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Turn 75: Bombs, Tasers, Stealth, and Death

  Turn 75: Bombs, Tasers, Stealth, and Death

  --- Maya ---

  “First things, first. We need to restock our explosives.” She said as she began moving around her lab to collect the various bits and pieces necessary to build said explosives.

  (Ugh, this is going to become a chore real fast isn’t it.) Her inner madness groaned.

  “If we want to use are bombs with any frequency? Probably.” She admitted, taking a seat at her work bench.

  (Look at it this way, the more explosives we stockpile the more dakka we can use in a fight.) Her inner reason tried to, well, reason.

  “Yeah, and it’s not like we have an actual limit on how many explosives we can stock.” She agreed before pausing to breakdown the bits of scrap she needed to fuse into her bombs.

  (Still this is going to be so boring…) Her inner child whined.

  “Well, if you want to blow things up then you’re just going to have to put up with it.” She told herself.

  (Ugh, the things I do for the dakka dakka…)

  That made her pause. “Uh, I’m the one doing all the work here.”

  (Ugh, the things I do for the dakka dakka…) Her inner drama queen repeated.

  Scene Consequences

  -Gained (Trap Making Rank + Electronics Rank + Explosives Rank = 4) Explosive Charges

  -Gained 1XP to Trap Making and Explosives

  --Currently: Trap Making Lv. 1 (3/4) and Explosives Lv. 1 (2/4)

  Note: You’re only getting XP in both because these skills are Lv. 1. I’ll flip a coin for level 2, and you won’t get any for restocking at Lv. 3.

  ---

  “Well, let’s see if this works this time.” She told her other selves as she looked at the rings on her middle and ring finger.

  (I don’t believe we should be testing this particular invention while wearing it.) Her inner reason cautiously warned her.

  (Eh, she’s just a coward. Zap something already!) Her inner passion -by contrast- recklessly encouraged.

  “Well, we can’t really test it without wearing it.” She pointed out, spinning the two bulky rings so that their magnetic bits connected, thus completing the simple circuitry she’d embedded into them and causing a light to glow on each ring.

  Ever so carefully she reached out towards the medical dummy she’d procured from somewhere in the hospital before flinching back as electricity visibly sparked from her rings stinging her own hand as they electrocuted the dummy.

  “Fuck that stings.” She hissed, shaking her hand out, before pulling the rings off and noting how despite the pain there was no true damage to her fingers.

  (The fact that that didn’t burn your fingers off was more luck than anything…) Her inner survival instincts sighed.

  She couldn’t help but roll her eyes. “It wasn’t that dangerous. The rings are too small to generate anywhere near enough energy to cause permanent damage, and there is an insulator layer to keep it from directly zapping us.”

  As was she’d had to hunt down a terabyte usb just to be able to fit a simple version of her Generator() program into a space small enough to wrap around her fingers, while leaving enough space to add the actual bits necessary to direct the electricity away from her.

  (Uh-huh, and the pile of melted rings we have off to the side isn’t a reason to feel any caution about this?) Her inner logic dryly asked.

  (Of course it isn’t!) Her inner madness agreed, as she very pointedly did not look at the pile of melted rings sitting on her work bench.

  Scene Consequences

  -Developed Taser Rings Mk. 1

  --Add a small amount of Electrical damage to an Unarmed Melee Attack and Stun target for 1 Round. (Costs no Power, 1 Use Per Encounter.)

  --Hidden Weapon: Cannot be detected by mundane means.

  -Gained 1XP to Electronics

  --Currently: Lv. 6 (7/14)

  The narrative has been taken without authorization; if you see it on Amazon, report the incident.

  ---

  “Okay… That should do it…” She said, after linking her COMP to the newly built Stealth-Pack on her workbench, having finally finished the rushed Stealth Protocols she needed to actually operate said device.

  “They’re not rushed, I just did the minimum necessary to make it work.” She argued.

  (Yeah, she didn’t rush it. She half-assed it.)

  (My mistake.)

  “Look, stealth tech is an extremely complicated thing, and I’m not going to know what I need to fix in the programming until I give it a proper test run.” She tried to defend herself as she used her COMP to scan herself and then ran that information through her Stealth-Pack.

  She held her hand up in the air before clicking the on button and watching as her hand turned invisi- (transparent, her hand turned transparent not invisible.)

  (I’m aware, I was just trying to make it sound more impressive.) Her inner reason explained.

