Brendan slumped back in his chair, the dim glow of the computer screen casting harsh shadows across his face. The cursor blinked on the empty document, a silent reminder of the essay he hadn’t started, but his thoughts weren’t on deadlines or grades. They were on Mark.
The ache in his chest tightened—a familiar, gnawing presence that refused to let go. It had been a year since Mark vanished, and the void he left was as sharp as ever. Brendan’s apartment, cluttered with empty ramen cups and stacks of gaming guides, felt more like a mausoleum than a home. Every corner seemed to whisper Mark’s name.
“Come on, Bren! It’s not just a game—it’s the game,” Mark’s voice echoed in Brendan’s mind, as vivid as the day they’d sat in this very room, surrounded by late-night snacks and half-empty energy drink cans. Mark had been perched on the edge of the couch, his laptop open, his grin wide and infectious.
“Ludere Online,” he’d said, practically vibrating with excitement. “Full sensory immersion. Imagine feeling the rush of wind as you dive off a cliff or the heat of flames when you cast a fireball. It’s a world so real you might forget the one we’re stuck in.”
Mark had always been the dreamer, the explorer, eager to lose himself in every new adventure. Brendan, the pragmatist, had laughed, shaking his head. “I’ll wait for the public release,” he’d said, guilt already tugging at him as he turned back to his textbooks. Mark had shrugged, clapping him on the shoulder. “Suit yourself. But don’t say I didn’t warn you when I come back with stories you won’t believe.”
And then Mark was gone.
Brendan clenched his fists against the memory, his nails biting into his palms. The police investigation had gone nowhere. Mark had entered the Alluring Realms facility, the developer of Ludere Online, and vanished without a trace. No clues. No witnesses. Nothing. The world moved on, but Brendan couldn’t. He’d let Mark dive in alone.
The faint ping of a new email broke through his haze. Brendan blinked, his heart skipping as he saw the sender’s name: Sarah.
Sarah. Mark’s fiancée. The only person who might understand the weight Brendan carried, the guilt that chewed at him every day.
The subject line was stark: Please help.
With trembling hands, Brendan clicked the email.
“Brendan, I know we haven’t talked much since Mark disappeared, but I don’t know who else to turn to. The police have stopped investigating. Everyone keeps telling me to move on. But I can’t.
Mark wouldn’t just leave. You know that. And I can’t shake the feeling that Ludere Online is involved. He was obsessed with that game. He said it was going to change everything. I know you were hesitant to play it, but… please. I need your help. I need you to look into it.
Maybe there’s something in the game he saw. Something he found. I know it sounds crazy, but you were his best friend. If anyone can figure this out, it’s you.
Please. For Mark.
—Sarah”
Brendan leaned back, the screen blurring as a wave of guilt and longing crashed over him. He could picture Sarah’s face, the quiet strength in her eyes now tinged with desperation. She wasn’t asking him to play a game—she was asking him to find Mark.
He stared at the message, every word a weight pressing against his chest.
Mark had begged him to join. To experience the game together. To share the adventure. And Brendan had hesitated, burying himself in responsibilities and excuses.
He’d failed Mark once. He wouldn’t fail him again.
Brendan closed the email and opened a web browser. The Ludere Online homepage loaded, its dazzling graphics and bold promises blaring across the screen: “Step into a new reality. The adventure of a lifetime awaits.”
His hand hovered over the keyboard. The thought of entering that world sent a chill down his spine, but he pushed it aside. Mark was in there, somewhere. And Brendan was going to find him.
As he clicked the “Beta Sign-Up” button, a flicker of purpose lit within him.
“I’m coming for you, Mark,” he whispered to the empty room. “Whatever it takes.”
Chapter 1
Brendan adjusted his glasses, the glow of the monitor reflecting in the lenses as he scanned the Ludere Online forums for the hundredth time. Threads dissecting class mechanics, skill combinations, and theories about hidden lore blurred together in his mind. His notebook, filled with scribbled notes and question marks, sat forgotten beside an untouched cup of coffee.
