After writing my memoirs, I decided to keep the habit going with a diary. It was a good way to dot my journey and jot down all the iing things I came across. It was funny how easy it became to write whatever happened—kind of like talking to myself, only less weird.
As roached the Gate to Lumis, my excitement built. I couldn’t wait to see what new adventure was waiting for us oher side. So, without thinking too much, I reached out and touched the Gate, eager to check out what was in store. Al copied me, just as excited to see what this world offered. But then there was Mahya. She furrowed her brows, gave us both a look that could kill, exhaled dramatically, and finally touched the Gate, too.
“I preferred not to know in advance,” she grumbled. “It’s like a spoiler.”
I couldn’t help but push back a little. “Yeah, but how else are we supposed to find all the cool stuff? I’d rather have a spoiler and make sure we don’t miss out on anything good. Remember Shimoor? I only read one at, and I hardly saw anything besides a few towns and cities. This time, I wao see everything Lumis had to offer.”
Mahya remained unvinced. “I’d rather just go where the wind takes me and discover things as we go.”
“We still do that,” I assured her. “But at least this way, we’ll have a general idea of where to start.”
She sighed, clearly not thrilled, but nodded anyway.
105 Frost, 787 AR - Traveler Garrin Ronclud
I just saw the world’s information before mine. If you are still around, Brother Traveler, I’m heading to Miku in Soria for a day or two. Send a message through the Archive for a meet.
Anyway,
Lumis might seem tame, but there’s plenty for a seasoraveler like me. I discovered an untamed dungeohe Elemental Grove, and though it was a challenging battle, demolishing the dungeon was worth it for the core. The dungeon’s creatures were formidable, but the thrill of the battle and the rewards made it all worthwhile.
The Ented Workshop was fasating and breathtaking with all those crystals. Even if you’re not pnning to buy anything, it’s worth a visit. The artisans there possess skill and iheir creations with subtle yet effective magic.
The Ruone Circle was intriguing; those a ruill pack a punch. I studied their inscriptions, trying to decipher the a nguage. Each rune seemed to hold a fragment of fotten magiote that the Local Adaptation didn’t help me learn the runes, and I have no idea why.
The Are Library was a treasure trove of knowledge. I spent days p over aomes and scrolls, learning about Lumis’s history and magical heritage. The librarian, an elderly mage, was kind enough to assist me in my research.
Regarding prices and trade, inns mostly cost 50 copper per night, and meals cost 20 copper. It’s wise t precision tools and syic materials from tech worlds. From Lumis, take ented jewelry and mana-infused bakery goods to low mana worlds.
I added markers on the Map for the pces I liked and hope you will enjoy them too.
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4 Frost, 787 AR - Traveler Borin Stonish
Bah! Lumis is a bit to for my taste, but there’s gold to be made if you know where to look.
The Guardian Trees in the forest weren’t much of a challehough their telepathic warnings were amusing. They tried to intimidate me, but a sturdy Traveler like myself doesn’t scare easily. I found a wild dungeon iarlight Observatory area. The core’s worth more than all the loot bihe Potion Emporium had some det brews. I picked up a strength potion that could be useful during my advehe alchemist there was a bit of a chatterbox, but I got some valuable tips on local ingredients.The Ented Smithy wasn’t half bad. Got myself a sturdy new axe with minor entments. It should hold up well in a fight. The smith, an old fellow named Harl, knew his craft and even offered to teach me a few tricks.Visiting the Mana-Weaving Workshop was an ued pleasure. Watg artisans weave mana into fabrics was mesmerizing. I ended up buying a cloak that offers minor prote against the elements. It’s not as strong as my armor, but it’s perfect for travel.Prices and Trade:
The money system is simple: 100 coppers = 1 silver, 100 silvers = 1 gold, and 100 gold = 1 mithril. hat the mithril is just ahey hold; I didn’t see even one from it. Maybe kings have them.Inns: 40-60 copper per night.Meals: 20-30 copper.From tech worlds: Bring high-quality metals and non-magical gadgets.From Lumis: Take emotion-infused crystals and ever-cool water fsks to low mana worlds.
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91 Sun, 642 AR - Traveler Sylvana Whillea
I have little to add on top of what the others have shared, but I’ll try to tribute what I . Lumis is a p of quiet wohough I’m unsure if my observations will be as insightful. The Lumi Garden at night is truly a sight to behold, with the pnts glowing softly uhe moonlight. I met a local druid there who taught me a lot about the local flora, but I’m not sure how much of it would be helpful to others. The garden is serene, and the glow of the pnts creates a magical ambiance, but I’m hesitant to say it’s anythiraordinary.
