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Dragon Types Abilities & Prey Guide

  Dragon type: Earth

  Location: Mountain Base

  Abilities: Strength; Heavyweight; Toughness

  -Strength: Earth dragons use their strength to terraform the land. They can also use their strength to fight in combat or to climb cliffs and mountains. In proportion to their size, earth dragons are physically the strongest of all dragon-types.

  -Heavyweight: Earth dragons are naturally muscular, so they are heavyweight. Because of this, they are immune to most wind-based attacks.

  -Toughness: Earth dragons' scales are so tough that they're nearly impenetrable by claws or fangs. This also lets them endure extreme temperatures, giving them immunity to poison and fire-based attacks.

  Weaknesses: Water; Flight; Shadow Puppetry

  -Water: Because earth dragons are so heavy, they sink in water. They cannot swim.

  -Flight: Earth dragons have evolved to lose their wings. They cannot fly.

  -Shadow Puppetry: Since shadows are intangible, an earth dragon's physical strength is useless against them.

  Adaptability: Highly adaptable to most terrains on dry land.

  Nature: Social (Tribes)

  Dietary needs: Meat

  Earth dragons are carnivorous omnivores. They can eat plants but can survive without them.

  Natural Prey: Earth dragons hunt land-dwelling animals (mountain goats, pumas, etc). They do not typically eat other dragons, but may scavenge the corpses of dragons killed by light types.

  Natural Predators: Water; Light.

  Earth dragons' tough scales make it difficult for other dragon types to eat them alive, and their dry, hot, or snowy homes deter seer dragons.

  -Water types may opportunistically drag an earth dragon drinking from their waters under the surface to eat them after they've drowned and their scales have softened enough.

  -Light dragons may kill them if they climb too far up their mountain homes.

  Involvement with others: Fire; Wind; Water; Light

  -Fire dragons may raid their homes to steal their collected prey. While light dragons may chase them away, it doesn't stop fire types from trying to take what they can get. Earth dragons despise fire types.

  -Wind dragons may raid their homes as well, but they are usually deterred by the light types above earth dragon territories, so wind dragons are more like the occasional pest that earth dragons aren't too bothered by.

  -Water dragons pose a danger to thirsty earth dragons who may be unwittingly drinking from their waters. Earth dragons are wary of them.

  -Light dragons have an extensive history of killing off earth dragons' winged ancestors, yet presently provide protection of earth dragon societies by way of scaring off fire- and wind-type dragons. Earth dragons hold a great fear and respect toward light dragons.

  Eggs:

  Durability: Very tough shell; hard to break

  Temperature: Can withstand any temperature

  Air: Required

  Dragon type: Seer

  Location: tropical islands/jungles

  Abilities: Foresight; Perception; Wings

  -Foresight: Seers can foresee visions of their own possible futures. The visions give them guidance on what to do in the present. Visions only include their sense of sight and touch (including feelings/emotions).

  -Perception: Seers can change their own perception of time by "stopping" or "slowing" it. While using this ability, their bodies are affected (stopped or slowed), but their mind and sight aren't, which allows them time to aim an attack or to study their environment and opponents during combat. (The ability has no effect on time itself.)

  -Wings: Seers have long, powerful wings, tipped with thin claws. Because of this, they can fly, and their wings' claws can reach far and puncture tough surfaces.

  Weaknesses: Reveals; Hypnotism; Fire; Heat Rays

  -Reveals: Seer dragons in general can get too invested in their future. A revealer dragon's ability to bring forth the seer's dissatisfaction with the present can cause the seer extreme distress.

  -Hypnotism: A fairy dragon's hypnotism can distress a seer dragon by implementing fake scenarios in the seer's mind, which then get confused with the seer's visions.

  -Fire: Seers are susceptible to prolonged exposure to extreme temperatures. Fire hurts them a lot, even if they don't burn easily.

  -Heat Rays: In a way, a light dragon's heat ray will cause a seer more suffering than fire, since it's more concentrated into one area of the body.

  Adaptability: Adaptable to warm, humid environments on land. Likely to suffer in extreme temperatures such as in the snow or near active volcanoes.

  Nature: Social (Kingdoms)

  Dietary needs: Meat

  Seers are carnivorous hunters.

  Natural Prey: Water; Electric; Shadow; Wind

  Seers are predators and may naturally prey on smaller dragon types in humid environments, on top of the usual animals of the jungle. Dragon types who live in hot, dry, or cold environments, are typically not in a seer's natural diet.

  -Water dragons: Thirsty seers can foresee a water dragon's ambush and can counter it for a successful hunt.

  -Electric dragons: While swift and quick to flee, a seer can perceive their path of motion and hunt them accordingly.

  -Shadow dragons: A seer can foresee a shadow type's presence and hunt them before they make a move.

  -Wind dragons: Wind dragons are stealthy and swift thieves, often raiding seers' societies and territories to scavenge their prey. But seers can foresee their presence to catch them in the act, and perceive their movements to hunt them before they flee.

  Opportunistic Prey: Fairy

  -Fairy dragons: Starving seers may try to catch an allusive fairy dragon off guard if they foresee one wandering nearby.

  Natural Predators: N/A (in their homeland)

  Opportunistic Predators: Fire; Revealers; Fairy; Wind; Electric

  Seers' humid homes deter fire dragons and revealers, but either may still hunt seers if they're passing through.

  -Fire dragons: If a fire-type and a seer cross paths, the fire type is likely to burn them alive for an easy meal.

  -Revealers: If a revealer and seer cross paths, their reveals about the likelihood of the seer's visions coming true can distress the seer a lot, allowing the revealer to move in for the kill.

  -Fairy dragons: A fairy dragon's hypnotism can create false delusions in the seer's mind, which can be confused with the seer's visions of reality. Seers keep their distance from fairy types if they can help it.

  -Wind dragons: Wind types can fight back with distant, sound-based attacks, which a seer has no defense against.

  -Electric dragons: During the constant rains and thunderstorms of their tropical forest/jungle homes, electric types may conduct natural lightning to lethally strike seers--especially in self-defense, but they'd have no issue preying on their corpse afterward.