His eyes landed on a heated debate: “The Hygieian Meter is unnecessary fluff!” one post declared. Another countered: “It’s genius—your mental state affects the game world!” Brendan frowned, scrolling through the comments. The idea of a stat that monitored thoughts and emotions unsettled him. What did that even mean?
He shook his head and shut the laptop. The forums weren’t helping—they were just feeding his anxiety. The answers he needed wouldn’t come from speculation. They were inside the game.
Brendan grabbed his backpack, checking its contents for the third time: a notebook, a player guide he hadn’t fully read, and an old hoodie Mark had left behind during one of their gaming marathons. Slinging the bag over his shoulder, he headed out, his thoughts a chaotic swirl of anticipation and unease.
The Alluring Realms facility loomed ahead, a gleaming structure of glass and steel set against the gray morning sky. Brendan’s stomach churned as he approached the entrance. The sleek, futuristic design was as intimidating as the prospect of what lay within.
Inside, the lobby was a hive of activity. Developers moved in hurried clusters, clutching tablets and murmuring over holographic displays. The air hummed with the quiet intensity of a place pushing the boundaries of possibility—and maybe, Brendan thought grimly, sanity.
“Brendan?”
He turned toward the voice. A woman with short, cropped hair and a clipboard approached, her smile warm despite the slight edge of exhaustion in her eyes. Her badge read: Marie Quinn, Lead Developer.
“That’s me,” Brendan said, trying to keep his voice steady.
Marie glanced at the clipboard. “You’re early. Good.” She gestured for him to follow. “Let’s get you set up.”
They navigated the labyrinthine corridors of the facility, passing rooms filled with humming servers and walls lined with digital displays. Brendan caught glimpses of what looked like game environments—lush forests, sprawling cities, and alien landscapes.
“You’ve been through the paperwork, right?” Marie asked, glancing back at him.
“Skimmed it,” Brendan admitted.
Marie sighed, her tone turning half-joking, half-serious. “Great. Another one. Listen, this isn’t just another MMO. Ludere Online isn’t something you play—it’s something you experience. We’ve built a world that reacts to you, learns from you.”
“I’ve heard the pitch,” Brendan said. “Mark—my friend—he couldn’t stop talking about it.”
Marie’s pace slowed at the mention of Mark, but she didn’t comment. Instead, she stopped outside a door labeled Immersion Chamber 23. “Alright,” she said, opening the door. “This is where it starts.”
The room was stark, dominated by a single sleek pod. Its surface gleamed black, lined with faint blue lights that pulsed softly. Brendan approached it hesitantly, the faint antiseptic scent of the room making him acutely aware of how clinical everything felt.
“Before we begin,” Marie said, stepping to a console, “a few things you should know. The game’s sensory immersion is unparalleled—you’ll feel heat, cold, pain. It’s adjustable, but the standard settings are as close to reality as we can make them.”
Brendan swallowed. “Pain? That sounds… fun.”
Marie gave him a knowing look. “It’s all part of the experience. Speaking of which, have you heard of the Hygieian Meter?”
Brendan nodded vaguely. “It tracks… emotions or something?”
“Close. It’s more than just emotions,” Marie said, her tone shifting to something almost cautious. “It monitors how you think, feel, and act within the game. Make reckless decisions, let fear or anger control you, and the meter drops. That affects how the world perceives you—how NPCs treat you, how enemies respond. On the other hand, staying calm and thoughtful can open doors others won’t even see.”
“That sounds… invasive,” Brendan muttered.
Marie’s lips twitched into a faint smile. “Maybe. But it’s also revolutionary. Just—take care of yourself in there, okay? The game can reflect more than you realize.”
Something in her tone gave Brendan pause, but he nodded. “Got it.”
Marie gestured to the pod. “Alright, get in. Adjust the settings as needed. Once you’re ready, the game will guide you through the tutorial zone. From there, you’re on your own.”