The Hallowed Grounds was another pce of refle where I felt a deep e to the spiritual realm. Here, the veil between the physical and spiritual worlds feels thin, allowing profouation and union with nature spirits. At least, that’s what I think—I could be wrong.
The Are Bazaar is bustling with activity, filled with many ented goods. I bought a small trihat helps calm emotions, which I find very useful for meditation, though I’m irely sure if it’s worth mentioning. The bazaar is colorful and lively, with vendors from all over Lumis selling their wares, but perhaps that’s already well known.
Finally, the Mana Spring Bathhouse in Azurebrook provided some mueeded rexation. The rejuvenation effects of the mana-infused waters are subtle but noticeable, or at least they were to me. After a long day of travel, soaking ihhouse felt like the perfect way to unwind, though I ’t say if it would be the same for everyone.
As for prices and trade, inns typically charge 50 copper per night, and meals cost around 30 copper. If you’re from the tech world, bringing mass-produced goods and high-quality textiles might be wise. From Lumis, taking back subtle magical items and ented textiles to low mana worlds could be beneficial, but I’m irely sure.
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22 Bloom, 530 AR - Traveler Era Moow
I’m unsure what to say, but I feel like the spirits are guiding my pen, so I’ll write about what feels right. Lumis is... oh, it’s like a whisper of magic, you know? It’s subtle, like how a butterfly’s wings flutter in the breeze, a’s everywhere, embrag you in this gentle, enting way that’s perfect for someone like me. I don’t think words truly capture it, but I’ll try, and maybe the spirits will help you feel what I felt.
So, where was I? Oh yes, the Are Theater! It was like stepping into a dream. The illusion magic wasn’t just magic—it was life, dang oage. The actors didn’t just perform; they floated, like leaves caught in a breeze of mana, their voices eg with this ethereal, mana-infused harmony that just... it makes you think about the intereess of everything, you know? It’s like the stories weren’t just stories but memories from another life, or maybe even your future life. Who’s saying?
And then there were the Spirit Wells! Oh, the Spirit Wells. I just had to immerse myself iers—no, bee the waters—and it was like the universe was cradling my soul. The water wasn’t just water; it was like liquid tranquility, glowing softly, almost as if it were singing to me. Or maybe I was singing to it? Either way, I felt my mana replenish and my mind clear, like a sky after a storm. And the Whispering Windmills? Oh, they turned ever so slowly, like the earth was meditating. And the wind... the wind had a voice, I swear. You only hear a lulby if you listen with your heart, not your ears. This is the ideal location to meditate on how windmills symbolize the cycliature of existence.
Oh! And then there’s the Mystic River! I still feel the mana currents ing around me, like a mother ing her baby in a soft bhe water was eager to help, responding to every little thought like it knew what I wanted before I did. It’s the perfect pce to practice your spells, especially if you’re trying to uh water spirits. And the sunlight! Oh, the sunlight danced oer like tiny fairies—no, wait, maybe they were fairies. It’s possible.
The Elemental Springs were... oh, how do I even describe them? They were like, well, imagihe elements ing together in perfect harmony, each respeg the other’s space but blending into this... this symphony of tranquility. The elements flowed through me, almost like they were trying to teach me something. Maybe that’s the secret to uanding elemental magic. Just let the elements think for you! It’s all about band perhaps letting go aing the universe take over.
As for the muhings like prices and trade, inns are around 40 copper per night, and meals are about 20 copper. But you know, it’s the energy exge that matters, right? If you’re ing from tech worlds, maybe bring some mass-produced medies or precision farming tools, but if you’re leaving Lumis, take some mana-infused fabrics or subtle magical items. They’re like... bottled spirit energy. But really, who o keep track of such earthly s when you float on the mana currents ahe universe provide?
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137 Moon, 331 AR - Traveler Aeryn Widor
This nd of Lumis is full of delicate magid my journey here has been absolutely mesmerizing. As a schor of magical flora and fauna, I find this world’s sights and experienbsp;fasating and rewarding.
The Mana-Infused Bakery in Crystalspire was delightful. The pastries, infused with mana, taste exquisite and provide a refreshing energy boost. Acc to the mahe secret lies in using mana-rich grains and ented ovens during the preparation.
Anhlight was the Elder Tree Grove. These arees seem to whisper secrets if you listen closely enough. After spending aire afternoon uheir boughs, I felt a profound e to nature. The occasional presence of forest spirits, eared as faint glimmers of light among the leaves, interrupted the grove’s tranquility.