  (Yeah, but saying it turned invisible when it’s just transparent is a lie.) Her inner madness countered.

  (Well, it’s invisible by video game standards.)

  (Actually-)

  (Invisible by kinder video game standards, rather than the harsh ones that just don’t render invisible enemies.) Her inner logic rushed out with a touch of annoyance.

  (...)

  (...)

  (I’ll allow it.)

  “You two, done?” She asked, having spent the last few moments testing out a few details on how her stealth pack operated, and found several flaws.

  Namely that her invis- (transparency.)

  (...)

  (...)

  “...”

  Namely that her invisibility quit completely whenever she moved too much.

  “Right, uh, that’s just something we’re going to have to fix later.” She told herself with a touch of caution.

  (Yeah, you’ll have to build the other half of that ass.)

  (You’re an ass…)

  Scene Consequences

  -Developed Stealth Protocols V1

  --Allows development of Stealth Tech and Upgrades there-in.

  --Allows application of [*Invisibility*] buff, gaining +D6 to all Stealth Checks.

  ---(It’s actually the [Transparency] buff.)

  -Developed Stealth-Pack Mk1

  --While standing still Maya can use Stealth Protocols on herself. (Costs 1 Power per Turn.)

  -Gained 1XP to Electronics and Reality Hacking

  --Currently: Electronics Lv. 6 (8/14) and Reality Hacking Lv. 6 (4/14)

  ---

  With the Bloodhounds and their boss dealt with -and a few upgrades to her kit- she was finally able to actually begin digging through the archive’s records of death. And while she had (disturbingly) found more than one Elizabeth in the records, none of the pictures with those records matched her Elizabeth.

  “Alright, this is starting to get depressing…” She grimaced, returning yet another file to the cabinet. Some part of her feeling like she had to, less she disrespect the dead the files referenced. “We’ve been through the entire cabinet by now, and haven’t found anything.”

  (We’ve only cleared a single cabinet.) Her inner reason reminded her. (Expecting us to find her file that fast is simply unrealistic.)

  “I know…” She sighed, moving onto the next cabinet and beginning to go through its files. “It’s just this is so… monotonous.”

  (And morbid when you realize every face we see is dead.) Her inner emotions helpfully supplied as she glanced at the photo of someone who’d died years ago. (Wasn’t trying to be helpful, just feel we really should acknowledge how morbid this is.)

  “I know exactly how morbid this is.” She frowned as she ran a hand down her face. “But if we want to help Elizabeth then we have to do this.”

  (Yeah, but this is really underlining the whole existential dread that we’re going to die one day. All while having the added bonus of looking for Deadwoman in a recently demon infested and abandoned hospital in the dark.) Her inner madness pointed out as she withdrew another autopsy report away. (Perfect thing to be doing for the Halloween season.)

  She couldn’t help but pinch the bridge of her nose. “You know, none of that was actually bothering me until you brought all of it up!”

  (Well, you're welcome then.)

  “You’re a fucking idiot.” She sighed, realizing this was pointless as she closed another file.

  (Well, I’m you so what does that say about you?)

  (That she’s an idiot who is about to put up Elizabeth’s file.)

  “I’m what?” She blinked before reopening the file in her hand.

  Taking a moment to adjust her light to get a better look at the photo within, she found a picture of a young woman who while looking notably more… lively than the Deadwoman she knew, was still close enough to undoubtedly be Elizabeth, if with a bit more color and a fair bit more meat to her bones.

  Her eyes moved to the name on the report, “Elizabeth Addams… This is her!”

  (Now that we’ve found her file, perhaps this can help us in our search for Elizabeth’s daughter.) Her inner logic told her, prodding her to keep reading.

  “Right.” She nodded, before reading Elizabeth’s date of birth and her date of death. “Fuck… She died over sixteen years ago, and…” (she was only a couple of years older than me…)

  Feeling a sudden bout of reluctance she closed the file.

  (Maya?)

  (...)

  “Um, uh, I don’t… It’s uh, we can read this later.” She told herself as she closed the filing cabinet. “We-we found the file, and it’s uh, it’s getting late so we should go ahead and pack it up.”

  (Are you sure?)

  “Yeah, I’m sure…” She swallowed, grabbing her light as she stood up. “Besides, we’ve got Elizabeth’s name now, so it’s not like we really have to go prying into her medical history. I mean, it's-it’s not really our business, is it?”

  (...)