Brendan climbed into the pod, his nerves jangling as the cool gel padding conformed to his body. The helmet lowered over his head, snug but not uncomfortable, and the faint hum of the system powering up filled his ears.
Marie’s voice crackled through the internal speakers. “Good luck, Brendan. Remember—you’re not just playing a game. You’re stepping into another world.”
The pod sealed shut, darkness enveloping him. Then, with a sudden burst of light, the world dissolved into a kaleidoscope of colors and shapes, and Brendan felt himself falling.
"Alright, Brendan," a voice crackled through the pod's speakers, pulling him back to the present. "Just a few more adjustments and we'll get you situated. How are you feeling? Any discomfort?"
"All good here, Marie," Brendan replied, trying to keep his voice even. Marie, one of the few developers who seemed genuinely concerned about the well-being of the testers, had been a reassuring presence throughout the preliminary tests.
"Excellent. Before diving into the game, let me know if you want to tweak any default settings. We have options for pain relay, sensory input, even nightmare difficulty—"
"Nightmare difficulty?" Brendan cut in, curiosity piqued. The term sparked a flicker of unease, a prickle of something deeper than just game mechanics.
"Ah, yeah," Marie chuckled, a hint of nervousness in her voice. "It's... intense. Dave's vision, you know? He wanted the game to be as real as possible, to push boundaries. But it's entirely optional. You can adjust it anytime."
"I'll... stick with the standard settings for now," Brendan said slowly. He wasn't sure he wanted to confront the potential horrors of "nightmare difficulty" just yet. He had enough nightmares of his own.
Brendan mentally tapped the English (American) option then flicked through the other language setting options until he found the secondary language options where he turned off all of the in-game local languages, setting them to English as well. Learning another conlang was not what he was here for, though there were no doubt those who would relish the challenge or even just those wishing for a deeper immersion that would set their games to use nothing but the in-game languages. He snorted at the idea. Some games had conlangs that were so easy a casual player could pick it up with next to no effort while others were insanely difficult to master. One example was another game that Alluring Realms had recently released shortly before announcing the open beta sign ups for Ludere Online. Known as Sarari Online, an immensely complex sci fi MMORPG, had conlangs so difficult that players had yet to create a full dictionary much less decipher sentence structure despite entire guilds being dedicated to the effort. Alluring realms had even gone so far as to make a contest out of it.
He followed Marie's instructions and the text prompt that hovered in his vision, adjusting minor settings like language preferences and movement sensitivity. With a final nod, clicked to accept his changes.
The world dissolved into a blinding white, then solidified into a vast hall of shimmering mirrors, each reflecting a different form, a different possibility. Brendan, taking a deep breath, stepped forward, the echoes of his footsteps sharp in the silence, and began to explore the possibilities that awaited him.
There was a second blinding flash and sensations flooded his system. Gooseflesh rippled across his skin as the sensation of full body pins and needles shifted to a cool refreshing breeze that smelled subtly of lilac and juniper. When he was able to look around and process his surroundings Brendan found himself standing in an expanse of white, with nothing more than a plain mahogany table and chair. Both of which sat about five feet away from him and for a moment he was back in the homebrew campaign where his DM had slipped a mimic into the tavern and it had methodically killed off every NPC in the vicinity while he and the other players had desperately tried to locate the killer only to be eaten. A red opaque dialog box popped up on his left side as he looked at it, pushing the memory aside.
<“Please take a seat.”>
He sighed, waving the box away to dismiss it. Trudging over to the chair, he pulled it out to sit down. How long had the other new beta testers told him this portion took? The dialog box returned with a pop! Spraying pixels like a small confetti cannon. He frowned at the effects, hopefully it was a one off or it would get annoying really fast.
<“Please stand, then jump twice”>
Doing as told, he stood. Slowly pushing the chair out to the side, he then jumped twice. Confetti popped again! Yep, definitely going to be annoying. That would be the first thing he put in the paperwork when he logged out. The moment his feet hit the ground just as the text in the box changed.
