- Unlocks skills related to sales, stocking of goods, and transportation.
- Positive correction to skills related to sales, stocking of goods, and transportation.
Description:
When someone asks "what is the most Common-line class?", the most common answer is the [Merchant] class.
Merchants can sell and transport wares. A simple ability to focus on, but for non-combatants, it is essential. Unless one wishes to earn one's living through crafting, but even then, having the [Merchant] class is a good way to earn a few more Sols, so it is a common sight to see dedicated Crafters also having [Merchant] as one of their classes.
To further solidify their connection, many [Merchant] class evolutions can only be obtained by merging the class alongside one from the Crafter line. There are other examples, and one can evolve [Merchant] without the need of a second class, but the connection between Merchants and Crafters is too strong in too many ways.
Unlocked skills:
- [Identification]: A 2nd tier skill that grants the user the World System information chart of a target. It is usually a skill that Migrants obtain when they arrive on Terra Sol.
- [Arithmetic Calculations]: A passive skill that grants a positive correction to mental capabilities when performing mathematical calculations.
- [Conversation]: A passive skill that grants a positive correction to mental capabilities when having a conversation, making it easier to lead said conversation in one's favor.
- [Stall Setup]: A Crafting-type skill that assists the user in setting up stalls. There is no "auto-creation" feature here, which is common in other Crafting-type skills, only "semi-auto" at most.
- [Item Space (Wallet)]: A storage-type active skill that can store Sol coins to a certain amount, with each skill level being equal to one pocket wallet's amount of space. Only Sol coins can be placed in here, so the skill is often used to find false coins.
- [Riding]: A passive skill that grants the user a positive correction to stamina and driving abilities when riding a creature or vehicle. Merchants sometimes have to go to new markets. They can't stay holed up in their shops every day of the year.
- [Concentration]: A passive skill that grants a positive correction to mental capabilities and concentration abilities. Works well in tandem with the other mental-type passive skills obtained from this class.
- [Parallel Thoughts]: A passive skill that makes it easier to think about multiple things at the same time. Evolving this skill can be risky, and some people might outright be incapable of doing so, as that could lead to the user developing multiple personality disorder if they do not have the talent needed to master this skill.
Lily's comment: The big boss might look like a full-on Merchant, but his main job is something way different.
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Bloom's comment: That has to be something related to intimidation. That guy is just too scary...