The Fool Pathway's Sequence 4 Bizarro Sorcerer
Rituals from Sequence 4 to 0 all involve the same pattern of 'Utilizing the current sequence to embody the next sequence'
The Bizarro Sorcerer requires a Marionettist to either have the strength or the strategy to kill someone in the level of a demigod. Which means those 3 marionettes would all probably need to be Sequence 5 in strength or lower depending on the quality of the pn and circumstances.
What about this ritual embodies a Bizarro Sorcerer exactly? There's 2 requirements in this ritual that must be met, anything else can be changed with.
The first requirement was the need to 'direct' a py at the level of feat comparable of a demigod, how a py gets acknowledged as a feat comparable to a demigod is hard to tell which is why hunting down a demigod level organism is a solid example.
Take Klein, he was lost in the vision of a 'director' where emotions keep bubbling up as he felt everyone as an actor where he could control or guide in his masterful performance. He needed to separate himself from being affected from the py, and that experience comes from being able to kill Ince Zangwill
The second requirement is of course good enough feedback, there is a need of spectators or an audience, why? Because of 'I' and identities.
People's feedback solidify the 'I' and what 'I' have done, every action 'I' had done bring me back to reality. Because advancing makes one lost in the state of a Bizarro Sorcerer where one's Soul is literally split apart in a grinding machine and force-fed into these maggots, becoming 'I', where all these writhing maggots are now 'I' and 'I' them.
From there the different 'I' had to come back to a singur 'I'. From the 'I' that has been split apart, There needed to be enough feedback to solidify what 'I' am and regain what 'I' constitute as. Then that 'I' would survive.
It was as Klein described, it had to be an anchor of the self!
These 2 requirements acts like a graduation from the st sequence and what keeps you from losing control from the next sequence.
Alone, the Bizarro Sorcerer, being a demigod, now experiences qualitative changes on everything as everything converges. But it's more specific abilities rete to Bizarre Sorcery, or in other words the making of bizarre phenomena.
This bizarre sorcery is just one thing, it is the Worms of Spirit formed in the sequence. Worms of Spirit are able to embody the 'I', essentially turning you into 50 'I' at the start, a truly bizarre phenomena!
Each one is then is just as capable as you as they all have Soul in them, meaning their Soul Body has spirituality and can all use the same power of the Bizarre Sorcerer. This is what is truly bizarre isn't it?
They're basically 50 powered-up Marionettists inside a body, in fact, they don't need that hunk of flesh anymore and are able to abandon it. Because the 'I' resides in the Worms of Spirit now.
This is also a reason why Bizarro Sorcerers can conceal themselves somewhat as they're Soul Body is now the Worm of Spirit themselves, making it harder for anyone in a lower or same sequence to tell, only debatable by sequences whose powers specialize in seeing this bizarre mystery.
As for anything else bizarre, the past sequences already fulfil it, as I said again, 50 Seers, 50 Clowns, 50 Magicians, 50 Faceless, 50 Marionettes, 50 Bizarro Sorcerers, it's complete madness from just a single demigod to 50 and possibly even more.
So let's move on to it's Context, a Bizarro Sorcerer will be able create phenomena that would be inexplicable to people, even Beyonders would find it bizarre as the Bizarro Sorcerer is now capable of not only acting in secrecy and pulls strings behind his actors, he is able to pull the strings behind his directors too, and is able to be the actor at the same time.
Only now is it possible for a Bizarro Sorcerer able to take the role of being the 'head director' over 'directors' while also being the 'director' of 'actors' and still be capable of being the actor themselves. And I mean all in the sense of 'I'.
This is the qualitative Secrets.
'I' is also not constrained in the body anymore, releasing themselves from the st vestiges of physical identity, being so fluid like... a worm, a maggot... oh wait-
When they can be anyone, they've taken it to a higher and mysterious level. As long as 'I' still exist, even the physical body and identities can be shed, as long as 'I' can be kept.
If it weren't for a Bizarro Sorcerer's new understanding, one would easily lose their sense of self, especially when there is the mystery that is multiple 'I's.
This is the qualitative Change.
