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Chapter 11: Survival Points, Exchange Rules

  At the very moment Axel claimed victory…

  Meanwhile, in another survival game scene…

  The innocent girl, Tessa Song, was cautiously scanning for wild beasts, looting supplies, and upgrading her gear.

  But just like before, Axel had already eliminated her in the beginning.

  However, this round was different—Tessa Song had killed her own teammate right at the start!

  Because of that, she immediately received a reward: +5 points to all attributes.

  [Ding! Congratulations! Your teammate has won the match!]

  [Since you contributed 5 attribute points to teammate ID 00 497, you have been awarded 1 survival accumulation point!]

  Hearing the system notification, Tessa Song’s beautiful eyes widened in shock.

  “That dark-hearted bastard won again?”

  “He gave me back one survival point?”

  “Is he mocking me or what?”

  “And wait—so my only purpose in this game is to donate him 5 points in all attributes? I call bullshit!”

  She was furious!

  [Player ID 00 497 has won this match.]

  [Now calculating survival accumulation points!]

  Every player in the same match as Axel heard the system announcement.

  For example, the so-called "Lightbulb Overlord," who ranked third, received 26 survival points after final calculations.

  The middle-aged veteran who secured second place earned 32 survival points.

  And, without a doubt, Axel was the Grand winner!

  [Survival Point Calculation:]

  


      
  • Survival Points Earned: 100


  •   
  • Talent Points Earned: 256


  •   
  • Equipment Points Earned: 26


  •   
  • Skill Points Earned: 21


  •   
  • Kill/Assist Points Earned: 24


  •   
  • Special Calculation: You killed a teammate, so 30 points have been deducted!


  •   


  [Total: 397 Survival Points!]

  A total of 397 survival points were accumulated!

  Clearly, talent points were the most valuable reward.

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  However, the system also explained that survival points were the foundation. If a player didn’t secure victory in the end, not only would they lose lifespan, but all other rewards would be drastically reduced.

  Just as the calculations were completed, Axel’s vision went dark, and a weightless sensation washed over his entire body…

  When Axel opened his eyes again, he was back in the same cold, concrete room as before—almost as if nothing had ever happened.

  However, he silently summoned the Survival Game control panel.

  In an instant, a long list of redeemable rewards appeared before him.

  [Survival Points Exchange List!]

  


      
  • Gene Enhancement: Each survival point increases an attribute by 0.02 points!


  •   
  • Extend Lifespan: Each survival point can be exchanged for one month of life!


  •   


  Axel frowned as he scanned the options.

  The gene enhancement rate was way too low.

  Even after winning the match and accumulating 397 survival points, he could only enhance his attributes by 8 points in total.

  Of course, 8 points was already a significant boost.

  But for other players? Most winners only earned a little over 100 survival points per match.

  That meant they could only enhance their attributes by 2 points!

  "Doesn't that mean their growth will be ridiculously slow?"

  Axel shook his head, dismissing the thought.

  He had enough problems of his own—other players were none of his concern.

  Axel moved on to the real highlight. The Real Prize: Equipment, Skills, and Talents!

  He carefully examined each option.

  


      
  • "There’s no restriction on withdrawing equipment. As long as it was acquired in the game, I can choose to bring it out."


  •   
  • "For example, an F-rank item only costs around 100 survival points to withdraw—but at that level, it’s practically useless."


  •   
  • "Same goes for E-rank gear, which costs 200 points, and D-rank, which is around 400 points. Most of them are just melee weapons—a complete waste of points."


  •   


  Axel even suspected that C-rank Platinum Armor wouldn’t be bulletproof in reality.

  Of course, if the game ever introduced firearms or Iron Man-style armor, withdrawing them would definitely be worth it.

  Next thing would be skill withdraw.

  "Withdrawing skills works just like withdraw equipment. Only the skills I've obtained in the game can be taken out."

  Skills could be extracted for either a one-day duration or permanently. Permanent extraction cost 100 times the survival points required for a one-day extraction.

  "For example, an F-rank skill costs 100 survival points for one day. But if I want it permanently, I'd need 10,000 points!"

  Axel couldn't help but feel a little disappointed.

  So far, none of the skills he had acquired could help him escape from the mental hospital.

  [Sprint] was somewhat useful, but it wasn’t teleportation. It couldn't phase through walls or obstacles, which meant it wouldn’t do him much good in his current situation.

  "Looks like I need to collect more useful skills in the future. Maybe I’ll find one that can help me break out of here."

  He made a mental note.

  There was one more thing worth mentioning—a limit on the number of skills a player could extract into the real world.

  This limit was tied to a player's rank in the Survival Game.

  Curious, Axel asked the system for more details and quickly understood the ranking system.

  It was similar to MOBA games he had played before, with tiers like Bronze, Gold, Platinum, and Diamond.

  A player’s rank increased naturally based on their achievements in the game. However, to level up to a new tier, they needed to win a ranked promotion match.

  "So equipment, skills, and even talents all have rank restrictions?"

  Axel quickly checked the limitations:

  


      
  • "Right now, I'm in the Bronze rank, so I can only extract F, E, and D-tier items."


  •   
  • "Even if I obtain a Platinum-tier C-rank armor or helmet in the game, I won’t be able to take it out."


  •   


  Next, Axel checked the talent exchange section.

  This was the part that intrigued him the most!

  He was especially curious—how many survival points would it take to permanently extract the SSS-rank "Invisibility" talent into reality?

  Because if he could take that talent out… escaping from this damn hospital would be as easy as breathing!

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