One of the most fasating experiences was at the Eg Caverns. The echoes here seemed to carry whispers of fotten lore, hinting at hidden treasures. Each step I took reverberated with a thousand voices, some speaking in nguages I did not uand, yet the mana in the air made their meaning clear.
For those ied in magical craftsmanship, the Mystic Caravan is a must-visit. This traveling market appears uably, bringing rare aic magical goods. I gained a beautifully ented quill that never runs out of ink, which is perfey researotes. The vendors here are knowledgeable and eager to share stories about their wares, making each visit an educational experience.
General Information:
Inns typically cost 50 copper per night.A meal in an inn is around 20 copper.From the teological worlds: Bring preeical tools and durable fabrics; they fetch a high price here.From Lumis: Take high-quality ons, some of which are works of art.
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3 Sun, 223 AR - Traveler Grim Tish
Lumis, what a disappoi. This pce is far too tame for someone like me, but I suppose it has its merits if you’re the type who prefers soft beds and easy challehe Crystal Cave near Crystalspire, for instance—yes, it offers some magical crystals, but don’t get too excited. The harvest is so tightly trolled that it feels like overzealous bureaucrats are watg you. I snagged a few crystals for my colle, but you’d have your pi the higher mana worlds without all the fuss.
Then there’s the Hedge Maze of Illusions. What a joke. If you ask me, it’s nothing more than cheap eai for the masses. The minor illusion magic there might be helpful finners—novices who o learn how to spot magical trickery—but for ah experie’s a waste of time. You fier challenges in your sleep on worlds with magical depth.
The Mana Spring Bathhouse in Azurebrook erhaps the only vaguely redeemiure, and even that was underwhelming. The so-called rejuvenation effects? Subtle to the point of being nearly ent. Sure, it’s a det spot to rex after a journey, but don’t expect to walk out feeling like a new person. Other worlds offer baths that could put this pce to shame, but here, it’s treated like some grand luxury.
I stumbled upon one wild dungeon in a remote mountain valley, and I’ll admit it was more challenging than I expected for this low-level mana world. The victory rimarily sweet because it was such a rare find. Don’t expect to enter many of these; Lumis is practically barren of anything worth fighting for. It made little sense for me to take the core, so I didn’t even bother. I’ve collected bigger cores from worlds that uand what the word dungeon means.
I’ve marked the Crystal Cave, Hedge Maze of Illusions, and Mana Spring Bathhouse oravelers’ Map, but I don’t think anyone would find them particurly exg. Though good luck finding anything else like it, I’ve also included the location of that hidden wild dungeon. You’re wele, I suppose.
A’s talk about the politics here, if you even call it that. Uhis “Lumis Accord,” the three kingdoms—Crystalholm, Azureas, and Soria—attempt to present themselves as friendly, but it’s important not to be deceived. It’s just a cover for the petty intrigue and underhanded deals that go oh the surface. Each capital thinks it’s superior, but they’re all equally backward and delusional.
If you’re looking to trade, bring in high-quality metals. The so-called “ented” items here are weak by any respectable standard, but they still need suitable materials to cobble together their half-baked creations. You profit from selling mithril or adamao their Mana Fes—but don’t even think about selling Duron. They won’t know what it is and won’t appreciate it. And when you’re ready to leave this ckluster realm, grab some of those emotion-infused crystals from Crystalholm. They’re popur in more magic-starved worlds and small enough not to clutter your Ste.
One piece of advice: don’t think you these people because their magic is weak. The mages may not hurl fireballs oer another, but they’ve got sneaky ways of catg liars and cheats. Their Truth Mages are on par with much higher mana worlds. Stay ho, and you’ll get by, but expect a little more.
In summary, Lumis is stable, sure, aively safe, but it’s a realm finners or those seeking a quieter, duller adventure. High-level challenges? Powerful magical artifacts? Fet it. This is a “beginners’ realm” for medium mana, if there ever was one, and that’s putting it kindly.
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156 Moon, 101 AR - Traveler Zara Stombin
Lumis tio reveal itself in ways that defy initial expectations. I have retly returned from the Shifting Sands, a desert region known for the occasional maion of magical mirages. While disorienting, these phenomena are undeniably fasating and serve as araining ground for those who wish to refiheir ability to dis reality from illusion.
The Dungeon of the Fotten King, uhe trol of Azureas’s royal family, presents a unique opportunity for adventurers. For a fee, one may test one’s abilities against various challenges within its fihe royal family of Azureas meticulously mahe dungeon, ensuring a safer envirohan wild dungeons. However, this ma may rehe experience less rewarding for those seeking more signifit risks.