  Involvement with others: Seers are wary of revealers, wind-, electric-, and fairy-type dragons. Seers fear fire dragons. Seers view wind- and electric-types as pests. Water- and fairy- types fear seers due to their foresight.

  Eggs:

  Durability: Average

  Temperature: Requires extrinsic heat or incubation

  Air: Required

  Dragon type: Water

  Location: Any deep body of water

  Abilities: Swimming; Water-storing; Breath-holding; facultative bipedalism; eye veils; self-regulating body temperatures

  -Swimming: Their movements are swift and graceful in the water. This lets them excel at underwater combat. Dragging their opponent into the water is a guaranteed victory against certain other dragon types (such as earth dragons).

  -Water-storing: Water dragons can store water in their bodies through their scales--the process filtering any type of water into clean freshwater--and expel that water through their mouths in a controlled manner, including mists, pours, sprays, or droplets. This is helpful for transporting water to locations without it, and they can also release it back into their scales to temporarily keep them hydrated in drier climates. This ability can be used in combat by shooting a highly-pressurized 'bullet' or stream of water to inflict damage on distant opponents. This is limited to how much water they have stored.

  -Breath holding: Water dragons can hold their breath for up to 5 hours. This lets them stay underwater, but it also allows them to temporarily survive in spaces that have little or no air (such as underground).

  -Facultative bipedalism: Water dragons are mostly quadrupedal (using all fours), but they can also stand and walk on their hind legs. Because of this, they can freely use their hands and carry things.

  -Eye veils: Water dragons have a transparent 'third eyelid' (like manatees' nictitating membranes) that protects their eyes while sleeping or underwater, allowing the dragons to swim in hot, cold, salty, polluted, or acidic waters without burning or harming their eyes. It can also keep their eyes moist in dry environments.

  -Self-regulating body temperatures: Water dragons can maintain a constant body heat no matter how hot or cold their environment is. This allows them to survive in volcanic hot springs, a desert oasis, snowy mountains, humid jungles and wetlands, arctic oceans, etc.

  Weaknesses: Wind; electricity

  -Wind: Water dragons' scales need to stay hydrated. Wind and air can dry them out, leading to their decay and eventual death.

  -Electricity: Water dragons' bodies are highly susceptible to electricity, even on land. If they happen to be storing water when they're electrocuted, the shock will be far worse. Of course, getting shocked while in or underwater can be lethal, depending on the voltage.

  Adaptability: Adaptable to humid and snowy climates on land, and any type of water (salt, fresh, acidic, etc). On dry land, they will eventually die without access to enough water.

  Nature: Social (pods)

  Dietary needs: Meat

  Water dragons are carnivorous hunters, but if weakened on dry land, they may resort to scavenging.

  Natural Prey: Wind; Poison; Shadow; Earth

  Water dragons are opportunistic predators who mainly eat aquatic lifeforms like fish or marine mammals, but

  -Wind & Poison dragons who unwittingly drink from water-types' homes can be dragged under the surface and eaten.

  -Shadow dragons found in their waters will be group-hunted by the water dragons' pod.

  -Earth dragons who sink into their waters and drown will be eaten when their tough scales decompose enough.

  Opportunistic prey: Fairy

  -Fairy dragons can use their empathic antenna to detect the presence of a water dragon so they usually avoid drinking from waters that inhabit them. However, if a fairy type is careless and doesn't sense for danger first, a water dragon may prey on them.

  Natural Predators: Seers; Revealers; Shadow; Electric; Fire; Poison; Earth

  Water dragons' aquatic homes deter predators who cannot dive (such as fire-, earth-, and poison-type dragons), and their numbers in pods deter electric dragons from shocking them while they're submerged. Water dragons never leave the water unless it freezes over in the winter, during which time the cold will deter other predators (like seers, revealers, and poison types) from attacking them in the open.

  However, if they are spotted alone and/or on dry land, they may be naturally preyed on by

  -Seers: If a thirsty seer foresees a water type under the surface of their jungle's waters, the seer can easily avoid the pod or hunt the lone water type if it doesn't have a pod.

  -Revealers: If a water dragon is truly hungry and impatient in a highland's spring, a reveal might make them blow their cover and attack before the revealer is within reach--allowing the revealer to counter-strike.

  -Shadow dragons: If a shadow dragon remains undetected in their waters (breathing through body-altered gills), they may lie in wait to pick off a lone water dragon from its pod and increase in size to hunt the water dragon before its pod even notices.

  -Electric dragons: If the water type's home in the wetlands is shallow enough, an electric type can send a lethal shock through it to hunt the entire pod at once. If an electric type spots a lone water dragon outside of the water, they will not hesitate to electrocute the water type for an easy meal. If the whole pod is out of the water, though, the electric type might not be willing to confront them.

  -Fire dragons: If water types step out of their hot spring within a volcanic territory, then multiple fire types are likely to hunt them down.

  -Poison dragons: if a water dragon leaves the waters of a desert oasis, a poison dragon is likely to hunt them down.

  -Earth dragons: If a water dragon openly wanders the snowy terrains of a mountain and is caught trespassing on earth dragon's territory, the water dragon may be made a meal out of.

  Involvement with others: Fire-, earth-, and poison-type dragons commonly dislike water types because of the danger water dragons' abilities pose to them. Electric- and shadow-type dragons are wary of water types, who are also wary of them. Fairy dragons may fear water types.

  Eggs:

  Durability: Very soft shells; easy to squish

  Temperature: self-regulating

  Air: Not required

  Dragon type: Poison

  Location: Desert

  Abilities: Venom; Spitting; Wings; Bipedalism; Heat-storing

  -Venom: poison dragons can expel venom from their fangs and stingers. The venom can be injected into their target, or it can seep into a target through their skin or scales. The effects of the venom depends on how high the dosage is, but starts with numbness, which transitions to paralysis, and ends with death. The effects of a low dosage will be temporary and non-fatal. Death can only occur after a high dosage. A high dosage can build up through multiple sequential low doses, though, so their target's death is likely if the battle is long.

