The sunrise painted the wasteland in amber hues as I made my way back from the extraction point of my latest rift. My advancement to E-tier had been almost disappointingly straightforward—a standard-issue Obsidian Cavern with a predictable Linear Stalker boss. The fight had lasted less than three minutes, mostly because the creature's movement patterns were so transparent to my Matrix Vision that I might as well have been reading its combat manual.
I checked my network display, the translucent interface hovering at the edge of my vision:
Name: Volt E-tier, Level 10, REALITY MATRIX
Attributes: Speed 10, Force 1, Power 1, Vitality 1, Defense 1, Mana 1, Control 1
Total Credits: 1,387,640cr
I couldn't help but whistle at the credit balance. "Almost one and a half million," I muttered, shaking my head. "I've never even seen a balance that high, let alone possessed one."
The progression from F-tier to E-tier had felt like moving from the kiddie pool to the shallow end. My REALITY MATRIX trait simply overshadowed the complexity of these early rifts.
Glancing at the distant shimmer of a dimensional anomaly on the horizon, I decided it was time to set my sights higher. "Time to move upward," I decided, accessing the Network's rift listings for D-tier openings.
The difference between E-tier and D-tier rifts was substantial according to the Network's educational materials—something I'd studied extensively. Where E-tier rifts featured relatively simple designs with linear progressions and singular climates, D-tier introduced significantly greater complexity.
I found a sheltered outcropping and settled down to review what I knew about the tier differences, occasionally scanning the horizon for movement. The wasteland outside Lighthouse City was never truly safe, but this location offered good visibility and multiple escape routes if needed.
Unlike E-tier rifts with their straightforward layouts, D-tier rifts featured branching paths that often reconnected in unexpected ways. This complexity extended to their weather systems as well—no longer content with a single climate pattern, D-tier rifts often contained multiple interconnected weather zones that could affect raiding strategies significantly.
I reached into my pack and pulled out a Nanofeed packet, tearing it open. The compressed nutrient solution would sustain me during my trek back to Lighthouse City. As I raised the packet to my lips, a blur of motion streaked across my field of vision.
"What the—" I jerked sideways instinctively, my enhanced Speed attribute allowing me to dodge as a large wasteland scavenger bird—some mutated descendant of a hawk or falcon—dive-bombed directly toward my face.
The bird missed me, but in a display of shocking precision, its talons snatched the Nanofeed packet right out of my hand. The creature banked sharply, its wings cutting through the air as it ascended with my meal clutched firmly in its claws.
"Hey!" I shouted uselessly, jumping to my feet. "That's mine, you feathered thief!"
The bird circled once, almost mockingly, the silver packaging glinting in the sunlight. Then it flew off toward the distant hills, leaving me angry and hungry.
"Perfect," I growled, dropping back onto my rock. "Just perfect."
I sighed, resigning myself to an uncomfortable few hours until I reached the city. At least the bird encounter had been good for something—a reminder that even minor threats could cause problems if you weren't prepared. In D-tier rifts, I would need to maintain that vigilance constantly.
Another key difference between E-tier and D-tier rifts was the presence of elite guardians. While E-tier rifts might have the occasional elite monster, D-tier rifts placed these more dangerous entities strategically to protect valuable resources or critical pathways. I would need to adjust my approach accordingly.
Resource nodes represented another significant difference—specially concentrated deposits of valuable materials that appeared with much greater frequency in D-tier rifts than in their E-tier counterparts.
Physics anomalies also escalated substantially in D-tier environments. While E-tier rifts featured only minor deviations from Earth-normal physics, D-tier introduced medium-severity anomalies, particularly affecting gravity. Sections with gravitational forces ranging from 0.8 to 1.3 times Earth normal were common, requiring adaptability in movement and combat strategies.
I paused my review to scan the area again, my thoughts turning to the likely location of that thieving bird's nest. With my luck, it was probably feeding my expensive Nanofeed to its chicks right now.
Hazard density represented another significant escalation in D-tier environments. Where E-tier rifts might feature approximately 5 hazards per square kilometer, D-tier environments doubled that number to around 10 hazards per square kilometer. This increased density created both greater danger and greater opportunity for my REALITY MATRIX trait.
Most critically, the monster ecosystem in D-tier rifts showed marked differences in complexity and threat level. E-tier populations typically consisted of 65% normal monsters, 30% elite monsters, and 5% bosses. D-tier shifted this distribution toward greater danger: 55% normal, 35% elite, and 10% bosses.
The transition from E-tier to D-tier would mean encountering rifts with more variable structures—no longer just caves, forests, or ruins with predictable layouts, but complex interconnected environments that could reconfigure themselves based on raider actions or time-dependent triggers.
A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation.
D-tier rifts also introduced mechanical challenges beyond simple combat—puzzles that required dimensional understanding, environmental interactions that demanded precise timing, and occasionally, trials designed to test a raider's decision-making under pressure.
I stood and stretched, giving my surroundings another careful scan. My stomach growled in protest of the stolen meal, a reminder of how quickly circumstances could change. In D-tier rifts, adaptation would be essential.
But what about C-tier? If I was considering skipping ahead, I should understand what waited beyond D-tier as well. According to the Network, C-tier environments were an even bigger jump than going from E to D.
Where D-tier rifts had branching paths, C-tier rifts featured truly complex structures with multiple vertical layers, hidden areas, and occasionally non-Euclidean geometry that defied conventional mapping techniques. Environmental hazards increased not just in frequency but in severity, with potential combinations that could quickly overwhelm unprepared raiders.