  “No, no it’s not.” She assured herself, as she held the file of a dead girl little older than herself close to her chest.

  Scene Consequences

  -Gained C Rank Intel = (4D6 + Crit D6) = 20 Intel.

  --Current Elizabeth Intel: 45/100

  -Due to naming a key target gain +D6 to all intel gains for this investigation.

  Thank You:

  A/N: Halloween event begins next chapter, but since it's also Turn 75 I'm going to post Maya and her Minions' current Character Sheets.

  Maya Williams

  Alias: None

  Deviancy: M.A.D.

  Health State: Good (20/20)

  Current Power Supply: 9/25 (+3/Turn)

  Current COMP Memory: 23/40

  Explosive Charges: 4

  Current Armor Power: 10/10 (+1/Turn)

  Ongoing Quests

  Haunted Hospital: We weren't expecting Elizabeth's... situation, but we have to help her.

  Vi's Worries: Prove to Vi that you're safe being an M.A.D.

  -Talk to Kim about having family visit the M.A.D. club. (After fully joining of course.)

  Artistic Obsession: Tommy is okay. (Now we can find the person responsible and beat them into a coma.)

  Programs

  Energy Types

  -Electricity

  -Heat

  -Sound

  -Gravity

  --Mass Limit: 100kg

  --Dilation: */ 2

  Light[/SLIDE]

  COMP Programs

  Generator V1.2 (): (Mem. 3/6)- A program capable of hacking reality to generate energy, and compress it into a connected battery.

  -Upgrades: -Power upgrade X1 -Memory Compression X1

  Informant Network V1.1 (): (Mem. 2)- An Information gathering program that filters and collects notable information from different sources.

  -Watching For: Crime

  -Currently Hacked: Police

  -Can now search for things based on images rather than passive and direct scans.

  Map V1.1 (): (Mem. 2)- Offers a GPS map of the area as well as tracking virtually all nearby individuals and marking any with known criminal connections.

  -Current Tracking Range: 20m

  -Synergy [Informant Network]: Displays a map revealing all confirmed criminal activity in the city. (Note: Threat levels are based on likelihood of incident, not the danger of said incident.)

  -Synergy [Scan]: Increased range by 10m, and detects both Thermal and Sonar.

  UI Management V1.4 (): (Mem. 5)

  -Allows Headset access to other programs and hardware.

  -Headset is better suited to filter through visual data.

  -Headset can now run voice software.

  -Can now use Headset to run functions and orders through the COMP.

  -Headset can now calculate and see vision cones for enemies. (Costs 1 power to trigger.)

  Blaster Protocols V1.4 (): (Mem. 5)- A series of protocols helping manage all Blaster-type equipment.

  -Blaster weapons can now switch ammo types when reloading.

  -Blaster weapons can now have ranged options.

  -+5 to all ranged accuracy checks on stationary targets and targets with less Speed than Maya's Dexterity.

  Scan V1.6 (): (Mem. 4/5)- A program that sorts through and processes all information gathered by Scanner.

  -Can now scan a target's biometrics, revealing their general Health status. This health status is then quantified into a viewable number. (Applies to objects as well as people.)

  -Can now process Sonar and Thermal data.

  -Synergy [Informant Network]: Can provide any information discovered by Informant Network () on anyone scanned.

  -Scanning an enemy no longer drains power, after the first Scan. (Of the same enemy.)

  -Memory Compression x1 (5>3)

  Energy Burst (): (Mem. 1)- Generate a small burst of an energy effect at a given target point.

  -Range: 1/10 of Scanner range. (2m)

  -Energies

  --Electric: Shocks target, paralyzing them or overloading a machine.

  --Heat: Sets a target on fire.

  --Sound: Create a loud bang at a location drawing attention, while pushing objects away from the point.

  --Gravitational: Increases or decreases an object's gravity, making it harder to move or easier to carry respectively. (Gravity limiters remain.)

  --Light: Trigger a flash of light, possibly blinding nearby enemies while also dealing light damage to those caught in the immediate blast.

  Stealth Protocols V1() (Mem. 1)

  -Allows application of [Transparency] buff, increasing Stealth Checks by +D6.

  Base Server Farm

  Server Farm Mk.1.2 (29/40)

  -Can now use Server Stored Data Programs through a mix of wi-fi and radio signals.

  Alchemy V1.3 (): (Mem. 4)-Allows reworking of some materials.

  -Current Materials: Plastic

  -Plastic cost reduced by 2.

