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Turn 61

  Turn 61

  --- Maya ---

  Seeing as she’d arrived early to the M.A.D. club, she decided to use the time to try and work on remaking her COMP, only this time taking into account the various upgrades to its memory and power supply she’d made.

  Of course in the process of remaking everything and cleaning everything up, she discovered that if she tweaked a few things she could actually restructure the COMP to have better processing power and storage. Something that would allow her to increase the maximum Memory of her COMP while also making it significantly easier for her COMP to run data oriented programs. (And more memory means more programs.)

  (Always useful to have options.) Her inner logic mentally nodded.

  (But wait!) Her inner madness cut in, before they could finalize that plan. (If we redo the wiring here with something thicker and rearrange that circuit there can’t we increase our overall power capacity as well as how much power we can put into our energy programs!)

  (Hmm, she… seems to be correct.) Her inner reason admitted, before pointing out that, (At the same time however, restructuring the wires and circuit in that way would prevent us from applying the necessary upgrades to the COMP’s storage capacity.)

  “What do you mean?” She asked, pretty sure she could fit both if she increased the COMP’s casing ever so slightly.

  (Not without adding a vent of some sort to the COMP.) Her inner logic argued. (Otherwise the heat from the wires and battery will cook all of the circuitry when we push the CPU for our data programs.)

  (And explosions may be cool, but they’re less so two inches from our skin.) Her inner passion warned, in a rare bout of rationality. (I feel I should be offended.)

  Shaking her head she went over the bits and pieces of her COMP three times over, trying to prove the voices in her head wrong, before eventually coming to the (bitter) conclusion that they weren’t.

  (You should never doubt us.) The madder voice in her head told her.

  (True.) The other voice agreed, before asking. (So, which will it be? Energy or Data? Memory or Power?)

  Scene Consequences

  -COMP has been upgraded to Mk. 2.0

  Please choose a version upgrade for the new COMP.

  []-Memory and Data: Increases COMP’s max memory, and grants a bonus to all data based programs on the COMP.

  []-Power and Energy: Increases COMP’s max power, and grants a bonus to all energy based programs on the COMP.

  ---

  Half way through her work on the COMP she had to set the device to the side as Melvin finally arrived for her lesson.

  “Since you seemed so interested in all of our metal working yesterday, I figure we can continue from there with a more practical project.” Melvin told her as he picked up a few sheets of metal from the club’s storage room.

  “But I thought we were doing practical training yesterday when you gave me the welding torch?” She felt the need to point out.

  “For most people that was a practical project.” The older M.A.D. admitted while handing her some of the smaller pieces. “But for an M.A.D. a practical project is one where you actually build something.”

  (He is not wrong.) Her inner logic agreed.

  “So what are we building then?” She asked, shifting her grip on the metal.

  “One of the labs had their wall plating screw up so we’re going to put your lessons yesterday into practice and fix it.” Melvin explained, exiting the storage room with several sheets of metal larger than her own.

  “But uh, isn’t that something they’d want to fix on their own?” She had to ask, knowing that she’d feel more comfortable if she was the one setting up the defenses for her own lab.

  “It’s Jim’s lab.” Melvin answered in a dry tone.

  “Ah.”

  (Nuff’ said.)

  Scene Consequences

  Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.

  -Thanks to Melvins help gained 3XP to Metal Working

  --Currently: Lv. 4 (3/10)

  ---

  “So, tell me what do you think about this whole… ‘dungeon’ endeavor?” Ying asked, before reversing one of her strikes and locking her shoulder in place. “Also point.”

  “Don’t trust it.” She admitted in frustration as the other girl released her.

  “Oh, and pray tell, why not?” Ying questioned curiously. “I figured the gaming aesthetic of it all would draw you in. Especially if I’m remembering how you and Izzy tried to convince your parents to give it a run.”

  “Oh, uh,” She winced, rolling her sore shoulder out as she tried to think of a response before eventually deciding to just go with the truth. “That’s before I realized the whole event is run by one of the city’s Deviant gangs. The one rumored to put Slaver effects on their ‘power-ups’.”

  She wasn’t actually sure if that was a rumor or not, but it (doesn’t change the fact that we saw it with our own two eyes.)

  “Hmm, that is true.” Ying nodded, before dismissing the concern because, “given how the whole event is managed -at least in part- by the city, I doubt there’s any serious cause for concern.”

  She couldn’t help but give that a huff of amusement. “Usually you’re the cautious one, you can’t tell me you seriously want to give the dungeon a run.”

  “Oh, I can, because I do.” Ying argued with a smirk.

  “But uh, what about your mom?” She frowned with some concern. “Won’t she, you know, throw a fit over this.”