Concerning the Bizarro Sorcerer themselves, they're required to make bizarre phenomenon, akin to fantasy or wonder, something more than magic and less than a miracle. The fooling becomes even more complex, counterfeit spells making true magic, true magic orchestrated into magical pys to make grand act, and these grand acts leaving themselves as bizarre phenomena, legends, and rumors, becoming twisted and estranged.
From the truth of the counterfeit spells, they hide themselves in secrets and change and become secrets that change again. And when they come to the people, legends and myths become secrets that change again. Ironically is what gets lost in history... sounds like something familiar, get it?
Not only should they create bizarre legends but they also must appear to be bizarre. It's quite funny if you think about it, from being enigmatic at the start as a Seer/Clown/Magician do you soon become mysterious and unrecognizable as and Faceless/Marionettist but soon becoming enigmatic again but in a more twisted, changed light, not resembling anything but being it's own thing, still being mysterious and unrecognizable.
Reting to Seer, a Bizarro Sorcerer is capable of even more powerful divinations with even simple divination, but the notable feature it has on a Bizarro Sorcerer is their capability of gaining even more information from a Marionette's superficial consciousness, making this phenomena simir to Spirit Channeling. Using the Marionette as a medium, so much information was able to connect just like how a Seer would gain through their own means.
Reting to Clown, a Bizarro Sorcerer's solidification of their Self Identity brings 'I' to a qualitative change from the measly Clown they once were. A clown's control of their muscle and bance would seem so superficial now at that stage but remember that a Clown's abilities aren't solely to the physical but also to the spiritual, which leads the worms themselves, and how they're able to move and transfer to other Marionettes becoming the new 'I'.
This is the true Clown, who cannot be read for they hide not by smiles but in bodies that could or could not be them, turning them nigh unrecognizable or traceable by normal means...
Except for some very strong Cryptologist...
Moving on to the retion of Magician, from Magician to Sorcerer, fitting isn't it? All spells have gone through so much quality improvement, where Air Bullets become Air Cannons, Damage can now transfer from not only the Bizarre Sorcerer but also from others to paper figurines. Fme Jumping has increased in so much range, I wouldn't be surprised if it's now capable of jumping others in contact. Illusion Creation becomes so masterful and realistic that they might as well have been real.
Like how a Sealed Artifact puppet could come alive, it wouldn't be a stretch for a Bizarro Sorcerer to turn paper figurines into life, nor it wouldn't be hard for a Bizarro Sorcerer to reach the deepest depths and survive the strongest pressures with a qualitative leap in Underwater Breathing and Bone Softening, and since Bone could soften it could also do so well with everything else in the body and with hardening too.
But what I would think to be the greatest counterfeit magic would be that using the connection a Bizarro Sorcerer has with their Marionette, they are able to essentially teleport by swapping with one another.
Taking into account Faceless, a Bizarre Sorcerer is now able to shapeshift their whole body the most bizarre of ways and still live, because the 'I' now reside in the Worm of Spirit, the body is not shackled with a need to live and can transform as a dead shell.
And because they ARE Worms of Spirit, they are all capable of taking 'I''s personas and acting them out and their roles, becoming a more personal extension of 'I'. Where people would think them all to be different, would actually just be all that singur 'I' in the end. You can be anyone and multiple at the same time but in the end is still 'I'.
As for Marionettist, their control over Spirit Threads allow them to control even animals and small organisms when they were harder to do in the past. The true feature the Bizarro Sorcerer is their capability of Marionette autonomy out of a Marionettist's range, which is somewhat bizarre even if they can only stay alive for 1o minutes.
It's less of true autonomy but like how actors are set with scripts and robots are given their set of behaviors, so is a Bizarro Sorcerer capable of an automatic function like that.
Klein was able to do something simir with his Worms of Spirit after all, which respond automatically to prayers. Also remember the being in the Foggy Town? They are made to prowl around in the same manner every time.
The Sixth domain is 'I' Multiplicity. This is straightforward and kind of narrow but the fact that is goes from 50 to 600 to 5,000 to probably 60,000 and even 500,000 at the least! Quantity is truly Quality with this one. This also includes the 'I' that is in the Worm of Spirit that have qualitative changes ter on.
This is the principles,
1. Make 'I' to be mysterious and bizarre, becoming a figure comparable to myths, legends, and folk tales.
2. Orchestrate bizarre phenomena that become unexpinable and weird, allowing it to transform into tales of fantasy and mystery.