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Chapter 20 – My Minions Rule the Skies! (And Annoy Everything Below)

  Ordis finally allowed D. Ant to continue hunting small animals like geckos and insects while waiting for the rest of his minions to catch up in strength. Among his forces, D. Ant had clearly surpassed the others, standing at a different level entirely. The only one who came close was a minion created around the same time as her—D. Mosquito.

  Name: Dungeon MosquitoLevel: 15Rank: CommonMana Cost: 1 Mana Reserve per summon (lv1)Lifespan: 48 Hours (unless sustained by the dungeon)Size: 7.5 cm

  Attributes:

  Strength: 12

  Speed: 28

  Defense: 8

  Magic: 14

  Intelligence: 10

  Abilities:

  Venomous Bite (Enhanced) – Injects a stronger paralytic venom, causing increased sluggishness in small prey and minor coordination loss in rger targets.

  Blood Drain (Advanced) – Recovers more stamina and slightly replenishes HP when feeding on a living creature.

  Echo Sense (Enhanced) – Greater sensitivity to vibrations and air currents, allowing detection of concealed or camoufged prey.

  Blood Infusion (Greater) – Converts a rger portion of drained mana, slightly boosting speed and reflexes for a short duration.

  Hemorrhagic Sting (New) – Inflicts a bite that weakens the target’s ability to clot wounds, causing prolonged minor bleeding.

  With its enhanced body size, D. Mosquito now had a wingspan of around 12 cm, making it a dominant force in aerial combat. Small flying insects, especially those under 10 cm, were easy prey. However, some creatures still posed a challenge—such as Stag Beetles and Longhorn Beetles, which had powerful mandibles and tough exoskeletons.

  Fortunately, D. Mosquito did not hunt alone. It formed a hunting group alongside D. Parasitic Wasp and D. Butterfly. Together, they patrolled the first floor, eliminating weaker airborne creatures like dybugs, fireflies, locusts, and grasshoppers. Even armored beetles and small spiders struggled against them, though they could put up some resistance. The group’s superiority in the air was undeniable, but they were not invincible.

  Ordis sighed, realizing how much stronger D. Mosquito had become compared to his other minions. “It’d be great if D. Parasitic Wasp had better stats,” he muttered, gncing at its status. The gap between a Lesser-ranked minion and a Common-ranked one was undeniable, and it made him curious about what would happen when his minions ranked up further. D. Ant and D. Mosquito were the closest to hitting level 20, and Ordis couldn’t wait to see the changes that awaited them.

  Name: D. Parasitic WaspLevel: 7Rank: LesserMana Cost: 8 Mana Reserve per summonLifespan: 5 Days (unless sustained by the dungeon)Size: 2 cmAttributes:

  Strength: 6

  Speed: 14

  Defense: 3

  Magic: 5

  Intelligence: 7

  Abilities:

  Parasite Domination (Enhanced) – Injects a parasitic egg into weakened or dying small insects and tiny creatures, expanding potential hosts. The parasite matures slightly faster, and hosts exhibit heightened aggression.

  Precision Strike (Sharpened) – Increased critical hit chance when striking unaware or distracted enemies.

  Aerial Maneuvering (Advanced) – Can perform rapid evasive flight patterns, making it even harder to hit.

  Mana Sense (Refined) – Detects and prioritizes mana-rich prey with greater accuracy.

  Neurotoxic Sting (New) – A sting that weakens the nervous system of small creatures, causing temporary disorientation and sluggish movement.

  Despite its new ability and enhancements, D. Parasitic Wasp still gged behind D. Mosquito in both raw power and versatility. However, Ordis was hopeful that ranking up would give it a significant boost. He also turned his attention to P. Caterpilr, a minion that hadn’t contributed much so far but held potential for future evolution. If it could rank up, it might become a valuable asset.

  “Yeah, if that happens, I’ll be happy,” Ordis muttered. However, something still bothered him. While his three aerial minions had absolute dominance over other flying insects—and they could easily dispatching small spider which actually their natural enemies like Jumping Spiders, Crab Spiders, Orb-Weaver Spiders, and even Wolf Spiders—they struggled against rger and deadlier opponents. Huntsman Spiders, for example, required the help of D. Ant to be defeated.

  Additionally, there was a growing concern—reptiles and amphibians. Many of them, such as lizards and frogs, were natural predators of insects. While his flying minions had the advantage in aerial combat, they were not safe from these lurking dangers.

  “It’s one thing to rule the skies,” Ordis mused, “but that doesn’t mean we can fly wherever we want.” His minions had superior air dominance, but they still had to be cautious. If they strayed too close to reptile or amphibian hunting grounds, they would quickly become prey instead of predators.

  For now, Ordis had to carefully manage his forces, ensuring they hunted efficiently while avoiding unnecessary risks. The dungeon’s food chain was still in flux, and his next priority was pushing his strongest minions toward ranking up. Still, one question lingered in his mind—how would his flying minions fare against their natural predators?