  “Who said I was going to tell her?” Ying scoffed, before starting another round of their spar. “My time is my time to do with as I please.”

  “Um…” She grimaced, unable to think of anything as she blocked a brutal roundhouse with her forearm. (Fuck, that stings.)

  (I think we may have stepped on a proverbial landmine.)

  Scene Consequences

  -Thanks to sparring with Ying gained 3XP to Fighting.

  --Currently: Lv. 6 (9/14)

  -Can now invite Ying to the Gamer Guild’s Dungeon.

  --Note: Cannot use tech if Ying is invited to the Dungeon.

  ---

  After both her spar and putting the finishing touches on her COMP re-work, she found herself too exhausted to do anything that required much in the way of either mental or physical effort.

  Which is why she was laying in her bed as a stray thought reminded her of the fact that, (Hey, isn’t Halloween right around the corner?)

  And she remembered that, (yes, yes it is.)

  As well as the random connection that, (Halloween is ghost season,) and the fact that, (don’t we technically have a ghost in the basement?)

  (...)

  (...)

  (...)

  “Fuck!” She cursed sitting up and pulling out her phone as she began pulling up everything she could about the massacre at Beacon Hospital and the ghost there of. (Because knowing our luck that ‘ll be the day she starts acting up.)

  This hunch was proven extremely likely due to the fact that it turned out said massacre happened on Halloween. (Meaning ghost girl is going to be pissed on that day.)

  (Hmm, perhaps we should avoid going near the hospital on Halloween.) Her inner reason suggested.

  (And abandon our babies for the day? Fuck no!) Her inner maternal instincts denied.

  (We could always take them out of the hospital?) Her inner logic tried to compromise.

  (And take our babies away from the only home they know? Fuck no!) Her inner insanity refused.

  “Moving the minions for that day is actually a decent idea.” She cut into the voices argument with just a touch of frustration as she found a list of victims from the massacre (though I can’t remember what the ghost girl actually looks like so fat lot of good it does me.)

  Shaking her head at that unhelpful revelation, she decided to attempt herding the cats that were the voices in her head. “Look, if the ghost girl really does get loose, she’ll probably trash everything that she thinks doesn’t belong in the hospital. So we’d have to deal with it one way or another to keep her from trashing all of our stuff. And all of that’s before the fact that we probably have to deal with whatever is in the hell wing too.”

  (Ah, yes… That is something we should be concerned with as well.) Her inner reason admitted with a mental grimace. (If there is something sinister lurking in that wing, it could cause just as much damage if not more than the ghost girl.)

  (Uh, yeah… But we kind of have to, you know, go into the haunted and hell wings to actually do anything about those.) Her inner madness pointed out. (Which while having my vote for being batshit insane, loses it for pushing even my survival instincts.)

  (Well it wouldn’t be too dangerous if we managed to hire a Hunter to help us.) Her inner logic offered, her own survival instincts warning away from the mess at the hospital.

  “Can’t do that, not without setting us back on the thing with Tommy.” She groaned, realizing that she probably shouldn’t have just ignored the ghosts and demons in her hospital for the last two months. (Don’t rub it in.)

  (You kind of deserve it though.)

  “Hey you forgot about it too!” She growled.

  (But I reminded you about it!) Her inner passion argued. (And I’m not the one driving this bitch either!)

  “Did you just call me a bitch?!”

  (I was actually talking about our body, but that works too.)

  Scene Consequences

  -Maya has learned more about the Ghost of Beacon Hospital.

  -Can now explore the Beacon Mental Ward and -to speed things up- the Alchemilla wing.

  Spoiler: Character Sheet

  Spoiler: Maya Williams

  Alias: None

  Deviancy: M.A.D.

  Health State: Very Good (20/20)

  Current Power Supply: 25/25 (+3/Turn)

  Current COMP Memory: 20/25

  Spoiler: Quests

  Haunted Hospital: Deal with the ghost at Beacon Hospital. (Note: Something happens on Turn 75.)

  -Research the ghost.

  or

  -Hire Hack & Slash Inc. ($500)

  Hospital Hell: Figure out what the hell is going on with the Alchemilla wing. (Note: Something happens on Turn 75.)

  -Hire Hack & Slash Inc. ($500)

  Vi’s Worries: Prove to Vi that you’re safe being an M.A.D.

  -Talk to Kim about having family visit the M.A.D. club. (After fully joining of course.)

  Artistic Obsession: Tommy is okay. (Now we can find the person responsible and beat them into a coma.)

  Spoiler: Active Events

  Gamer's Guild's Dungeon open until Turn 75

  Spoiler: Upcoming Events

  None.