<“Please run in a circle”>
Well, it hadn’t indicated how large of a circle. So he ran a quick lap around the table, coming to a jerky halt when he misjudged his footing. This caused him to stumble over a chair leg. It was then, after tumbling to the ground that he actually looked at himself and noticed that he was a bright canary yellow. He stared at his hands, rotating them slowly, before sliding his gaze up his arms then down his torso and legs. He huffed a small laugh. It seemed that upon further inspection he actually looked like an old crash test dummy. He rolled his eyes and shook his head at the bad joke. This was a test run after all Brendan sobered as the next dialog box popped up.
Unauthorized reproduction: this story has been taken without approval. Report sightings.
<“Please move freely and test out the movements until the sound of the chime. This box will automatically minimize however the button contained will remain within sight as a small icon. If something is not as it should be, please press the icon to flag the development teams for assistance. Various objects and creatures may spawn for you to interact with or explore during this time. You will also be allowed to create your character at this juncture. You should take advantage of this, as it may affect later gameplay, in-game reputation, and even how your skills or magic may activate.”>
As Brendan finished reading this he heard a faint rustle. In response, he looked around, the dialog box minimizing from his view to a small icon on the left in his peripheral vision. He watched in stunned silence as grass and dirt began to spill out in waves around him. Mighty oak trees sprouted from nothing growing to massive sizes with a long suffering tired groan while juniper trees sprouted, its trunk and branches fully forming before giving a shiver and sprouting needles sending another wave of their strong smell wafted over to him. The sky took on a deep blue hue like that of a fresh spring sky as if someone had dropped dye into water, and a large orange sun rose from a previously nonexistent horizon to hang heavily overhead. The warmth slowly rose to a comfortable temperature as a whispering wind breezed through the now tight canopy of trees causing the light that pierced it to dance around him. He blinked, taking a slow deep breath as he turned in a complete circle to look around.
The air was thick with the scent of pine needles and damp earth, a symphony of bird songs filling the air. For a moment, he was captivated by the beauty of it all, forgetting that he was in a game. He could practically taste the air, just as Mark had described it. Then, a notification blinked into existence, shattering the illusion.
He swiped the notification away, his heart pounding. He was in the game. Mark's game.
The path, a winding trail of packed earth, led him deeper into the forest. As he walked, he noticed a small, glowing orb hovering near a cluster of ferns. Curiosity piqued, he reached out and touched it.
Another notification appeared, this one displaying a bar at the edge of his vision. It was labeled “Mana,” and it was currently empty. He picked up the orb, feeling its cool smoothness in his hand, and watched as the Mana bar slowly filled.
The information was overwhelming. He felt like he was drowning in notifications, in game mechanics, in a world that felt far too real for comfort.
He continued along the path, coming to a small stream. A fallen log lay across it, forming a makeshift bridge. As he stepped onto the log, it shifted under his weight, threatening to send him tumbling into the water below.
A notification flashed, followed by a progress bar that quickly filled. He managed to maintain his balance, crossing the stream without falling.
He let out a breath he hadn't realized he was holding. The game was constantly testing him, challenging him, pushing him to learn and adapt.
Further down the path, he encountered a patch of edible berries. As he picked one and brought it to his lips, a notification appeared.
He hesitated, remembering Mark’s stories about the game's incredible realism. He took a bite, the tartness of the berry exploding on his tongue. Another notification flashed.
He continued along the path, encountering more challenges and learning new skills. He practiced his swordsmanship against training dummies that materialized from thin air, the clang of metal against metal ringing through the forest. He learned to navigate the in-game menu system, accessing his inventory, his character sheet, and a seemingly endless library of information about the world of Ludere Online.
With each success, he felt a surge of satisfaction, a sense of accomplishment. But with each failure, the weight of the game's realism, its potential for pain and consequence, pressed down on him. His encounter with the character creation screen had already demonstrated that the line between the real world and the virtual world was blurred, and the consequences of his actions in this game could be far more tangible than he had anticipated.