C-tier introduced mini-bosses in addition to the main boss—powerful entities that weren't quite boss-level but presented significant challenges, often guarding critical paths or resources. These mini-bosses frequently employed mechanics that required specific counters or strategies.
Perhaps most interestingly, C-tier rifts began showing evidence of faction dynamics among monsters—competing groups with different abilities, territories, and sometimes even conflicts that clever raiders could exploit. Some high-level teams specialized in manipulating these faction dynamics to clear rifts with minimal direct combat.
Reaching a small rise that offered a better vantage point, I paused to scan the horizon. Lighthouse City's familiar silhouette dominated the view to the east, its central spire gleaming in the morning light. To the west, I could make out the telltale distortion in the air that indicated an active rift—likely D-tier based on its energy signature.
I scanned it and confirmed my suspicion—definitely D-tier, and relatively fresh. It had been open for less than a day, which meant minimal evolution in the monster ecosystem. An ideal target for my first attempt at the higher difficulty.
Taking a sip of water from my canteen, I continued my mental review of what awaited me in D-tier challenges. The escalation in difficulty would be substantial, but my grasp of REALITY MATRIX had advanced significantly since my first F-tier expedition. The increased hazard density would actually work to my advantage, providing more raw material for manipulation.
In the distance, I caught a glimpse of that damned bird again, perched on a twisted dead tree. It seemed to be watching me, the remnants of my Nanofeed packet discarded beneath its perch. The sight rekindled my irritation, but also reminded me of an important principle—in the rifts, nothing was simply what it appeared to be. That ordinary-seeming bird had displayed intelligence and precision that suggested some form of dimensional influence.
Structurally, D-tier rifts fell into several classification subtypes: labyrinthine layouts with high path complexity but lower monster density; cathedral structures with dramatic vertical spaces and centralized boss arenas; hive configurations with interconnected chambers and swarm mechanics; and network designs with node-based progression and multiple approach vectors.
Monster social structures also demonstrated greater sophistication in D-tier environments. Unlike the largely solitary predators of E-tier, D-tier entities often exhibited rudimentary pack behaviors, territorial defense mechanisms, and even primitive resource competition. Some rifts featured competing monster factions that raiders could potentially manipulate to their advantage.
Having reviewed the substantial differences between E-tier, D-tier, and C-tier rifts, my thoughts drifted to the high-tier environments that only the most accomplished raiders could access.
According to the Network's educational materials, B-tier rifts represented another quantum leap in complexity and danger. Where C-tier introduced mini-bosses and faction dynamics, B-tier environments featured reality warping zones—areas where the fundamental laws of physics could be selectively altered or suspended entirely. These weren't just gravity anomalies but full-scale physics manipulations where cause and effect might operate in reverse, or where conservation of energy became merely a suggestion rather than a law.
B-tier rifts also introduced sophisticated monster evolution mechanics. Rather than simple progression based on raider defeats, monsters in these environments could actively adapt their abilities during combat, developing countermeasures to specific raider tactics. Resource competition became fiercer as well, with monsters actively defending and competing for dimensional resources rather than simply guarding territory.
A-tier rifts, the penultimate challenge before the legendary S-tier, transcended conventional understanding of dimensional spaces. They featured genuine conceptual challenges—areas where abstract ideas like "truth" or "perspective" became physical forces that could help or harm raiders. Dimension blending occurred frequently, with sections of rifts that incorporated properties from multiple realities simultaneously.
Perhaps most intriguingly, A-tier rifts contained evidence of monster societal structures—not just the faction dynamics of C-tier but actual civilizations with hierarchies, communication systems, and potentially even culture. The Network's sparse documentation on these structures suggested that understanding these societies could provide strategic advantages for clearing such rifts.
The abstract physics of A-tier environments meant that conventional understanding of spatial relationships often failed entirely. Locations could be simultaneously adjacent and distant, or pathways might connect based on conceptual relationships rather than physical proximity. Raiders operating in these environments needed to develop entirely new ways of understanding spatial navigation.
The hazard density in these high-tier rifts increased exponentially—where D-tier environments featured approximately 10 hazards per square kilometer, B-tier could reach 15 hazards per square kilometer, and A-tier reportedly approached 20 hazards per square kilometer. For most raiders, this density represented an unmanageable danger, but for my REALITY MATRIX trait, it meant unprecedented access to raw materials for manipulation.
As for S-tier rifts I had already seen them… And they were brutal.
I checked my equipment one last time—everything in perfect condition, and my supply pack contained enough resources for an extended excursion. than enough to cover the higher entry fee for D-tier and still have plenty in reserve.
Decision made, I adjusted my course toward the D-tier rift on the horizon. E-tier had served its purpose in my progression, but it was time to embrace greater challenges and rewards. Today would mark my first D-tier rift, another step toward the true power that awaited at higher tiers.
The dimensional distortion grew more pronounced as I approached, the air shimmering like heat waves above desert sand. My Matrix Vision revealed complex energy patterns flowing into and out of the rift entrance—significantly more intricate than anything I'd encountered in E-tier.
I allowed myself a small smile of anticipation. E-tier had proven too simple, too predictable. My REALITY MATRIX trait needed greater challenges to reach its full potential. The path forward was clear, and I was ready to take that next step.