  -Spitting: like some cobras, poison dragons have long, snake-like fangs that can 'spit' venom at distant opponents accurately up to 15 feet away. Depending on what dragon type is the target, venom to the eye can cause temporary blindness in low doses; permanent blindness in a very high dose.

  -Wings: poison dragons have wings tipped with stingers, so they can be used to fly and during combat to poison their opponents.

  -Bipedalism: poison dragons stand and walk on two feet. This gives them full use of their hands and arms.

  -Heat-storing: poison dragons are cold-blooded, but they can store heat from direct sunlight in their bodies in order to temporarily reside in cooler climates (similar to sea turtles with "ectothermic homeothermy"). This ability gives them an immunity to a light dragon's heat rays, as well as immunity to fire-based attacks. Both will actually benefit a poison dragon by warming them.

  Weaknesses: Water; Shadow Puppetry; Toughness

  -Water: Because poison dragons need heat to live, if their body temperature is suddenly lowered too much--such as by being doused in water--they can go into shock, or even die if they become too cold for too long. A water dragon's eye veils can protect them from blindness if a poison type's 'spit' venom is aimed at their eyes.

  -Shadow Puppetry: A shadow dragon can puppet cast shadows to block out sunlight, eliminating the most reliable heat source for poison dragons.

  -Toughness: Because earth dragons have hardened scales that cannot be penetrated by fangs, stingers, or 'spat' venom, this makes poison dragons' abilities useless against earth types.

  Adaptability: Adaptable to hot or warm dry climates, like volcanoes or mountains near one. Will die or go into brumation after prolonged exposure to cold or without enough heat.

  Nature: Solitary (home range)

  Dietary needs: Meat

  Poison dragons are carnivorous omnivores. They can eat plants but don't require them to survive.

  Natural Prey: Shadow; Water

  Poison dragons are predators and may naturally prey on large birds (vultures/buzzards), camels, and smaller desert animals. They may rarely drink water from cacti or a desert oasis. The desert's hot days and cold nights deter prey like wind dragons.

  -Shadow dragons: If a poison dragon spies a shadow type cooling off in a cave or distracted by drinking water, the poison type may take advantage of that by hunting them.

  -Water dragons: if a water dragon leaves the waters of a desert oasis, a poison dragon is likely to hunt them down.

  Natural Predators: Fire; Water; Shadow

  The harsh dry heat of their desert homes makes it difficult for other larger predators (like seers and revealers) to prey on them.

  -Fire dragons can traverse a hot desert with ease and naturally prey on poison dragons by way of suffocating the poison type with methane gases into the shelters a poison type may be resting in.

  -Water dragons: poison types who unwittingly drink from water-types' homes can be dragged under the surface and eaten.

  -Shadow dragons: If a poison type dragon is near enough to a cast shadow, the shadow dragon can puppet that shadow to obscure the sunlight--which also blocks its warm rays--to cool the poison type into brumation so they're weak enough for the shadow dragon to kill them. If a shadow type successfully camouflages in a poison dragon's shelter, they can easily alter their size and ambush the poison type when it returns.

  Involvement with others: Poison dragons are wary of water- and shadow-type dragons. Wind dragons are wary of poison types. Fire dragons and poison types mutually dislike each other.

  Eggs:

  Durability: Average

  Temperature: Requires extrinsic heat

  Air: Not required

  Dragon type: Fairy

  Location: Forests/tropical rainforests/jungles; flower fields/savannas

  Abilities: Hypnotism; Empathy; Wings

  -Hypnotism: Fairy dragons can change the color of their wings’ glow on command. By continuously shifting their colors, they can hypnotize others. Hypnotism can used for

  * Persuasion: The fairy type can convince another dragon to do--or stop doing--something.

  * Delusion: The fairy type can use their empathic abilities to make their target see, hear, feel, smell, and/or taste things that are not presently there.

  Hypnotism can be used to put opponents in a temporary trance while the fairy dragon escapes, or it can be used offensively by manipulating their opponent’s mind’s eye. Their empathic antennae can be used to identify their target's emotions, and the fairy types use that knowledge to manipulate or take advantage of their target.

  -Empathy: A fairy dragon's antennae are deeply attuned to the life around them, even non-sentient life, such as plants. Fairy dragons are sensitive to others' physical and emotional needs, which is helpful to locate dying prey for them to scavenge or to grow flourishing gardens they can eat from.

  -Wings: A fairy dragon has long, insect-like wings, and can fly, but their flight is limited to short heights and distances. Their wings glow autonomously due to producing lots of magical chitinous scales, but that glow can be temporarily stopped through willpower, and change color instinctually to portray emotions, as well as consciously to provide non-verbal communication and hypnotize others.

  Weaknesses: Reveals; Fire; Light Flash; Wind

  -Reveals: Fairy dragons spend most of their lives caring for others. A revealer dragon may use their ability to make a fairy dragon reflect on themselves, which can distress them.

  -Fire: A fairy dragon’s wings are flammable, and losing their wings is a death sentence for them.

  -Light Flash: since a fairy dragon’s wing color is dependent on their glow, a light dragon overpowering their glow renders their abilities useless.

  -Wind: Fairy dragons are light, and are easily blown away by a gust from wind dragons.

  Adaptability: They mainly stick to forests or jungles, but are sensitive to extreme temperatures such as volcanic/desert heat and snow. In temporal forests, they seek shelter during winter until their gardens can regrow in spring.

  Nature: Solitary (home range; breeding dispersal)

  Dietary needs: Plants and Meat

  Fairy dragons are omnivorous scavengers. They can survive for a time on plants alone, but require both plants and meat to survive.

  Prey: usually leftover kills from predator animals/dragons.

  Natural Predators: Water; Wind; Shadow

  Their forest homes offer protection from some predators (like poison- and earth-type dragons). Fairy types rely on their antennae to detect and hide from their natural predators, but if a fairy dragon doesn't sense their surroundings first, they may walk right into danger.

  -Water dragons: Fairy types who too thirsty to bother checking for danger may unwittingly drink from water-types' homes, where they'll be dragged under the surface and eaten.

