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Chapter 12: Oh Boy, Quests!

  As Jeb started walking home, he took a moment to stop and think about what he was doing. He had no real time constraints right now, other than not being allowed to Class up for a year. He was starting to just run down the path of whatever seemed interesting in the moment, rather than planning what he should do.

  That was a bad idea. Jeb realized that he hadn’t even looked at all the new Quests that he’d unlocked.

  He already knew what the Major Quest was, but he pulled it up just to be sure.

  At least the Quest still didn’t have a timer on it. That meant it could go safely into the pile he liked to call “Don’t do.”

  Moving into the Minor Quests, he started from the top, with the Class-granted Skill Quest.

  Right, he had quickly learned Least Create Earth right before he learned the Efficient Move Earth.

  That meant he still needed to learn a Water Manipulation Glyph and a Mud Glyph, which he could hopefully do fairly quickly.

  The next Questline seemed to come from his Meditation Skill. A quick glance at that Skill confirmed it to be true.

  Jeb mentally accepted the completion of that Quest.

  That was nice, though he was a little surprised that he would get Presence from Meditating. It looked like he just needed to be more mindful as he moved through his day, which should be possible.

  The Mana Manipulation Skill gave him only a single Quest, which was annoying.

  That Quest went on the “Not now” pile. The Primers were all very clear that modifying Spell Glyphs was incredibly dangerous. Even if they’d gotten other things wrong, he doubted that they would actively lie to young Mages about that. Still, he knew he would eventually do it. After all, the Quest implied at least some level of safety, right?

  This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.

  Continuing on the list, Jeb opened the Quests for Spell Glyphing.

  He assumed that each future Tier of the Questlines would be to either scribe or create a higher Tier Spell Glyph. That was incredibly tempting, though he knew that it was obviously far more dangerous to create a Glyph wholesale than to modify an existing one. Still, a Third Tier Quest was hard to turn down.

  Shockingly, the Synergized Skill had its own Questline.

  He’d never seen a locked Quest before, but it made some amount of sense. After all, a Synergy Skill was reliant on the Skills that it was built on. The first Grok Glyphs Quest was a nice bonus. He’d already been planning to learn a First Tier Spell from each Primary Element, and it seemed like he was going to get a reward for that.

  Finally, Jeb made it to the final Skill Quest he had. He didn’t recognize it, but realized that it came from Gift of Gab, which he’d only gotten the day before.

  If Jeb had to guess, the last Quest was locked until he reached a Charisma of 10. Still, it was nice that another of the activities he already wanted to do was now also System encouraged. Then again, given that he was starting to mistrust the System, it made him a little suspicious.

  Jeb made it home in time to eat lunch with his family. They all clearly noticed the case on his back, but they were polite enough not to comment on it.

  Jeb’s Status Sheet at End of Chapter:

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