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Realms and Wretched Hounds

  A small smile played at my lips, the available classes I had obtained were pleasing to say the very least. So very pleasing.

  Right off the bat I knew, Divine Golem, Warlock of Mist, and Necrotic Devourer were out of the running. The first would make me a follower of a stuffy High Priest. The second would be pathetic at the lower levels. It would make up for its lack of power in the later stages, but in the end, I wasn't a mage; never would be. And the final one, Necrotic Devourer, would get me kicked out of the Empire, labeled as a demon, ostracized for my connection to Death, and just some all-round booing. On that strain, Soul Champion and Death Legionnaire should also fall to the back burner. Those would make me reprehensible like no other for my willing subservience to Death. To finish the basics, Stone Wielder wasn't a bad choice but simply unsuitable to my style. I used agility and strength to a high level. My defense was poorer than the rag my father used to wipe his homeless arse (rest in peace pops). Stone Wielder would turn me into a tank, something I'd avoid with fervor.

  Swiping my fingers accordingly, an updated class list shimmered into sight.

  The final two I could eliminate without much loss were Arbiter of Winds and Flame Seer. I'd read up on both classes and had even met an Arbiter. The problem with any Arbiter class is that it included a metric tonne of diplomatic and representative duties. I'd be flooded in politics and project proposals. Not what I wanted to do over my considerable life span. Flame Seer had some appealing prophesying and wealth attached to the divination, but it wasn't a combat class. Naively, one could say that it could be utilized in combat by peeking seconds into the future to see what the opponent would do, but that's not how the Flame Seer class worked. There would be very few moments a Seer would be able to peak into events happening in their lifespan. Considering any moderately leveled being could have a lifespan counted in the centuries, the class was decidedly unimpressive (to me). To allow an individual the power to see and potentially change critical events was not a fickle power. Further, giving such an ability to a free-willed entity, easily influenced, easily coerced, was foolish. Exactly because of this rationale, Seers were severely limited in the timeframe their visions could occur.

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  The last 6,

  would need a bit more detail.

  Concentrating on their individual panes, descriptions popped up.

  Not the worst of classes. Not my prime candidate either. Core Abilities were the lifeblood of progression. It'd act as a filter for all future classes letting everything but classes that could mainly be utilizing for teaching, sift through. Teaching wasn't something I'd ever consider as a viable future. This class was also slightly suspicious. Classes rarely give out Core Abilities in their descriptions. It's usually an internal adventure. One of realizing what the class means to them. Revealing its Core Ability right out of the gate implied it was an extremely rigid class; no room for interpretation or personal improvement to it.

  More vague than what I received from the Path Architect description, but sufficient to wrap the whole class in red tape. Mind Control? That was what it was, in essence. That was repulsive to me.

  This would be high on my list. I was currently a Blademaster, and the functions of this class were extremely attuned to weapons. This Realm General class would compound my first class perfectly. Further lending validity, this was a mythical class. Ranks for classes generally went Fabled > Mythical > Legendary > Epic > Rare > Uncommon > Common. The world wasn't exactly barren of mythical classed users, but they were sparse. Fabled classes also weren't impossible, just exceptionally rare. In the Empire, there were perhaps a small 1000 mythical classed users. And as an overestimate, there were maybe 10 fable classed users. These classifications did lose some value because of leveling. A level 4000 common Worker would obliterate a level 2000 Elementalist, despite the Elementalist being an epic class.

  This was vague and outside of the system's recognized bounds to likely be artificial. The void was outside of the domain of the system. The system did have classes like Rover who wandered and explored the many worlds in our universe, but that was limited to space, not the void where even light was banished from. Hence, likely artificial. This was created by an Ascendant. Ascendants were our closest imitation to Gods. What reason an Ascendant would have to poke the hornets' nest of void terrors, I don't know, and likely couldn't comprehend.

  This class would be low on my list. Being mythical it would give me a lot of room for power and growth, but this imposed a job on me. Not attractive at all. Also, artificial classes were only enforced by the system, there was fine print that wouldn't be accessible to me through the description. I was not accidentally swearing fealty to a god.

  I won't ever directly be a mage. This wasn't something I was going to consider, especially with near-perfect second classes like Realm General. While this being a shoot off of my Blademaster class did lend some preference to it, the mage part of it completely negated that.

  Nah. Maybe for my third class but, currently, I was focused on getting something that would enhance my prowess in combat. This was a legendary class, nothing to scoff at and the functions specified weren't something I was against, it just doesn't make sense for me at this moment.

  Out of the 6 classes I had whittled it down to, Realm General was the only one that was viable. The others were simply incompatible to me or incompatible to my present needs.

  Taking a deep breath, flushing out all doubts, I selected Realm General.

  And the world engulfed me.

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