  -Wind dragons: Wind types can fly in silence, making them harder for a cautious fairy dragon to detect. If the fairy type can't detect them and wanders into their sights, the wind dragon will strike.

  -Shadow dragons are patient and stealthy. They can remain still and camouflaged near a fairy type's territory for so long that a cautious fairy dragon might get used to their presence and be fooled into thinking they're a natural part of their surroundings. If the fairy dragon wanders close enough, the shadow type will strike.

  Opportunist Predators: Seers; Revealers; Fire; Electric

  -Seers: While Seers are wary of fairy dragons, if they're hungry enough a seer may foresee where an allusive fairy type will be and take their chances hunting one.

  -Revealers: if a fairy type is desperate enough for food, a reveal might make them hastily act on that hunger by taking the bait of a carcass withing sensing for danger beforehand--at which point the revealer will strike.

  -Fire dragons: Fairy types are elusive and their trees shield them from gas and the eyes of fire dragons. But if they are clearly abundant in a forest, fire dragons may just burn the entire forest to ash in order to eat their fill of fairy types--but this is an extreme measure not usually taken unless there is literally no other option for food.

  -Electric dragons: If an electric type in a jungle is starving enough, they may attempt to hunt a fairy type.

  Involvement with others: revealers and seers dislike fairy dragons because hypnotism can be used against them. Fairy types are wary of water-, wind-, and shadow-type dragons. They fear fire dragons.

  Eggs:

  Durability: Average

  Temperature: self-regulating to a degree; will die in extreme temperatures

  Air: Required

  Dragon type: Wind

  Location: Nomadic (prefer open spaces like hills, highlands, and savannas)

  Abilities: Air Manipulation; Air Sensitivity; Volume Control; Agility; Wings; Sight

  -Air Manipulation: A wind dragon can create a gust of wind with their wings, as well as redirect existing winds. This gives them immunity to fire-based attacks.

  -Air Sensitivity: Wind dragons are sensitive to changes in the air around them. These changes can include temperatures, smells/gasses, and existing wind directions.

  -Volume Control: their direction over the air means manipulating the travel of sound waves. Wind dragons can ‘mute’ any nearby sound by stifling sound waves, as well as use air pressure to amplify sounds, including their own voice. They can also change the pitch of their voice to dangerously-high frequencies capable of permanently damaging their opponent’s hearing.

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  -Agility: Wind dragons are light with hollow bones, so they're fragile and easily harmed. They rely on their agility to escape danger and prevent themselves from getting hurt in the first place. They use air to boost their movement speed both on land and in flight.

  -Wings: a wind dragon is the most capable dragon of flight. They can effortlessly fly great distances and heights. Their wings' fingers stem from the backs of their forelimbs, classifying them as wyverns.

  -Sight: since wind dragons fly high and far, they have keen eyes that can spot and focus on targets up to 2 miles away.

  Weaknesses: Perception; Electricity; Shadow Puppetry; Poison

  -Perception: while a wind dragon is quick, a seer dragon can use perception to predict their movements and counter them.

  -Electricity: getting shocked will momentarily stun them, leaving them vulnerable. If they happen to be flying through a storm, being struck by lightning--such as by an electric dragon's conduction--can be lethal.

  -Shadow Puppetry: since a shadow dragon’s puppets aren't tangible, wind does not affect them, making wind and sound attacks useless.

  -Poison: if a poison dragon’s venom takes effect, it can numb or paralyze a wind dragon, once again leaving them vulnerable.

  Adaptability: Wind dragons prefer open spaces, and are susceptible to the cold. They are nomadic, but migrate to warmer areas during winter. If they find a particular area to their liking, they may return to it intermittently and become territorial during their temporary stay.

  Nature: Solitary (nomadic; migratory; territorial over claimed retreats while there)

  Dietary needs: Meat

  Wind dragons are carnivorous hunters and scavengers. Sometimes they may raid societies or others' territories to steal or scavenge leftovers.

  Natural Prey: Fairy; Shadow

  Wind dragons mostly hunt birds or scavenge leftover prey.

  -Fairy dragons: Wind types can fly in silence, making them harder for a cautious fairy dragon to detect. If the fairy type can't detect them and wanders into their sights, the wind dragon will strike too quickly for a fairy dragon to escape.

  -Shadow dragons: Wind types' keen eyes can detect movement and hone in on prey up to two miles away. If a camouflaged shadow dragon moves (themselves or a shadow), a wind type is bound to notice their presence and silently hunt them.

  Natural Predators: Electric; Poison; Seers; Revealers; Water

  Wind dragons are the fastest flighted dragon type, and their sensitivity to extreme temperatures deters them from going near fire- and poison-type dragons' territories.

  -Electric dragons: if it's storming or an electric has an apex gem, they can conduct a precise lightning strike to kill a wind type. If a wind type lands in the waters of a wetland, an electric dragon can stun them with a static shock and then move in for the kill.

  -Poison: if a loud wind dragon makes itself known in or while passing through desert territory, a poison dragon may spit venom at it from a distance and stalk it until it's paralyzed, where after the wind dragon will be eaten.

  -Seers: Wind dragons are stealthy and swift thieves, often raiding seers' societies and territories to scavenge their prey. But seers can foresee their presence to catch them in the act, and perceive their movements to hunt them before they flee.

  -Revealers: if a wind type is desperate enough for food, a reveal might make them hastily act on that hunger by taking the bait of a carcass without taking the time for stealth--at which point the revealer will strike.

  -Water dragons: Wind types who unwittingly drink from water-types' homes can be dragged under the surface and eaten.

  Involvement with others: Wind dragons fear electric- and poison-type dragons. Seers, revealers, earth-, and fire-type dragons see wind types as pests, mostly since speedy wind types can outrun them. Shadow dragons fear wind types.

