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  The wind whips my bloodsoaked shirt and howls in contest with my beating heart. I can feel the sun glowering down from above, and caught in its light down below a city out of fantasy climbs from the lowest troughs of a valley up to the crests of its surrounding hills. Weathered walls hug its expanse and feed into a ruinous white castle.

  A single standing central tower points murderously at the sky. But the blue sky bears not a scar nor a wrinkle of worry, and the far-reaching high mountains seem to smile at the little village.

  All throughout the scene run a bustle of little characters, many of them player-controlled. I can tell by their erratic movement.

  “…”

  ( FeeFiFoFum ) <=

  ~ FeeFiFoFum - lvl 1 ~

  100/100 HP

  Str - 10

  Dex - 10

  Con - 10

  Head -

  Body - Survivor’s Tunic (1 def)

  Extra - Survivor’s Gear (5 def)

  Weapon - War Hammer (5 dmg)

  ( Skills ) <=

  A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.

  Passive

  -Buffer: Knockback from incoming attacks is halved while user is stationary, with a smaller deduction proportionate to movement speed.

  -Adrenaline: When close to death, pulse charge time is halved and user can attack with full magnitude..

  Active

  -Second Wind: Restores (40) HP on use and gives temporary increase to all stats (dependent on user level).

  Activation time: Instant

  Duration: One minute

  Cooldown: One hour

  -Overload: Allows user to load a weapon with twice its pulse capacity for one final attack

  Activation time: Instant

  Duration: Until next pulse attack hits

  Cooldown: One minute

  “…”

  The wind is cold.

  ( Inventory ) <=

  4g

  …

  -Gnoll Pelt <=

  (Use) (Place) (Info) <=

  Gnoll Pelt - Common

  Its coarse fur is difficult to penetrate. Can be sold or worked by a tanner.

  (Use) (Place) <= (Info)

  (Place) (Discard) (Guild)

  “…”

  (Place) <= (Discard) (Guild)

  Phmp.

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