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Chapter 1 | New Life

  At first, Xanthia found it utterly baffling to accept that she had been transported into the body of a high school girl after dying from overexertion.

  Although the boundless energy of youth had always appealed to her, and her fondness for reading online light novels often led her to fantasize about the sudden appearance of a beautiful girl in her life, she never imagined she would become that very girl.

  In her previous life, Xanthia had been an overworked corporate drone, born into a typical family, perpetually single, toiling away daily, and living an existence so stifling it was almost unbearable. Her only soce y in the novels she read to unwind and the short videos she watched to escape the monotony.

  In a world so cold, it was only the sight of gmorous, captivating women that brought her a fleeting sense of warmth.

  Sometimes, she even envied those who could live a life of ease on the strength of their looks alone.

  So, when she found herself gazing into the mirror at her own delicate, lovely face, she couldn’t help but admire it for a moment. Slowly, she began to think that perhaps this new life wasn’t so difficult to accept after all.

  After all, who wouldn’t relish a fresh start?

  [Ding, Happy Points +233]

  A prompt suddenly echoed deep within Xanthia’s soul.

  Her eyes widened in delight—so it wasn’t just a fantasy! Online novels hadn’t lied; crossing over without a system simply wasn’t crossing over at all!

  [Ding, Happy Points +9016]

  Without dey, she began to explore the system. It didn’t take long for her to understand its functions as if it were a part of her own body. The system seemed intricately woven into the very fabric of her soul, allowing Xanthia to perceive it through a metaphysical lens.

  “Happy Points,” the positive, cheerful emotions she generated, could be converted into attribute points and skill points to enhance herself.

  A quick gnce at her attribute panel revealed that her physique, strength, and other attributes were pitifully low. Worse still, she had a negative trait beled “Sickly,” which penalized her “Physique -10.”

  But she wasn’t disheartened. With effort, she could accumute “Happy Points” to raise these attributes, and even the negative trait could be upgraded. “Sickly” (grey) could eventually transform into “Healthy” (white) and even “Sturdy” (blue).

  This system felt tailor-made for her. Having endured so much in her previous life and missed out on the joys of youth, she was determined to live carefree and happy in this one. Accumuting happiness seemed like a breeze.

  All the suffering of her past life would be repaid with pleasure in this one.

  Aside from “Happy Points,” she soon discovered another value the system could generate—“Pain Points.”

  At first, she thought “Pain Points” might also come from herself, and she worried it would be harder to gather them compared to “Happy Points.” After all, she couldn’t possibly harm herself, could she?

  However, after reading the description carefully, she realized “Pain Points” were derived from the negative, distressing emotions she elicited in others through her actions and influence. For example, she could tell chilling ghost stories or coldly reject someone’s confession, leaving them heartbroken.

  What an intriguing system—thriving on the suffering of others!

  Unlike “Happy Points,” used for enhancing attributes, “Pain Points” unlocked the “System Mall” and allowed her to refresh and purchase items within it.

  With her experience in gaming, Xanthia immediately equated “Happy Points” to “character experience,” while “Pain Points” became the “in-game currency.”

  Although she was curious about the “System Mall,” it was clear that “Happy Points” were more crucial for her at this stage, given her current low attributes.

  Initially pleased with her delicate, lovely appearance, she was dismayed to find that her attractiveness was only slightly above average, and her charm was below average. Charm, she realized, was a comprehensive evaluation—not just of looks, but also of fame, talent, and demeanor. Her “game character” didn’t seem so impressive after all.

  Looking at her reflection, she saw a short-haired, fragile-looking freshman with pale skin and a bloodless face, as though a stiff breeze could knock her over. She certainly embodied the “sickly” description, with a white, young, and thin appearance that left much to be desired.

  Yet with the system in hand, Xanthia felt a surge of confidence. Given her solid foundation, she believed that once she raised her attributes, she would transform into a “perfect angel,” brimming with attractiveness and charm, leaving everyone around her pining in unrequited love.

  And that, naturally, would be a rich source of “Pain Points.”

  Though it was just a whimsical thought, it had to be said: if she successfully became the unattainable maiden of many hearts, it would indeed generate a plethora of “Pain Points.”

  After all, who hasn’t had a crush on a beautiful girl during their youth?

  The bold ones confess and face rejection, their hearts shattered.

  The timid ones secretly admire her, only to be crushed by rumors that their crush might be dating someone else.

  Xanthia couldn’t suppress a joyful ugh, her Happy Points surging. In this life, she intended to be someone who reveled in chaos and delighted in her own amusement.

  She was willing to try anything that could bring her joy, though she had her limits; too much of a good thing could be bad.

  Next, she turned her attention to the system’s task list.

  What she appreciated most about the system was its freedom and leniency. There were no forced tasks with penalties for failure.

  After all, this system encouraged a carefree attitude. Being compelled to follow orders would only turn her into a tool for the system, which would hardly be enjoyable.

  She noticed that completing tasks primarily rewarded her with tags. For example, the task “Rank first in the monthly exam” would grant the “Study Expert” (white) attribute upon completion.

  She could then spend Happy Points to upgrade the attribute to “Study Prodigy” (blue). Beyond that, there were “All-Round Schor” (purple) and “Academic Exalted” (gold) tags.

  Of course, aside from spending Happy Points to boost attributes, she could also improve through hard work. For instance, she could shed the “Sickly” (grey) attribute through consistent exercise.

  However, whether it was diligent study or regur exercise, unless it was a personal passion, it wouldn’t be easy for most people.

  Having familiarized herself with the task system, Xanthia opened her eyes and finally cimed the system’s newbie gift pack. Inside, she found a set of purple-quality attire—a schoolgirl uniform and over-the-knee socks. Wearing the set would enhance her charm attribute, and for those with a penchant for schoolgirls, the effect would be even greater.

  Wasn’t she one of those people?

  The frustrating part, however, was that with her current attribute values, she couldn’t even equip it!

  Originally, she had wanted to wear it as a reward for herself. This kind of attire, perfectly aligned with her tastes, would certainly boost her Happy Points!

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