  Eggs:

  Durability: Fragile; shells break easily

  Temperature: self-regulating to a degree; will die in extreme temperatures

  Air: Required

  Dragon type: Electric

  Location: wetlands; jungles/tropical rainforests

  Abilities: Static; Conduction; Agility; Tail; Bipedalism

  -Static: Electric dragons can gather static electricity from any type of friction, storing it in their fur and mane. They can use this to stiffen their fur or mane into 'quills' that will hurt whomever touches it, on top of shocking whomever touches it. This ability is autonomic, but can be temporarily disabled.

  -Conduction: Electric types can also magnetically conduct the natural electricity in the clouds and choose where lightning may strike. The static stored in their fur and mane can be discharged in an encompassing surge from the electric dragon’s body; and needs to be discharged periodically to prevent overheating.

  -Agility: Electric dragons are quick, and their long hind legs let them jump high and kick hard, despite their small size.

  -Tail: Electric dragons have long tails that they can stand on to kick with both feet, or use as an electrifying whip.

  -Bipedalism: electric dragons stand on two legs, giving them full use of their hands and arms.

  Weaknesses: Perception; Poison; Flight; Fire; Heat Rays

  -Perception: despite how agile electric dragons are, a seer dragon can use perception to predict and counter their movements.

  -Poison: if affected by a poison dragon’s venom, an electric dragon will be numbed or paralyzed. While not entirely defenseless while immobile thanks to their static, it can still leave them vulnerable to ranged attacks.

  -Flight: If the skies are clear, electric dragons have no way to shock flying targets.

  -Fire: Electric dragons are prone to overheating if their static builds too much without release, so they do not handle being around heat or fire well.

  -Heat Rays: A light dragon's heat ray may also cause them to overheat and die.

  Adaptability: They prefer living in places full of natural conductors, such as in the wetlands, jungles, or areas prone to rain and storms. Hot environments (such as the desert or volcano) will cause them to overheat and die.

  Nature: Solitary (territorial; breeding dispersal)

  Dietary needs: Meat and Plants

  Electric dragons are true omnivorous hunters and scavengers. They require both meat and plants to survive.

  Natural Prey: N/A; electric types don't naturally hunt any dragons

  Electric dragons usually eat rodents and small animals, typically amphibians.

  Opportunistic prey: Wind; Water; Shadow; Fairy; Seers

  If an electric type is starving and the opportunity presents itself, they may hunt

  -Wind dragons: if it's storming or an electric has an apex gem, they can conduct a precise lightning strike to kill a wind type. If a wind type lands in the waters of a wetland, an electric dragon can stun them with a static shock and then move in for the kill.

  -Water dragons: desperate electric dragons might attempt prey on water types--but shocking an entire pod enough to kill through deep or wide waters takes more energy than an electric type would want to expend, especially if the pod of water dragons survives and gangs up on the electric type in retaliation. If a lone water dragon is standing in the shallows of the wetland, a lethal static shock will let an electric type prey on them.

  -Shadow dragons: If an electric type is starving and spots a shadow dragon in the waters of the wetland, they will attempt to shock the shadow type to prey on it.

  -Fairy dragons: Electric types in jungles might target a fairy type if one is near enough.

  -Seers: During the constant rains and thunderstorms of their tropical forest/jungle homes, electric types may conduct natural lightning to lethally strike seers--especially in self-defense, but they'd have no issue preying on their corpse afterward.

  Natural Predators: Seers

  -Seers: While electric dragons are swift and quick to flee, a seer can perceive their path of motion and hunt them accordingly.

  Opportunistic Predators: Water

  -Water dragons: If an electric type fails to hunt a water dragon or its pod, the latter may hunt the electric type instead.

  Involvement with others: Water types despise electric dragons and will attack or retreat at the sight of them. Wind dragons are wary of them. Seers view electric types as pests.

  Eggs:

  Durability: Fragile; shells break easily

  Temperature: self-regulating to a degree; will die in extreme temperatures

  Air: Required

  Dragon type: Revealer

  Location: highlands; savannas

  Abilities: Reveals; Gemstones; Conceals; Wings; Bipedalism; Pouch

  -Reveals: this ability can reveal their target's hidden truths, such as their desires, intentions, personality, and/or fears by making their target act on them. The effects can only last while the target is within range of the revealer dragon, and cannot 'reveal' truths from someone who is honest, nor can it make their target act on something they don't already truly desire to do.

  -Gemstones: a revealer can draw from their natural gemstones to extend the duration of their reveals or conceals. However, their gemstones may be activated by default, so it takes training for a revealer to gain control of it.

  -Conceals: A revealer dragon may use this ability on themselves, to repress their own insecurities or unwanted emotions, if only temporarily.

  -Wings: Revealer dragons have wings and can fly, but they don't develop flight until they're juveniles. Their wings are unremarkable.

  -Bipedalism: Revealers stand and walk on two feet, allowing them full use of their hands and arms.

  -Pouch: Revealers have a pouch on their belly. This is typically used for carrying their eggs or hatchlings, but can also be used to transport things like food.

  Weaknesses: Hypnotism; Shadow Merging; Electricity; Reveals; Water

  -Hypnotism: a fairy dragon may use hypnotism to make revealers face their concealed insecurities or unwanted emotions.

  -Shadow Merging: a shadow dragon is immune to being revealed while they are merged in a shadow.

  -Electricity: getting shocked will instantly stop the use of their Reveal ability.

  -Reveals: Revealers may be influenced by their own kind's reveals, which can cause tension within societies. Weaker revealer dragons' conceals will be useless in the face of more powerful reveals, so weaker revealers may be killed or cast out of societies so that only the stronger revealers remain.

  -Water: Getting hit by a water dragon's projectile can temporarily damage revealers' scales. If the revealer gets drenched for too long, the damage can become permanent.

  Adaptability: Revealers can adapt to most terrains on dry land, but do not like extreme cold or humidity.

  Nature: Social (matriarchies)

  Dietary needs: Meat

  Revealers are carnivorous omnivores. They can eat plants but don't require them to live. They hunt and need meat to survive.

  Natural Prey: Shadow; Water; Fairy; Wind

  Revealers are hunters and prey on large animals (pumas, wolves, etc).

