The year is 2120 and all the great empires of the 21st century have fallen. The world has seen 80 years of sustained peace, and human technology has grown by leaps and bounds. Poverty, and world hunger have become an after image of a nearly forgotten past. The lingering vestiges of corporate greed had been decimated by human unity. While one industry managed survive the inevitable collapse of capitalism. An industry standing as the last remnants of a bygone age. That’s right, the video game industry, the very symbol of the youth, remained and reigned supreme.
Though at one point condemned, and bastardized as the cause of numerous neurological diseases. A single company disproved, and dismantled all opposition. Even during the tumultuous times, as other industries were facing imminent financial collapse innovation quickly disproved all those theories and video games become the leading Industry across the globe. So, with the “nerds” in charge, innovation in engineering and technology that was present in videogame landscapes started appearing in the real world.
Free flowing cityscapes with solar powered spires, ecofriendly gardens on rooftops with edible vegetation growing, neatly trimmed trapsing the sides of these wonderful buildings. Public transport networks so efficient that the only way you were late is if You were late. Self-driving and manually driven cars (Because the thrill of driving also survived the years, and due to innovations in magnetics and anti-gravity a whole new world vehicle was introduced, a far cry from gas and diesel of the 20th and early 21st centuries but the passion in design still strongly existed). And all of this was made possible because of the creation of the industry called imagineering.
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These imagineers were given these new positions which were created collectively by the various heads of massive gaming companies. Their idea was a concerted effort to push humanity forward in infrastructure, and tech. So, these imagineers, who were in high demand, were coveted by these companies so there was a race to hire the most brilliant and brightest imagineer as the companies themselves vied for the “top spot” as most innovative.
Obviously the most important competition remained the race to create the next great gaming experience. With the growth in technology, computing power, and the accompanying growth of ideas and creativity; One company broke the mold when the developed a fully responsive consciousness transfer system, or F.R.C.T.S for short. It promised a new experience for user’s by allowing them to transfer their entire conscious to a digital landscape and enjoy any number of gaming and other experiences. This system launched a slew of games from many different developers who adapted quickly to the new tech, but this story isn’t about them. This story is about the small company that invented that very system and their flagship game on their flagship system.