[Enmity Core] - A device attached to the back of a human's neck at birth. Allows access to [Coeus] aka, the internet.
[Coeus] - The internet, but allows full body simulation via the [Enmity Core].
[Everlight] - Name of the MMO.
[Hackers] - Means both our definition and a new definition that allows one to alter themselves in real life. Think of it as steroids, but far far greater an effect.
[Might] - Determines how strong a character is. Affects abilities such as [Grappling] and [Lifting].
[Vigor] - Determines the health of a character. Affects abilities such as [Endurance].
[Nimble] - Determines the agility of a character. Affects abilities such as [Climbing] and [Jumping].
[Acuity] - Determines the Keenness of the character's mind. Affects abilities such as [Scholar] and [Perception].
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[Charm] - Determines the capability of a character's social skills. Affects abilities such as [Charming] and [Performance].
[Bargain] - E??r??r??o??r??
[System] - The interface in which the player interacts with the game.
[Debuff] - A negative effect.
[Buff] - A positive effect.
[Chilled] - A [Debuff] which drains [Vigor] at 10% per stack. At 10 stacks, [Player] dies.
[NPC] - Non-playable character / AI controlled.
[PC] / [Player] - Human-controlled character.
[Sprint] - Increases movement speed. Uses [Vigor].
[RIP] - Rest In Peace (DIE)
[Insulated] - Stat on gear which prevents [Chilled] from the environment.
[Affinity] - How an NPC feels about you.
[Bond] - A system where [PC]’s who party together often become stronger as a unit.
[Harshness] - How strong the environmental effect is.
[Swordbreaker] - A type of dagger with teeth on the blunt edge which allows the user to catch a bladed weapon and, potentially, break it.
[Terrified] - [Debuff] which caused the [NPC] to become frightened, giving them a disadvantage to certain checks in combat.
[Level up] - Where a player increases their numeric value, often resulting in a stronger character.