He scanned the area around him spotting a small cabin that he took a second to mentally list the notable features. One, maybe two rooms. Wooden cracked clay tile roofing. A thin jutting chimney that looked to be made with hand shaped black mud that released weak tendrils of smoke, a closed door that hung limply from worn hinges and appeared to be made of a single large piece of weathered wood. Arching a brow he looked up as birds began to call, he shook himself refocusing before he walked over to the cabin, a small gravel path racing from his feet to the door as the simulation worked to complete the picturesque scene until finally crunching filled his ears as the rest of the audio kicked in, the sound of grinding rocks and stones grumbling from beneath his feet began to filter up with each step he took.
He placed a hand on the door, and gave it a slight push. Surely this early in the game a cabin in the woods would be harmless. Right? The hinges complained weakly with age as the door slowly swung open, small wood splinters biting at his hand from the weathered wood and he winced quickly looking around the interior. The cabin was a single unfurnished room with no window, empty aside from a small wood burning stove. It gave off a dim red light, while radiating a relaxing warmth. Just as Brendan was about to turn and leave a new window popped into existence to his left only blocking a small portion of his vision, the icon to flag the development team still visibly overlapping it. He turned to fully look at it and squinted.
<“This is a way-shrine of Oelia, step inside to begin character customization. Your character cannot begin the game until a preset has been chosen however basic unaligned skills or magic can still be learned and trial quests or exploration to gain world relevant lore or reputation completed. Once you have completed character customization, you may enter the game or continue the trial but cannot return unless you create a new character.”>
He smiled wide, bouncing on his toes lightly eager to finally see the races that had been speculated about in all those forum posts he had read, he hadn't even found anything about them in the company provided booklet he had skimmed or the online forum posts. He rushed deeper into the cabin, standing beside the small wood stove and faced a wall that shimmered. Slowly 8 frames melted out of the wall, each had ornate frames of varying styles and held a unique face with vastly different scenery behind it but a passing glance showed none offered any information. Maybe he had to focus on them or intend to learn about them?
Giving it a shot he frowned when nothing happened, sighing as he looked closer at them. If he wanted to learn more he would likely have to go out and do tutorial quests to learn lore or read books while within the game itself. He was leaning towards the latter option, he just wanted to dive right in and get started.
The first picture frame was a plain human who looked smug and rakish, his cool blue eyes and sun tanned skin glittering while a wind tugged at short messy locks. Boring and too generalist in stats if this game was like any other RPG. There was rarely ever anything special about humans in these games beyond extra points to allocate, less restriction on classes or some overly complicated lore. No, he definitely wouldn’t be choosing this.
The frame neighboring it held a proud and noble Elf, he had flowing black silk hair curtained beneath a shining veil with almond shaped hooded grey eyes that cast an odd light from beneath the sheer fabric. Too overdone. While elves tended to have a higher aptitude for magic they were usually played more than most other races and you always ended up hearing the same insults like knife ear or pretty boy. Brendan also didn’t relish the idea of wearing the headdress that looked too much like a bridal veil.
The frame next to the elf was a powerful and severe looking goblin, his tribal tattoo and paint markings taking the place of hair that was shaven close to the scalp. Many piercings glittered from his ears and bulbous nose. Just. No. Definitely not.
Beside that a fierce and feral feline face with flowing burnished golden fur and separate eyes. Next was a grinning canine face with mischief glinting in its eyes. Another no on both counts.
Next in line was a reptilian face with cold indifference and burning eyes. A solid maybe he may come back to. As was the one that sat next to it, a Draconic face, with a hungry smile and a secret twinkling in its vision somehow looking vaguely like the elf had despite being a different race or at least a variant.
The last looked much like a human, but somehow different in a way that he couldn't put his finger one it beyond the glittering crystal embedded in his forehead and the odd pupil shape. Likely another no.