While in Lumis, I visited the Beast Master’s Ranch, a facility dedicated to the breeding and training of low to mid-level magical creatures. This establishment offers an excelleing for studying mas’ behavior, free from the immediate daypically associated with wild enters.
One evening, I happened upon the Whispering Gde, a locale where the tration of mana facilitates unication with nature spirits, though these entities rarely reveal themselves. The Gde provides a tranquil enviro ducive to meditation and mana regeion.
I have duly updated the Travelers’ Map with the Shifting Sands’ locations, the Fotten King’s Dungeon, the Beast Master’s Ranch, and the Whispering Gde.
The politidscape of Lumis warrants attention. Although the three kingdoms maintain their snty, they loosely unite uhe Lumis Accord, a federation that permits free trade and travel between the realms—a signifit advantage for Travelers.
For those with mertile is, I reend imp simple meical tools. Given Lumis’s relian low-level magic, there is an ued demand for non-magical solutions. versely, low-mana worlds highly value subtle magical items from Lumis, such as emotion-calming crystals or ever-cool water fsks.
In clusion, Lumis is a realm of subtle magid cealed wonders. It rewards those who ihe time to explore its depths and appreciate its ge pervasive entments.
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12 Bloom, 12 AR - Traveler Kel’ith Moisper
In the year 12, After the Revolution (AR), the people of Lumis tile with the sequences of the great upheaval that divided the once-powerful empire into three separate kingdoms. The scars of the revolution, which fractured the empire that once ruled the entire ti, are still visible everywhere. The nd onown as Lumisor now tains the kingdoms of Soria in the north, Azureas in the middle, and Crystalholm in the south. These kingdoms maintain a fragile peace, bound by trade and mutual respect for the magic that courses through their nds. As I traveled through Lumis, I couldn’t help but feel a deep sadness at the sight of a good deal of once beautiful pow lying in ruins. Yet, I felt relieved I wasn’t present during the fighting that left these scars.
Lumis is a world a delicate baween the magical and the muhe capital, Crystalspire, stands as a testament to this bance, with its Mana Fe at the city’s heart. The sight is truly oo behold. Skilled artisans ply their trade here, using mana to enhance ons and armor, though the effects remain subtle pared to the grand dispys of power found in higher-mana worlds. Despite the lingering signs of flict, the people are resilient aermio rebuild and move forward, even as they carry the weight of their past.
I spent a week expl Thor Forest, a pce that, while not overwhelmingly dangerous, holds enough mid-level moo keep an adventurer alert and engaged. Within this forest, I stumbled upon a wild dungeon—an exceedingly rare find in Lumis. The dungeoed a challehat, while formidable, was not insurmountable. My efforts were rewarded with a modest haul of magical items, and I sold the location to the adventurer’s guild. (Maybe it’s still there, and you enjoy it too.) Walking through the forest, I couldn’t help but imagine what it might have been like before the revolution, when perhaps the forest eaceful refuge rather than a battleground.
Just a few days’ journey from Crystalspire lies the Prismatic Falls, a natural wonder every Traveler should experiehe mana-infused minerals within the falls create a mesmerizing dispy of colors, The numerous bridges are iing, and the waters offer minor healing properties. After my time in Thor Forest, the falls proved to be the perfect pce to recover and refle the bahat Lumis strives to maintain—a bahat tio hold firm despite its tumultuous past.
Lumis strikes this bah precision, which makes it an ideal destination for novice to intermediate travelers. There is enough magic here to captivate the curious, but not so much as to overwhelm those still learning to navigate its plexities. I’ve marked iing locations oravelers’ Map, including Crystalspire, the Mana Fe, Thor Forest, and the Prismatic Falls. These pces, I believe, capture the essence of what Lumis offers.
Regarding trade, I discovered that the other kingdoms particurly seek ented textiles from Azureas. Likewise, Crystalholm’s mana-infused ons are always in demand. For those pnning to leave Lumis, I reend taking some of Soria’s sun-blessed herbs with you—they would fetch a reasonable price from alchemists in lower-mana worlds. Even in trade, the people of Lumis are slowly finding their way, rebuilding es severed during the revolution.
Lumis is more than it appears at first gs magic is subtle yet pervasive, and it rewards the patient and observant. Despite the sadhat lingers over the nd, a quiet strength also reminds us that even iermath of great upheaval, life goes on, and we fiy in the most ued pces.
Now, I didn’t want t, but I was totally right. If we hadn’t read the world’s information whe to the Gate, we would’ve missed out on a ton of exg stuff in Lumis. I was feeling pretty pleased with myself—right up until Mahya smacked me on the back of the head and told me not to be a peacock.
She was no fun, holy. And I still didn’t get when she’d ever seen a peacock.