  -Can convert Plastic into: Foam Padding

  Biology Interface (): (Mem. 1)- Allows control of Bio-Pods, and other organic interfacing tech.

  -Can currently grow simple plant life.

  -Available Mutations: Enhanced Crop Growth (I),

  Drone Minion Protocols V1.5 (): (Mem. 6)- Controls the basic functions of all Drone Minions.

  -Drone Minions can better avoid passive detection.

  -Drone Minions gain a small proficiency bonus when working with other minions.

  -Drones Minions are capable of toddler speech.

  -Drone Minions can back up their data on base Server Farm.

  -Done Minions can now bring resources back to the lab on their own. (Note: May trigger random events.)

  Drone Back Ups (Mem. 12)

  -DM-1 and DM-2

  Simple AI V1.4: (Mem. 5)- A simple minion AI capable of following orders.

  -Currently follows up to 5 orders at a time

  -Can Now Hack Into: Cell Phones, Most Computers, and Unsecure Servers

  -Upgrades: -Intelligence upgrade X2, Power Upgrade X2

  Armor Management Protocols: (Mem. 1)- Protocols for controlling Armor and Armor special functions.

  Skills

  M.A.D

  Reality Hacking: Lv. 6 (4/14)

  Electronics: Lv. 6 (8/14)

  Metal Working: Lv. 5 (6/12)

  Biology: Lv. 3 (3/8)

  Combat

  -Awareness Lv. 1 (2/4)

  -Explosives: Lv. 1 (2/4)

  -Fighting: Lv. 7 (11/16)

  -Heavy Blunt: Lv. 1 (0/4)

  -Mobility: Lv. 6 (2/14)

  -Marksman: Lv. 2 (4/6)

  -Stealth: Lv. 2 (2/6)

  -Tenacity: Lv. 2 (4/6)

  -Trap Making: Lv. 1 (3/4)

  Knowledge

  -Arcane Appraisal: Lv. 1 (0/4)

  -Creep Comprehension Lv. 2 (2/6)

  -Dead Details: Lv. 2 (0/6)

  Social

  -Bluffing: Lv. 4 (1/10)

  -Emphatic Speech Lv. 2 (2/6)

  -Law: Lv. 4 (2/10)

  -Politics: Lv. 1 (1/4)

  General

  -Art: Lv. 4 (1/10)

  -Cooking: Lv. 3 (5/8)

  -First Aid: Lv. 1 (0/4)

  Perks

  Physical Conditioning (II) Increases Max Stamina and Health by a small amount each level.

  Basic Memory Compression: Reduces base Memory of all programs by 1. (Cannot go below 1 Mem.)

  Hardwired Software Connection: Reduce cost of all Hardware with direct Software connections by a small amount. (If a project costs Memory it gets a discount to it's Electronics Cost.)

  Proper Plating (I): Going forward all Metal Working projects gain +1 Armor.

  Combat Programming (I): All programs designed to aid combat gain a slight bonus to their accuracy and effectiveness.

  Artistic Aesthetic (I): (Going forward) All equipment grants a slight Charm bonus.

  Lie Detector (I)- Gain a slight bonus when determining if someone is lying or being deceitful.

  Know The Law (I)- Gain a slight bonus when using Law to detecting a crime or determining a criminal.

  Crafting Tools

  Makeshift Tools:

  -Electronics cost 1 Less.

  -Can use Metal Working, but it costs 1 more Scrap.

  Basic Tools

  -Can use Metal Working at no extra cost.

  -Electronics cost 1 Less.

  (Note: Tool effects do not stack. The old ones are there because Maya is a packrat.)

  Equipment

  DATA COMP (Mk. 2)

  -Upgrades: Memory (x3) and Power (x3)

  -All memory upgrades to the COMP grant +10 Mem instead of +5.

  -All Data programs gain +1 to all uses while equipped to the COMP.

  Hand Cannons (Mk. 1.4)

  Shots per charge: L-3/R-3

  Shot Types:

  -Burst: Fires a short-range burst of current energy type. (Slow fire rate.)

  --Light: If attack Crits its debuff hits all enemy units in Melee range.

  -Ranged:

  --Electricity: Can be fired at a single target at a greater distance than other energy types.

  --Sound: Launches an even stronger blast that can reach a distance, even if it's shorter than other energy types.

  Ammo Effects

  -Electricity: Has a chance to temporarily stun enemies.