  -Shadow dragons: A reveal might draw a shadow dragon out of hiding if the latter has repressed their true desire to flee or to eat the revealer's bait.

  -Water dragons: If a water dragon is truly hungry and impatient in a highland's spring, a reveal might make them blow their cover and attack before the revealer is within reach--allowing the revealer to counter-strike.

  -Fairy dragons: if a fairy type is desperate enough for food, a reveal might make them hastily act on that hunger by taking the bait of a carcass without taking the time to sense for danger--at which point the revealer will strike.

  -Wind dragons: if a wind type is desperate enough for food, a reveal might make them hastily act on that hunger by taking the bait of a carcass without taking the time for stealth--at which point the revealer will strike.

  Natural Predators: N/A (in their homelands)

  Opportunistic Predators: Fire

  -Fire dragons: Revealer societies may be raided by fire dragons for their prey, and revealers may end up as prey themselves if they don't surrender.

  Involvement with others: Revealers are wary of other revealers, seers, and fairy types. They also fear fire dragons.

  Eggs:

  Durability: Average

  Temperature: self-regulating

  Air: Not required

  Dragon type: Fire

  Location: Volcanic islands

  Abilities: Fire-breath; Wings; Self-generating Heat; Methane Gas; Bipedalism; size

  -Fire-breath: fire dragons can breathe fire.

  -Wings: they can fly, but due to the large size their bodies grow to, their wings may not be able to carry them too high or far. The thumbs of their wings are tipped with horns.

  -Self-generating Heat: Fire dragons can increase their body temperatures at will. Because of this, their body temperature will not be lowered by water or snow or other outside factors. If they are submerged in water, they can make their bodies hot enough to boil it into evaporation (but this will take a lot of time, and fire dragons cannot breathe underwater, so if they're in combat underwater they are likely to drown before they reach a boiling point).

  -Methane Gas: Fire dragons can release methane gas from their mouths. This can make the area flammable, and potentially suffocate their opponents if they're in an enclosed space.

  -Bipedalism: Fire dragons stand on two legs, giving them full use of their hands and arms.

  -Size: Fire dragons grow up to be the largest of all dragon types. Their size gives them proportionate strength and heavyweight to best any other dragon type.

  Weaknesses: Water; Wind; Poison

  -Water: Water dragons' ability to shoot water can extinguish a fire dragon's flames. If the water shot is aimed directly into a fire dragon's airways or otherwise directly enters a fire dragon's body, it can cause them to go into shock. Water dragons' ability to hold their breath for hours can provide temporary immunity to a fire dragon's methane gas as well. While water by itself is no danger to fire dragons, they *hate* how it feels on their scales due to the contrasting temperature.

  -Wind: Wind can redirect their fire-breath and gas, rendering those abilities useless. Wind can also disrupt a fire dragon’s flight more than others’.

  -Poison: venom from a poison type could physically impair them enough to lose a fight. However, since fire types grow so large, it takes a very very very high dosage for the venom to circulate enough to kill a fully-grown fire type.

  Adaptability: Adaptable to most terrains on land, but will suffer in humidity

  Nature: Solitary (home range; hunting dispersal)

  Dietary needs: Meat

  Fire dragons are carnivorous predators. They may also raid a society to hunt its inhabitants or scavenge its collected prey.

  Natural Prey: Poison; Water; Shadow

  Fire dragons prey on large birds, and they have a preference for dry environments.

  -Poison dragons: Fire types can traverse a hot desert with ease and naturally prey on poison dragons by way of suffocating the poison type with methane gases into the shelters a poison type may be resting in.

  -Water dragons: If water types step out of their hot spring within a volcanic territory, then multiple fire types are likely to hunt them down.

  -Shadow dragons: If a shadow dragon is seen in a fire type's hunting grounds, a fire dragon won't hesitate to impair them with gas and hunt them down.

  Sought Prey: Revealers; Poison

  Fire dragons may disperse from their volcanic islands to raid or hunt other dragon types. They do not travel to humid places, which spares seers and electric types from their diets.

  -Revealers: Fire dragons may raid a revealer society to steal and scavenge their prey--if they cooperate. If the revealers don't surrender, they're likely to get killed or eaten too.

  -Poison dragons: Fire types may raid deserts and steal prey from poison dragons' caches--if they cooperate. If poison dragons don't surrender, they're likely to get killed or eaten too.

  Opportunist Prey: Wind; Fairy; Water

  These dragon types are not sought after as prey, but if a starving fire type is desperate enough and the opportunity is there, these are their last resorts.

  -Wind dragons: Wind types are hard to locate, and they can counter a fire dragon's flames and gas. They're too fast for fire types to physically catch, as well. But if the opportunity arises for fire types to eat them, they will, such as if a wind type is raiding the same place as a fire type; the wind dragon is likely to end up as prey caught in the crossfire. And if the wind dragon isn't watching/feeling the air, they are likely to unwittingly inhale a fire dragon's methane gas and faint, leaving them vulnerable to be eaten.

  -Fairy dragons: Fairy types are elusive and their trees shield them from gas and the eyes of fire dragons. But if they are clearly abundant in a forest, fire dragons may just burn the entire forest to ash in order to eat their fill of fairy types--but this is an extreme measure not usually taken unless there is literally no other option for food.

  -Water dragons: Water types who live in the hot springs of fire dragon territory, or those who in live desert oases nearby it, are likely to be targeted if a fire dragon sees them outside of water.

  Predators: N/A; Fire dragons are at the top of the food chain. However, light dragons may try to keep them in line.

  Involvement with others: Light-, poison-, water-, and earth-type dragons despise fire types, especially since the latter's mountainous homes are commonly near fire dragons' volcanic territories. Seers, revealers, fairy-type dragons fear them. Wind- and shadow-type dragons are wary of them. Fire dragons hate water types and are wary of light dragons.

  Eggs:

  Durability: Average

  Temperature: self-regulating

  Air: Not required

  Dragon type: Light

  Location: Mountaintops

  Abilities: Light Flash; Illuminating Tears; True Light; Wings; Heat Rays; Reflection; Tusks

  -Light Flash: a light dragon’s eyes can cast spotlights onto anything they can see, or create a flash of light from their eyes that encompasses the area around them, blinding anything nearby regardless of their visibility.