Standing there for a moment, he took his time considering. It looked as if there were still spots on the wall for more options but these were all that were currently available to him. He looked between the Reptilian and Draconian figures before reaching out and tapping the draconic face. One by one, each of the pictures on the wall were replaced with variations of the draconic option with even more frames rising from the wall. There were a slew of narrow, hungry looking ones with dull neutral colored scales in various patterns. There were those whose eyes shone like candles or had overly long teeth that poked between their lips. Some options had curling rams horns, of which some were with the tips capped in gleaming gold or silver. Some horns appeared to have bits of gems piercing them or delicate looking nets of thin chains woven between them with small glittering beads among the chains. There was one type with scarlet feathers sprouting from his crown that looked as if they may go down the back as well, one had splashes of silver on his ebony scales looking like a far off nebulus. There was one with thick scars and rippling pectoral muscles that danced beneath golden scales as he breathed. One coated in patterns of sapphire and ruby scales that twisted down his arms and neck, a set of cream colored nubby horns protruding from the ridge of his eyebrows.
With a slight frown, he looked over the pictures consideringly before settling on one with a simple face. This one was absent of all adornments but possessing a solid overall color on gleaming scales. Surely if he decided to get piercings, feathers, or horns there would be a way later once he was in game. If there wasn’t, then it’d be better to stick with a simple character rather than have an eyesore. He snorted thinking about how one of his former roommates had started out a game with a female avatar that was a real eye bleed inducing nightmare to look at not realizing the game didn’t let you change appearance or even create a new character so ended up stuck with it until he finally quit the game over a year later.
This decision made all the pictures melted back into the wall replaced by an aged looking quilt that hung from the ceiling made out of patches of various colors. He immediately touched the rich emerald color to the far right without a second thought, and stepped back as the quilt turned to water. Cold water splashed over him in a frigid wave making him gasp. He felt every muscle in his body tense, and he couldn’t help but close his eyes. A rather surprised high pitch erupting from the back of his throat as the sensations rolled over him in a wave. When he opened his eyes, a tall antique mirror stood before him and a new dialog box popped up to his left. All other options now having gone.
<“You have chosen to play a Male Cataphractan, Is this correct? If you accept this you can still change your choice until you leave the tutorial zone.”>
>Yes<
He looked at himself in the mirror, turning and flexing to get a better look at the character. The emerald-green scales rippled across his chest and arms noting he was only in basic underwear in the process. He turned and glanced at his back, where short black spines ran down his back and across his shoulder blades in a T shape. The spines spreading across his shoulder blades looked sharp despite being relatively small. He looked dangerous. Brendan smiled wide then pushed the button indicating that this was the character he wanted.
The mirror grew outwards on the sides, versions of his character with different armors, outfits and weapons appearing. Growling he voiced his opinions. “Can I just, I don’t know, say I want to be a fire mage? Here I’ll even input my name so we can get through with this. P-A-G-A-C-C-O. Or heck, you know what how about just P-A-G. There’s no way that either of those have been picked so there, we good?”
He stood with his arms wide, waiting for something to answer his questions. When nothing happened, he sighed. “No wonder everyone complains about this part of the game”
Pag rubbed his temple and looked at the mirror watching as the figures moved as he did. This had to be the most convoluted way to do character creation. What’s with all the transitions? It just seems like overkill, or as if some dev wanted to show off, if you asked him. Why waste so much effort on the tutorial of all things?
“Honestly, if it weren't for the fact that I'm being paid I’d have already logged out. This is so-” He shook his head, biting off the sentence and thinking about Mark he forced himself to focus once again.
To his left were what appeared to be the classes that focused on magic. While the right held the obvious melee fighters, these were an automatic no for him. The center appeared to be more generalized or even hybridized classes. Behind each of the classes represented, there seemed to be silhouettes of others. Maybe classes that would be available later or specializations of some sort, or were those he could gain access to by doing tutorial quests? None of it was at all helpful without more information. He glanced to the side where the icon sat and mentally tapped it. A small box popped up in front of him.
