactics of sorcery and magic would no longer work this time to fool the others. Consequently, they now posed as scientists who had a major research assignment to complete. The question was whether Caesar was a traitor or a delicious salad. As you can see, this research question was a secret code used to confuse the enemy and deceive foreign intelligence services. It would be difficult for the other cities to reveal this code.
The 642, 645 and 646 all consisted of very professional progamers who knew that every word they said would be used against them and abused to find out their highly professional tactics for GW. As a result, they didn't talk to anyone, didn't open or reply any PNs, and pretended they weren't even on the map.
The 652 was well known to most from GW1. A completely useless and mindless gathering of drunken Thunder brothers who shared a single brain cell, threw money and credit cards to make up for their lack of skill, and were all gay to boot.
GW2 started with this illustrious group. Let the games begin!