  -Illuminating Tears: Light dragons can ‘cry’ on command, and their teardrops glow. If the tears land on a target, it can give that target a temporary glowing effect. This can help someone navigate dark spaces, or it can help a light dragon keep track of someone or something. These tears can also be used as a territorial marker, or in a trail to guide someone through darkness.

  -True Light: A light dragon can cast “true light” from their halo to revert a target to its ‘true’ physical state. This is commonly used against shadow dragons, but it can also be used to heal those who are sick injured (but if their illness or physical state is congenital, this ability will not affect it).-Wings: Light dragons have large, feathered wings, so they can fly, but they prefer to stay in one location.

  -Heat rays: Light dragons can use their halos to concentrate light into a heat ray. This can be combined with Light Flash.

  -Reflection: A light dragon's halo can also be used as a mirror to reflect non-physical attacks, giving them immunity to fire, water, and lightning strikes.

  -Tusks: Since a light dragon's arms are short, and their necks are long, light dragons use their tusks to move or carry objects. These tusks can also be used in combat if their opponent does not use elemental attacks (such as against seer dragons).

  Weaknesses: Shadow Puppetry; Hypnotism; Reveals; Poison

  -Shadow Puppetry: a shadow dragon may puppet a cast shadow to obscure a light dragon's eyes or halo, preventing it from attacking.

  -Hypnotism: A light dragon's wrath is to be feared. However, a fairy dragon may use hypnotism to calm them and avoid a fight.

  -Reveals: Not every light dragon is following a path of their own choosing. A revealer dragon's ability may let them decide to take their own path and avoid conflicts.

  -Poison: A high enough dosage of venom from a poison dragon can put a stop to a light dragon's rampage by physically impairing them. Poison type dragons are also immune to their Reflection and Heat Ray abilities.

  Adaptability: Highly adaptable to almost any environment on land or in air, but they prefer staying in one spot.

  Nature: Social (Empires)

  Dietary needs: Plants

  Light dragons are herbivorous omnivores. They can survive on plants alone, but they can still eat meat. They may scavenge prey left by other predators in their territory, though.

  Natural Prey: N/A; they don't hunt dragons for food unless they're starving. Sometimes they scavenge the remains of dragons who die on their mountains, or sometimes they eat dragons who they've killed for trespassing.

  Opportunist Prey: Shadow

  -Shadow dragons: if they discover a shadow dragon in their territory, they will immediately kill it, just like anyone else they find. But shadow types are the most likely to reach their territory undetected, so they're the most common 'prey.'

  Predators: None; fire dragons may attack a light dragon if one interferes with the fire type's earth dragon raids, but with their 'reflection' ability and physical endurance, light types often succeed in chasing fire dragons away.

  Involvement with others: Fire types and light dragons mutually despise one another. Earth dragons hold immense fear (and respect) toward light types. But light dragons have grown to hate every dragon type equally, for they've witnessed the selfishness and impure hearts of all dragon-kind.

  Eggs:

  Durability: Very tough shell; hard to break

  Temperature: Can withstand any temperature

  Air: Required

  Dragon type: Shadow

  Location: Caverns and depths

  Abilities: Shadow Puppetry; Camouflage; Shadow Merging; Body Alterations; Hearing; Night Vision

  -Shadow Puppetry: A shadow dragon can move cast shadows into 3D space and reshape them into anything. Oftentimes these are used as visual distractions, but they can also be used to obscure light sources and cast their environment under a new shadow they can merge into, or they can use it to obscure their opponent's eyes to blind them.

  -Camouflage: Like chameleons, shadow dragons can alter their colors to blend into their environment. They cannot change their eye colors, though, so if they wish to see while camouflaging, they're at a risk of being seen, themselves. While camouflaging, their bodies remain physically there, so their shadow may also give away their presence. Shadow Puppetry can be used to prevent that, but using shadow puppetry means the shadow needs to be brought somewhere else, which could give their presence away if someone sees the shadow being moved.

  -Shadow Merging: they can physically merge their body into a shadow. While in that shadow, they are untouchable, and they can teleport to other shadows, but their other abilities cannot be started or stopped until they unmerge. However, any abilities used before merging will remain active even while they're merged.

  -Body Alterations: Shadow dragons evolved to lose their wings, but they can temporarily alter their physical body. They can give themselves wings, webbed toes, sticky toes, fin-sails, aquatic fins, and even gills. They can toughen their scales to endure any temperature. They can also temporarily shrink or grow in size. How long these alterations last depends on how powerful the shadow dragon is.

  -Hearing: Shadow dragons have two sets of sensitive ears that can pivot in any direction, allowing them to detect any danger they may not be able to see (such as if their eyes are closed during camouflage, or if they're in an area that's too bright for them to see in).

  -Night Vision: The darkness is the only area shadow dragons feel safe enough to be themselves in, and their clear sight in pitch darkness gives them a huge advantage over any other dragon type that ventures into their territory.

  Weaknesses: Light Flash; True Light; Fire; Foresight; Reveals; Volume Control; Poison

  -Light Flash: A shadow dragon’s eyes are sensitive to light. The flash from a light dragon can not only blind them, but also be lethal if it's used on them while the shadow dragon is merged.

  -True Light: A light dragon’s ‘true light’ ability can reverse a shadow dragon’s body alterations, including their camouflage, leaving the shadow dragon vulnerable.

  -Fire: The light from a fire is something to be wary of.

  -Foresight: A seer dragon can use foresight to detect the presence of a shadow dragon.

  -Reveals: Shadow dragons are physically the weakest of all dragon types, and survive by constantly changing their appearances. A revealer dragon can use their ability to bring forth a shadow dragon’s insecurity about its weakness or lack of identity.

  -Volume Control: Because shadow dragons rely on their sensitive hearing, a wind dragon's manipulation of sound waves in the air can both let a wind dragon sneak up undetected, or amplify their voice, to cause a shadow dragon harm.