  “I think with their size, they should be able to handle small frogs and reptiles, right?” Ordis mused as he used the system to locate potential prey. A small gecko or frog seemed like a reasonable challenge for his airborne squad.

  After some searching, he found a common tree frog roughly the same size as D. Mosquito. Ordis felt confident. The frog cked the jaw strength to deal with an insect as rge as his minions, and with their combined skills, they could easily overwhelm it.

  As the battle commenced, Ordis quickly noticed a stark difference between fighting small insects and tackling amphibians. His minions' usual engagements were fast and decisive, but this time, something changed. The frog relied on camoufge and ambush tactics—an approach that might have worked against lesser insects but was useless against foes equipped with sensory-enhancing skills.

  When D. Butterfly released its debuff ability, the impact became evident. The frog, once agile, moved with sluggish, heavy jumps. Swarmed by D. Mosquito and D. Parasitic Wasp, it panicked, trying to escape. But with D. Butterfly’s influence weighing it down, the frog's movements became erratic and ineffective.

  “Yeah, D. Butterfly’s skill works best against rger enemies like this,” Ordis noted, watching as the mosquito’s venom and the wasp’s neurotoxic sting further crippled the frog. Its struggle quickly turned desperate—until, at st, it fell limp.

  Victory belonged to his minions, and Ordis couldn’t help but feel a surge of satisfaction. His flying squad wasn’t just dominant in the air—they were proving to be a lethal force, even against creatures that were supposed to prey on them.

  “With these three helping, I don’t think it’s impossible to defeat those Sun Skink lizards,” Ordis muttered, watching his minions work together. Just as he was considering their next target, a familiar notification popped up in his system.

  [Successfully analyzed the body of a frog. You can now summon frog minions.]

  “As expected,” Ordis sighed, rubbing his metaphorical temples. “It’s always the first creature analyzed that I can summon, no matter how many other frogs I might encounter in the future. Kind of a shame... or maybe that restriction will change once I rank up?”

  He was still contempting the limitations of his summoning ability when another notification arrived.

  [Title Unlocked: Swamp Sovereign]

  Effects:

  Metamorphic Surge: All amphibian-type minions gain a 15% experience boost, enhancing their adaptability and evolutionary potential.

  Bogborn Tactics (Passive): Amphibian minions receive a +5% evasion boost when fighting in damp or waterlogged environments.

  Marshcaller’s Influence (Passive): The dungeon’s aura subtly attracts more amphibians, increasing the presence of frogs, samanders, and other water-dwelling creatures within its territory.

  Slippery Resilience (Passive): Amphibian minions develop enhanced resistance to physical grapples and binding effects, reducing the effectiveness of constricting or immobilizing attacks.

  Venomous Rebuke (Passive): Amphibian minions with toxin-based abilities gain a 10% potency boost, making their poisons and secretions more effective against foes.

  “Another title, huh?” Ordis mused, feeling a sense of satisfaction—though not without some lingering greed. “I wish I could get another achievement too... maybe with some bonus mana or something useful.”

  It was meant as an offhanded comment, but just as the words left him, another system notification lit up in his mind.

  “…Wait, seriously?” Ordis blinked. “Did the system just take that as a prayer?”

  [Achievement Unlocked: Three Kingdoms!]

  Congratutions! You have successfully expanded your dominion to command three distinct minion factions—Insects, Reptiles, and Amphibians! True diversity breeds strength.

  Effects:

  +30 Mana gained as a reward for achieving a banced ecosystem of terror.

  New Ability Unlocked: Triumvirate Synergy (Lesser) – Minions from different species coordinate more effectively when fighting together, gaining a +3% combat efficiency boost when at least two factions are involved in battle.

  Your dungeon’s aura subtly adjusts, ensuring a more stable coexistence between the three factions, reducing infighting among different species.

  Unified Dominion (Passive): If all three species are present as minion in the dungeon, all minions receive a +2% boost to all attributes due to the strengthened ecosystem.

  Expanded Roster: Gain +1 additional minion slot for each species type (Insect, Reptile, Amphibian), allowing for a more diverse and adaptable army.

  “Oh, this is amazing.” Ordis grinned, mentally reviewing the effects of the new achievement. “Somehow, I feel like achievements are the only thing that makes this dungeon feel more… alive.”

  Most of his previous achievements had come from battles, surprising developments, or major milestones—like the arrival of humans. But this one was different. It wasn’t just about fighting stronger enemies but about building something new. It made him wonder—were there other hidden achievements waiting to be unlocked by experimenting with dungeon mechanics?

  “You could say this system is still learning, just like me,” Ordis mused. His gaze shifted to a neglected menu—Trap Creation. Until now, he had dismissed it as a waste of mana. But if achievements rewarded experimentation… perhaps it was worth a try.

  “Alright, let’s see if I can bag a Sun Skink with this.” With renewed determination, Ordis prepared to set his first trap, eager to test whether innovation could bring even greater rewards.

  Age : 8 Day 10 Hour 30 Minute

  Mana Reserves : 149 / ??? (Capacity Expanding)

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