  Spoiler: Programs

  Spoiler: Energy

  Gravity

  -Mass Limit: 100kg

  -Dilation: */ 2

  Spoiler: COMP

  Generator V1.2 (): (Mem. 3/6)- A program capable of hacking reality to generate energy, and compress it into a connected battery.

  -Upgrades: -Power upgrade X1 -Memory Compression X1

  Informant Network V1.1 (): (Mem. 2)- An Information gathering program that filters and collects notable information from different sources.

  -Watching For: Crime

  -Currently Hacked: Police

  -Can now search for things based on images rather than passive and direct scans.

  Map V1.1 (): (Mem. 2)- Offers a GPS map of the area as well as tracking virtually all nearby individuals and marking any with known criminal connections.

  -Current Tracking Range: 20m

  -Synergy [Informant Network]: Displays a map revealing all confirmed criminal activity in the city. (Note: Threat levels are based on likelihood of incident, not the danger of said incident.)

  -Synergy [Scan]: Increased range by 10m, and detects both Thermal and Sonar.

  UI Management V1.4 (): (Mem. 5)

  -Allows Headset access to other programs and hardware.

  -Headset is better suited to filter through visual data.

  -Headset can now run voice software.

  -Can now use Headset to run functions and orders through the COMP.

  -Headset can now calculate and see vision cones for enemies. (Costs 1 power to trigger.)

  Blaster Protocols V1.3 (): (Mem. 4)- A series of protocols helping manage all Blaster-type equipment.

  -Blaster weapons can now switch ammo types when reloading.

  -Blaster weapons can now have ranged options.

  -+5 to all ranged accuracy checks on stationary targets.

  Scan V1.5 (): (Mem. 3/5)- A program that sorts through and processes all information gathered by Scanner.

  -Can now scan a target's biometrics, revealing their general Health status. This health status is then quantified into a viewable number. (Applies to objects as well as people.)

  -Can now process Sonar and Thermal data.

  -Synergy [Informant Network]: Can provide any information discovered by Informant Network () on anyone scanned.

  -Memory Compression x1 (5>3)

  Energy Burst (): (Mem. 1)- Generate a small burst of an energy effect at a given target point.

  -Range: 1/10 of Scanner range. (2m)

  -Energies

  --Electric: Shocks target, paralyzing them or overloading a machine.

  --Heat: Sets a target on fire.

  --Sound: Create a loud bang at a location drawing attention, while pushing objects away from the point.

  --Gravitational: Increases or decreases an object’s gravity, making it harder to move or easier to carry respectively. (Gravity limiters remain.)

  Spoiler: Base Server

  Server Farm Mk.1.1 (25/25)

  -Can now use Server Stored Data Programs through a mix of wi-fi and radio signals.

  Alchemy V1.3 (): (Mem. 4)-Allows reworking of some materials.

  -Current Materials: Plastic

  -Plastic cost reduced by 2.

  -Can convert Plastic into: Foam Padding

  Biology Interface (): (Mem. 1)- Allows control of Bio-Pods, and other organic interfacing tech.

  -Can currently grow simple plant life.

  -Available Mutations: Enhanced Crop Growth (I),

  Drone Minion Protocols V1.4 (): (Mem. 5)- Controls the basic functions of all Drone Minions.

  -Drone Minions can better avoid passive detection.

  -Drone Minions gain a small proficiency bonus when working with other minions.

  -Drones Minions are capable of toddler speech.

  -Drone Minions can back up their data on base Server Farm.

  Drone Back Ups (Mem. 10)

  -DM-1 and DM-2

  Simple AI V1.4: (Mem. 5)- A simple minion AI capable of following orders.

  -Currently follows up to 5 orders at a time

  -Can Now Hack Into: Cell Phones, Most Computers, and Unsecure Servers

  -Upgrades: -Intelligence upgrade X2, Power Upgrade X2

  Spoiler: Skills

  Spoiler: Skill Tutorial

  Skill Ranks and Levels:

  F(1-3)- Novice

  E(4-6)- Beginner

  D(7-9)- Intermediate

  C(10-12)- Professional

  B(13-15)- Expert

  A(16-18)- Master

  S(19-21)- Grand Master

  Spoiler: M.A.D.

  Reality Hacking: Lv. 6 (0/14)

  Electronics: Lv. 5 (10/12)

  Metal Working: Lv. 4 (4/10)

  Biology: Lv. 2 (4/6)

  Spoiler: Combat

  Fighting: Lv. 6 (9/14)

  Mobility: Lv. 5 (3/12)

  Marksman: Lv.1 (2/4)

  Sneak: Lv. 2 (0/6)

  Spoiler: Social

  Bluffing: Lv. 3 (2/8)

  Law: Lv. 3 (1/8)

  Politics: Lv. 1 (1/4)

  Spoiler: General

  Art: Lv. 3 (7/8)

  Cooking: Lv. 3 (5/8)

  First Aid: Lv. 1 (0/4)

  Spoiler: Perks

  Physical Conditioning (II) Increases Max Stamina and Health by a small amount each level.