  -Sound: Shots have a wider area of effect, and a knockback effect.

  -Light: Crits apply stacks of Blindness to a target reducing their Reflex Stat.

  Headset (Mk.1.7)

  -Provides visual information from any and all programs in use.

  -Can now use other Vision Modes: Night, Thermal, and Sonar.

  -Has a retractable (empty) Mask to hide our identity.

  --Now filters out non-corrosive and non-viral toxins such as smoke while mask is up.

  --Voice is unidentifiable while mask is up.

  --Can be used to breathe underwater for a short period of time.

  Scanner (Mk.1.4)

  Currently Scans targets for:

  -In-depth Internet Search.

  -(Basic) Biometrics

  -Material Make-up (Can see through thin materials)

  Can Also Scan: Sonar and Thermal

  [Synergy]-Police Records

  Armor (Mk. 1.1)

  -Chest plate, bracers, and knee guards.

  -Reduces [Physical] Damage by a small amount. (+3 Def)

  Grav-Pack (Mk. 1)

  -Can constantly apply Gravity modifier to the contents of this bag.

  Heavy Weights (Mk. 1)

  -Melee Weapon that deals (2*Strength) damage as a Long Action attack. If this attack Crits apply stacks of Stun.

  Concussive Explosives (Mk. 1.1)

  -Causes an explosion dealing (D6) damage in a (1M) radius and knocking enemies back up to that distance.

  -Explosives can now be turned into mines with up to a (explosion radius/2) trigger radius.

  Taser Ring (Mk. 1)

  -Add D6 Electrical damage to any unarmed melee attack.

  -Stuns target for 1 Round.

  -Encounter Uses: 1 Per.

  Stealth Pack (Mk. 1)

  -Allows Maya to apply Stealth Protocols to self, as long as she stands still.

  -Costs 1 Power/Combat Turn

  Hospital Base

  Server Farm Mk.1.2 (28/40)

  -Alchemy()-4

  -Biology Interface-1

  -Drone Minion Protocols-6

  -Simple AI-5

  -Drone Minion Back Ups-12

  LCM Feeder Mk.1

  -Feeds LCMs a healthy slurry whenever they're hungry.

  -Removes rounding of Organics cost when feeding LCMs.

  Lab Defenses Mk.1

  -Allows the lab to be turned into a panic room in times of emergency.

  Power Armor

  Power Armor Mk1.1

  -Stats

  --+5 PHP

  --+1 Physical

  --+3 Armor

  Traits

  Mentally Augmented Deviant: As an M.A.D. this person feels the compulsive need to build and as such has to devote 1 action each turn to this. Additionally the worse their mental health becomes the better they are at building things.

  Family First: Maya is a family oriented person and will naturally focus on her family in times of crisis, going above and beyond to help them in their time of need.

  Mother of Minions: Slightly increases all minion skill checks, and rep gains if Maya created said minion.

  Trust Your Tech, Not Theirs: Slightly increases all checks involving our tech and equipment, but slightly decreases all checks when using tech or equipment made by someone else.

  DMs

  Minions

  -DM-1: Our first minion who happens to hold a strange grudge against rodents outside of the LCMs. (10/10)

  -DM-2: A sweet but shy little minion who tries her best to help out around the lab. (10/10)

  Special Abilities

  -Minions United (I): Gain a small bonus to all actions when working with other minions to complete a task.

  -Basic Speech: Are capable of talking much like how a toddler would.

  -Stealth Protocol (I): Reduces chances of being detected when being stealthy by a small amount.

  -Basic Weapons: Can now deal 1 damage each, each turn to an enemy unit.

  -Dexterous (I): Increases effectiveness of all weapons and tools by 1.

  Tools:

  -Scrap Collectors (I)

  LCMs

  Minions

  -1A: An intelligent little critter who acts as the leader of the LCM twins while trying to get as much work done as possible. (5/5)

  -1B: An enthusiastic little critter who is happy to help however he can while enjoying life to the fullest. (5/5)

  -M2: A precocious little critter who is seemingly more intelligent than the rest of her brethren. (5/5)

  Special Abilities

  -Poison Resistance (I): Are resistant to most natural poisons.

  -Adrenal Overload: Consumes all available Stamina to spike Speed and Agility by a proportional amount for a single action. If this unit is in danger and this ability can be triggered it automatically will be.

  -LCM-2 Unique: Precocious Thinker: Generate 1 random Crit at the start of each week.

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