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Adams Sheet [1083]

  Name: Adam

  Race: Half Elf

  Level: 8

  XP: 16 500

  STR: 20 (+5)[+8]

  DEX: 12 (+1)

  CON: 18 (+4[+7]

  INT: 16 (+3)[+6]

  WIS: 12 (+1)[+4]

  CHA: 16 (+3)[+6]

  SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation

  TOOLS: Smithing, Alchemy, Enchanting

  LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech

  WEAPONS: Simple, Martial

  ARMOUR: Light, Medium, Heavy

  INVENTORY:

  Puthral plate, Vengeance, Strong Shield, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu,

  Blanket, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf

  Steel Tag: 6

  CURRENCY

  PP: 1

  GP: 100

  SP: 10

  CP: 10

  Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)

  FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher

  MARTIAL FEATURES:

  Martial Arts. Strikes = 1d6+str damage, +2 if no weapons or shields.

  Tough Spirit. BA, heal 2d6+lvl, 1/SR

  Onward Soar. Extra Action and BA, 1/SR

  Bonus Proficiency. Extra language (Iyrspeech)

  Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LR

  Improved Criticals. Critical hits now apply on a 19 or 20.

  Fighting Style: Defence. +1 DEF when wearing armour.

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  Fighting Style: Dueling. +2 damage when wielding a weapon in only one hand.

  Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.

  MAGICAL FEATURES:

  Spellcasting, Spellbook, Arcane Recovery

  Diviner. (1/2 price and time for Divination spells).

  Omen. Roll 2xD20 to be used per day.

  Divine Smite. 2D6 + 1D6 for each additional Mana.

  Lay on Hands. (Healing 5x Level), Divine Health (Immune to Disease)

  Blessing of Forgia. Once per LR, +1 to mundane weapon or armour.

  Weapon Bond. Forge bond with a weapon. Connected to wielder on the same realm. BA to summon.

  Artisan Blessing. Create items which have some metal up to 100gp.

  Soul of the Forge. Resistance to fire damage. +1 to Def when wearing heavy armour.

  Forge’s Magic. Gain access to the prepared Forge Priest spells.

  Passive Enchanting. Enchant passively. 10+Modifier.

  Multi Enchanting. Enchant as many weapons equal to your trained bonus.

  Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up.

  TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames, Mould Earth, Shape Water

  Forge Spells:

  1: Identify, Searing Smite

  2: Heat Metal, Magic Weapon

  3: Elemental Weapon, Protection from Energy

  4: Fabricate, Wall of Fire

  Prepared (10): Thunderous Smite, Shield, Spiritual Weapon, Sending, Adam’s Tower, Counterspell, Revivify, Fireball, Healing Word, Hex

  1st Gate

  Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds

  2nd Gate

  Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed

  3rd Gate

  Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending

  4th Gate

  Divination, Dimension Door

  COMBAT

  Health: 112/112

  DEF: 21/25

  Mana: 25/25

  Vengeance: +10, 2d6 + 9/10

  Unarmed: +8, 1d6 + 5/7

  LS/WH/BA: +8, 1d6 + 1d3 + 7/8

  Dagger: +8, 1d3 + 7

  Handaxe/Mace: +8, 1d6 + 7

  Flame Bolt (120’). +6, 2d6 Fire

  Frostbite (60’). DC14, 2d6 Cold

  

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