  Basic Memory Compression: Reduces base Memory of all programs by 1. (Cannot go below 1 Mem.)

  Hardwired Software Connection: Reduce cost of all Hardware with direct Software connections by a small amount. (If a project costs Memory it gets a discount to it's Electronics Cost.)

  Proper Plating (I): Going forward all Metal Working projects gain +1 Armor.

  Spoiler: Inventory

  Spoiler: Crafting Gear

  Makeshift Tools[/U]:

  -Electronics cost 1 Less.

  -Can use Metal Working, but it costs 1 more Scrap.

  Spoiler: Equipment

  Hand Cannons (Mk. 1.3)

  Shots per charge: L-3/R-3

  Shot Types:

  -Burst: Fires a short-range burst of current energy type. (Slow fire rate.)

  -Ranged:

  --Electricity: Can be fired at a single target at a greater distance than other energy types.

  --Sound: Launches an even stronger blast that can reach a distance, even if it's shorter than other energy types.

  Ammo Effects

  -Electricity: Has a chance to temporarily stun enemies.

  -Sound: Shots have a wider area of effect, and a knockback effect.

  Headset (Mk.1.6)

  -Provides visual information from any and all programs in use.

  -Can now use other Vision Modes: Night, Thermal, and Sonar.

  -Has a retractable (empty) Mask to hide our identity.

  --Now filters out non-corrosive and non-viral toxins such as smoke while mask is up.

  --Voice is unidentifiable while mask is up.

  Scanner (Mk.1.4)

  Currently Scans targets for:

  -In-depth Internet Search.

  -(Basic) Biometrics

  -Material Make-up (Can see through thin materials)

  Can Also Scan: Sonar and Thermal

  [Synergy]-Police Records

  Armor (Mk. 1.1)

  -Chest plate, bracers, and knee guards.

  -Reduces [Physical] Damage by a small amount. (+3 Def)

  Grav-Pack (Mk. 1)

  -Can constantly apply Gravity modifier to the contents of this bag.

  Spoiler: Consumable Resources

  -Old First Aid Kit: Allows Maya to restore a small amount of health to herself and others.

  -Healing Herbs (x2): Heals an organic unit by 1 Health State. (Cannot be used in Combat)

  Spoiler: Base

  Server Farm Mk.1 (25/25)

  -Alchemy()-4

  -Biology Interface-1

  -Drone Minion Protocols-5

  -Simple AI-5

  LCM Feeder Mk.1

  -Feeds LCMs a healthy slurry whenever they're hungry.

  -Removes rounding of Organics cost when feeding LCMs.

  Lab Defenses Mk.1

  -Allows the lab to be turned into a panic room in times of emergency.

  Spoiler: Traits

  Mentally Augmented Deviant: As an M.A.D. this person feels the compulsive need to build and as such has to devote 1 action each turn to this. Additionally the worse their mental health becomes the better they are at building things.

  Family First: Maya is a family oriented person and will naturally focus on her family in times of crisis, going above and beyond to help them in their time of need.

  Spoiler: Minions

  Spoiler: Drone Minions

  Minions

  -DM-1: Our first minion who happens to hold a strange grudge against rodents outside of the LCMs. (10/10)

  -DM-2: A sweet but shy little minion who tries her best to help out around the lab. (10/10)

  Special Abilities

  -Minions United (I): Gain a small bonus to all actions when working with other minions to complete a task.

  -Basic Speech: Are capable of talking much like how a toddler would.

  -Stealth Protocol (I): Reduces chances of being detected when being stealthy by a small amount.

  Tools:

  -Scrap Collectors (I)

  Spoiler: LCMs

  Minions

  -1A: An intelligent little critter who acts as the leader of the two LCMs while trying to get as much work done as possible. (5/5)

  -1B: An enthusiastic little critter who is happy to help however he can while enjoying life to the fullest. (5/5)

  Special Abilities

  -Poison Resistance (I): Are resistant to most natural poisons.

  -Adrenal Overload: Consumes all available Stamina to spike Speed and Agility by a proportional amount for a single action. If this unit is in danger and this ability can be triggered it automatically will be.

  Which COMP re-work upgrade do you guys want?

  


  60%

  60% of votes

  40%

  40% of votes

  Total: 35 vote(s)

  


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