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Chapter 73 Elevation

  After handling the Flame Spiked Serpent hatchery, William turned his attention to the remaining two new extraordinary hatcheries.

  One was infused with the bloodline card of the Gale Wolf, and the other with the bloodline card of the Resilient-Skin Jackal.

  After confirming that the status of these two hatcheries was good, William immediately placed an order for some Jump Bugs, requesting a sample of each of the three existing Jump Bug variants for observation.

  Throughout this process, William kept a close watch. Once the first batch of Jump Bugs successfully hatched, the results fully confirmed his thoughts.

  These Jump Bugs, while bearing some of the traits of extraordinary beasts, such as wolf fur and fluffy wolf ears, as well as an additional tongue for heat dissipation, these were minor issues.

  William could easily resolve these by making slight adjustments to the genes.

  For example, the wolf ears, aside from being cute, served no functional purpose and were simply the result of the generic genes attached by the bloodline card.

  William could remove or modify them to be recessive, as the original Jump Bugs already had an excellent hearing system, which not only overlapped but also affected the imposing appearance of the bug swarm.

  Apart from that, the Jump Bugs’ physical capabilities and use of extraordinary abilities were perfectly fine.

  William was overjoyed with the results and immediately began working on fine-tuning and optimizing the Jump Bug gene template.

  Within less than half a month, William had completed the gene optimization. He had streamlined redundant organs and normal genes, bringing the Jump Bugs back to their original appearance.

  This was quite fast—considering the current conditions, creating extraordinary insect species through the three methods William had discovered was the quickest and most stable approach.

  In comparison to analyzing extraordinary genes using the Queen's vassal talent, which could take decades, or redesigning ordinary units to adapt to extraordinary genes (like the self-destructing Jump Bugs), where a lot of time and effort was spent finding the right normal genes, the extraordinary Jump Bugs that could be completed in half a month were simply a breeze.

  After a series of tests, the combat power of the extraordinary Jump Bugs had greatly surpassed that of the ordinary Jump Bugs.

  With their extraordinary abilities, these Jump Bugs could easily take on two or three ordinary ones in a fight.

  Whether it was their Resilient Skin or Gale Shield, these abilities allowed them to create a significant gap between themselves and their ordinary counterparts.

  This boost in combat power made William suddenly feel a strong urge to take a risk.

  He considered creating a hatchery that could produce Jump Bugs with both extraordinary abilities.

  The Jump Bugs played a very different role in the swarm compared to the Flame Spiked Serpents. They were the true backbone of the swarm.

  At this stage, Jump Bugs served as the ground and aerial primary combat units, as well as the logistical and production core.

  In terms of cost, combat power, and growth efficiency, they were the king of cost-effectiveness.

  In William’s mind, the swarm could do without the Flame Spiked Serpents, but not without Jump Bugs.

  Standing still, conflicted for a long time, William was in the midst of an internal debate.

  Conservative William’s thoughts: “I still need to follow the original plan. We’re still in the early stages, and every bit of divine power must be spent carefully. If we use the second bloodline card every time we fail, we could lose up to six extraordinary bloodline cards…”

  Impulsive William’s thoughts: “I know exactly how much of an impact enhancing the Jump Bugs will have on the swarm. The consumption and growth cycle of Jump Bugs can’t be compared to other units. They are the true main force of the Divine Realm. Boosting the Jump Bugs will maximize benefits. Plus, we still have the cushion strategy, so everything will be fine…”

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  Each choice had its pros and cons, and William struggled to make up his mind. After a deep breath, he extinguished the internal debate in his mind.

  He decided to use the ancient method to make this decision—flipping a coin.

  With that, William raised his hand in the air, and a stone turned into a coin under his divine power, floating in front of him.

  The coin, made of stone, had the word “no” on one side and “go” on the other.

  William closed his eyes lightly, pinched the coin in his hand, and flicked it with his thumb. The coin spun rapidly into the air.

  Reaching the highest point, the coin began to descend and returned to the height from which it had risen, before continuing its fall toward the ground.

  William did not stretch out his hand to catch it, nor did he care about whether it landed heads or tails. He was not looking for the outcome of the coin flip.

  What he wanted was the feeling of expectation in his heart at the moment the coin was tossed.

  “I really do want the Jump Bugs with both extraordinary abilities,” William sighed as he looked up at the sky, abandoning the original plan of playing it safe.

  He instantly disappeared from the Divine Realm and reappeared on the Continent of Divine Exchanges.

  First, he went to the resource exchange area of the school, where he exchanged his entire 1 million divine power quota for divine energy. He then teleported back to the Bloodline Card Trading Market.

  Considering that he might fail consecutively with the same bloodline card, William did not spend all of his divine energy at once.

  Instead, he bought three Gale Wolf and three Resilient-Skin Jackal bloodline cards, keeping the remaining divine energy for possible failures.

  With mixed emotions, William returned to his Divine Realm, first took a refreshing bath to wash away his bad luck, then went back to the Divine World to begin modifying the hatcheries for dual extraordinary abilities.

  When the first hatchery with dual talents was successfully completed, William produced a batch of Jump Bugs with both extraordinary abilities.

  The gene template used was the one he had already optimized for extraordinary Jump Bugs.

  The results were very promising. The newly hatched dual extraordinary Jump Bugs didn’t require much adjustment from William. A slight optimization was enough for them to perfectly match.

  With the success of the first dual extraordinary hatchery, William’s confidence soared, and he immediately began modifying the other hatcheries.

  Perhaps it was due to the bath or the effectiveness of the cushion strategy, but when William spent all his divine energy, only two regular hatcheries were damaged.

  The worst-case scenario he feared, where the hatchery would fail when using the second extraordinary bloodline card, did not occur.

  Looking at the five new dual extraordinary hatcheries, William felt a mix of joy and sadness.

  The joy was that the combat power of the dual-ability Jump Bugs had been greatly enhanced, increasing several times over, making them incredibly valuable.

  Furthermore, William now had a total of twelve extraordinary hatcheries: five for dual-ability Jump Bugs, six for Flame Spiked Serpents, and one for Self-Destructing Jump Bugs, significantly increasing the swarm's production of extraordinary units.

  The sadness came from the loss of five hatcheries.

  There were only 35 hatcheries left in his Divine Realm, and this loss was the real source of his sorrow.

  After all, these hatcheries could produce up to 10,000 larvae a day when fully operational.

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