<”What is the nature of your issue? Please select one option and give a detailed description and any related details pertaining to actions or events that may have led to the incident.”>
>Complaint, Control Issues, Game Error/Glitch, Inquiry.<
Brendan, no he had to get in character. He was no longer Brendan. Pag tapped the complaint option then filled in the small box with details about how he thought the helmet should have exterior cameras, how the confetti explosions at completing what was within the tutorial dialog boxes may have been amusing the first time but was definitely was irritating after that, and how he really disliked the overly complicated character creation before submitting the form. Sighing he padded to the end looking over his options one last time, uncertain what some of the other magical classes were and seeing no evident way to get information he and tapped on what appeared to be a mage if the hat and robes were anything to go off of. There seemed to be a momentary lag then Pag blinked in surprise as the glass puffed into a noxious purple smoke that flew into his face, filling his nostrils with the vague smell of burnt rubber. He waved his hands in front of his face, swiping at the smoke and trying to force it away. His hands grew increasingly warm with each swipe as the fog evolved from harsh purple to a deep caustic black. A wave of mind-numbing exhaustion swept over him, forcing him to fall back and sit on the ground. His ears rang, sounds reaching him as if he were deep underwater, and he was unable to make sense of anything.
He sat on cold dirty cobble stones. Wait, when had those gotten there? Pondering this, thoughts parsing as if he was slogging up hill in molasses, he sat there watching the scene around him while unable to form even a vague semblance of coherent thought at a speed that they would have actually been useful. Squat, two-story buildings roared with flames as rampant fire tore into the dry timber that groaned and cracked pulling the building inwards sending fingers of flames dancing skywards as they spewed embers angrily. The blaze blackened the dull grey stones as thick greasy smoke rolled out from the buildings.
People ran, obviously screaming even as the roar of the flames swallowed their sounds. They held onto each other, to children, or what little of their possessions and pets they could carry as the inferno grew until Pag was the only one there. Odd-sounding sirens began to wail through the waves of heat that rose off the stones and wreckage. Demanding voices barked all around him giving what he assumed to be orders at the fleeing people. Or were they aimed at him? Pag mumbled incoherently to himself as he motioned to bring up his character info. A slight sound of static buzzed, the fields populating out of order. Cringing Pag was finally able to form an intelligible sentence.
“What the hell-” He stopped mid sentence as he looked at the information in confusion.
Player Name: Pag Level: 1
Class:Mage
Subclass:None
Profession: None Specialization: None
Currently Active Title: Enemy of Soohan
Most used Skill: Flames - Beginner II (Innate channeling)
Alignment: Inflammatory
Health: 110/110 Mana: 110/110 Stamina: 55/55
Points Earned: 0
Reputation:
-Soohan - (-100)
Attributes:
Strength:10 Constitution:11 Dexterity:10 Intelligence: 9
Wisdom: 11 Charisma: 10 Piety: 0 Luck: 8
Karma: -10
Combat:
Attack: 10 Accuracy: 5 Agility: 10 Speed: 5
Critical: 0.21 Endurance:5 Focus: 12 Defense:0
Magic Def: 10 Armor:0 Hygieian Meter: 0
Affinities:
Earth: 0 Water: 0
Fire: 5 Air: 0
Blood: 0 Soul: 0
Celestial: 0 Abyssal: 0
Lightning: 0 Ice: 0
Metal: 0 Wood: 0
Currently Equipped Gear:
-
Active Status Effects:
Nude
Abilities:
Flames - Beginner II (Innate channeling)
Titles
Enemy of soohan
Passive Skills:
Innate channeling
Feats:
-
Character Background:
Cataphractan, Flameborne, [Hidden]
Inherited Traits:
Draconic Affinity, [Hidden], [Hidden], [Hidden]
Currently active Quest:
-
>Yes<
Pag sat there for a moment then selected no, staring at the information as his mana refilled, the mind numbing fog and ringing slowly fading. “What the fuck just happened?”
“What an apt question” A gruff voice snarled from behind him.