The Door Pathway's Sequence 8 Trickmaster,
Alone, it defines the learning and copying ability that Trickmaster hold, their potential lies not in their ability to perform tricks but to copy, imitate, and emute tricks and master them easily!
It's a matter of utilizing tricks, learning each and every element of trick to perform and manifest their greatest trick yet!
Every sleight of hand technique, conversational ability, knowledge of contraptions, and utilisation of their abilities show their need to become very versatile, even more than a Fool's Magician.
Even I wouldn't be as dedicated to my craft, they could rival Savants, actually.
In Context, the Trickmaster can be analogous to the Magician. While the Magician can control the audience, the Trickmaster can use everything on the stage to perform their fascinating tricks. This is their Space, where they can manifest their abilities of an Alternate World, mysticism and the Spirit World, to the reality of Space.
Unlike the Magician's need to something spiritual as a medium. A trickmaster is able to create 'something' out of nothing. This is why I say this is a manifestation from an Alternate World, and the Trickmaster is able to bridge the gap, become that connection, and be that door!
All the retively weak spells can show themselves able to work in conjunction with one another if pyed with right timing and tricks!
And that's what concerns the Trickmaster themselves, they must not be 'trick masters' but 'masterer of tricks'. They can only become masters if they learn, practice, apply, and take into account every trick they have in the book.
And if you should know, books are important to the Door pathway, aside from the White Tower, Hermit, and Paragon pathways.
Specifically not books, but records, records of experience!
More details ter, I'll talk about it when we get to the Scribe.
If we rete the Trickmaster to the Apprentice, they both go hand in hand. While one is the domain of Opening, accessing the briefest of the Alternate World from Spac, the Trickmaster is able to open the connection between the Alternate World and Space, allowing themselves to access mystical abilities as the medium.
Both also work the same way of needing to master their powers and their capabilities and manifesting their potential, Apprentice for Opening and Trickmaster for their tricks. Even the Trickmaster cannot manifest their tricks without giving themselve the practical experience.
Here is the second domain that encompasses the Trickmaster, Door Emution. By making themselves the medium and emuting themselves as a door, and Opening it, they are able to use magical feats.
An overall theme forms Empiricism and Pragmatism, which encompassed Door Emution and Opening.
Here are it's principles,
1. Master several tricks and utilize them to make a skillfully great act, proving your ability.
2. Perform from all angles, perfecting your craft and keeping your tricks as tricks, proving your experience.