  -Poison: Venom from a poison dragon can physically impair them too much to use their body alterations and camouflage, leaving them vulnerable.

  Adaptability: highly adaptable to any environment, if only temporarily.

  Nature: Solitary

  Dietary needs: Meat and Plants

  Shadow dragons are omnivorous scavengers. They require both plants and meat to survive. Their 'body alterations' ability may allow them to temporarily become hunters.

  Prey: Anyone

  Usually rodents and small animals. Shadow dragons are the smallest dragon type, but their 'body alterations' allow them to (temporarily) adapt to any environment, and their camouflage gives them the stealth for a successful hunt anywhere from the open skies to the ocean's depths. If they can single out their prey, no dragon type is safe. Social dragons may pose a threat if a shadow dragon is discovered in their territory, however.

  Natural Predators: Everyone (besides Fairy dragons)

  If a shadow dragon gets discovered before their hunt, it usually ends in their death.

  Involvement with others: Shadow dragons fear light dragons, wind types, seers, and revealers. They are wary of fairy types as well, since Fairy dragons may alert predators in their territory to the shadow dragon's presence if the fairy types feel they are a threat. Most dragon types are paranoid that a shadow dragon may be near by--and chances are, they're right. But not every shadow dragon is malicious; most are just trying to survive in the only ways they can.

  Eggs:

  Durability: Fragile; break easily

  Temperature: Can withstand any temperature

  Air: Not required

  Hybrids and Genetics:

  Rarity: Hybrids are rare for many reasons.

  


      


  1.   Dragons of the same type tend to stay together in areas away from other dragon types due to each type's environmental needs, so friendly meetings between different dragon types are rare in society.

      


  2.   


  3.   Cross pairings between different dragon types have an average of a 5% chance of conceiving an egg due to their differing genetics. So even if two different dragon types tried to make a hybrid, their chances of succeeding are low. However, certain dragon types are more compatible with each other than others, but the chances don't increase by much.

      


  4.   


  5.   Hybrids are frowned upon in general, due to the high chance of them lacking certain traits and abilities from one or both of their parents’ dragon types, so not many dragons in a cross pairing will decide to try for an egg.

      


  6.   


  7.   Because hybrids are frowned upon, cross pairings are also frowned upon, so most dragons will not enter a relationship with a different dragon type in the first place.

      


  8.   


  9.   Because a hybrid’s inherited abilities are dull or non-existent, the hybrid may not be able to survive on their own for too long, especially if they were born in the environment of their dragon type parent that they did not take after.

      


  10.   


  11.   If a hybrid does manage to survive on their own, because hybrids are frowned upon, they may get targeted or killed by purebreds.

      


  12.   


  Dragon type: The hybrid’s dragon type will mostly take after one of their parents, just with some traits from the other parent. There's a 50% chance of the hybrid taking after either parent. The type they take after is called their dominant type. Traits from a hybrid's non-dominant type could include ears, tails, fangs, horns/spikes, fins, frills/antennae/stingers, colors/markings, (facultative) bipedalism, and a slight influence on their body's build (such as influencing their dominant type's wing-shape and abilities, belly striations, the shape of their eyes/muzzle/limbs, etc).

  Wings:

  -If both parents are dragon types that have wings, the hybrid will have wings 100% of the time, and will only have their dominant type's wings (which can be influenced in shape or abilities by their non-dominant parent).

  -If one parent is a dragon type that has wings, and the other is a dragon type that never had wings (such as electric dragons), the hybrid will only have wings if their dominant type is their winged parent's type (which is, again, a 50% chance of taking after either parent).

  -If one parent is a dragon type that has wings, and the other is a dragon type that used to have wings but evolved to no longer have them (such as earth dragons), if the hybrid's dominant type is the wingless parent, there's a 10% chance that the hybrid will have the wings that their wingless parent's dragon type used to have.

  -If neither parent is a dragon type with wings, there's a 0% chance the hybrid will have wings.

  Abilities: a hybrid’s abilities are often duller than their purebred parents’.

  -A hybrid has a 100% chance of inheriting the abilities of their dominant dragon type.

  -A hybrid has a 50% chance of inheriting the abilities of their non-dominant type, if those abilities do not conflict with the abilities of their dominant type.

  -If a hybrid’s parents have conflicting abilities, there's a 0% chance the hybrid will inherit the ability that conflicts with their dominant type's abilities (for example, if their parents are a water dragon and a fire dragon, and the hybrid's dominant type is water, the hybrid will not inherit their non-dominant parent’s ability to breathe fire).

  futures that the user is directly involved in. It is just a "what would happen if I ____" scenario. And the likelihood of each vision actually coming true changes depending on the user's present knowledge and actions.

  true future" I keep mentioning is just the future that ends up happening, regardless of foresight. The true future is the single timeline shared by everyone/everything.

  The sole purpose of foresight is to help seers shape their own path within the true future.

  own path.

  if they have a connection with them, but someone they don't have a connection with can still be in the background of unrelated visions (which can lead to the seer finding and connecting with them).

  visions can occur on their own anywhere between 20 minutes and 24 hours before the dangerous event happening. These visions do not require a connection to anyone, and the seer cannot choose to see these visions on purpose.

  10 seconds of real time to see, so using foresight in time-sensitive situations (such as during combat) is risky.

  . "Sound" also includes the user's inner monologues. The only things included in visions are the sights, and sense of touch--the sense of touch including feelings (emotions)--of the user's future self in that vision. The sense of touch temporarily remains with the user after the vision is over, which may require a recovery time if they were hurt or killed in their vision. Each user's potential death is indicated by their vision ending in red.

  cannot control what their future selves do within visions, beyond the initial action they were foreseeing in the first place. For example, if the user foresaw a vision of themselves looking to their right, and in that vision something happens on their left, the user cannot control their future self to look to their left in that vision. However, users can foresee a new vision of themselves looking to their left, wherein the same rules apply.

  context clues from their vision in order to set up the necessary events to make it true.

  Gradient Gallantry - Reveals and Conceals by MelodicDragon on DeviantArt

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