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  Name: Eryk Blakely

  Alias: Nobody

  Alignment: Cowl

  Classification(s): Neutralizer/Manipulator

  Powers: Permanent Ability Removal/Ability Redistribution/Ability Combination

  Threat Rating: 3

  Response: Use Asset #8 to isolate the target and transport to the prepared site. Shoot once in the head, once in the chest, and burn the body.

  Synopsis: Eryk, aka Nobody, is a sadistic narcissist with egomaniacal tendencies. His only strength comes from those he works with and his ability to leverage connections and intimidations to appear more powerful than he actually is. His power is unique, but he is otherwise unremarkable and is beholden to his emotions.

  Name: Vivienne Caldara

  Alias: Vesuvius

  Alignment: Cowl

  Classification(s): Shifter-(Caster/Bruiser)

  Powers: Transformation into a 10ft tall woman made of obsidian and fire/Clothing Transformation/Linear Heat Generation with no upper limit/Long-Range Heat Beam/Superhuman Strength/Superhuman Durability

  Threat Rating: 8

  Response: A) Approach and attempt diplomacy in a public setting. Target has a soft spot for children. Use threats and follow through to leverage surrender.

  B) If combat is unavoidable, the target needs to be neutralized within twenty minutes of transforming. Use Asset #12 to counteract the target’s heat and orbital bombardment to deliver packages #4 & #7.

  C) If A and B fail and transformation exceeds twenty minutes, send Assets #1-5 to execute the target.

  D) If transformation exceeds an hour, lockdown area within a five-mile radius and execute Operation Skyfall. WMD activation granted.

  Synopsis: Vivienne’s linear heat generation makes her a possible extinction event. She is proficient in a multitude of fighting styles and martial arts and is capable of holding back when fighting. She is fiercely loyal to Nobody and their group. She can be outmaneuvered, and direct combat should be avoided. Possible Asset potential.

  Name: Kai Zhang

  Alias: The Doctor

  Alignment: Cowl

  Classification(s): Tinkerer/Alter

  Powers: Drone Creation/Touch-Based Object Shrinkage with no limit on size, duration, or range/Nanite Swarms

  Threat Rating: 2

  Response: Localized EMP to disable drones and other technology at the target’s base. Pump sleeping gas into the building and send in a team to capture the target.

  Synopsis: The Doctor is a surgical genius, a creative scientist, and a brilliant mind. His lack of morals and love of problem-solving make him an ideal recruitment candidate. His only aspirations are knowledge and the freedom to create, which can be used to tempt him. Nanite swarms could become problematic if he discovers how to make them self-replicate. The threat level will be adjusted if The Doctor succeeds.

  Name: Isaiah Jules

  Alias: Smolder

  Alignment: Cowl

  Classification(s): Bruiser/Alter/Traveller/Manipulator

  Powers: Enhanced Strength/Enhanced Durability/Enhanced Speed/Full and partial body transformation into smoke/Flight/Can imbue objects with enhanced durability and smoke transformation/Telekinesis

  Threat Rating: 5

  Response: Ambush target and activate containment protocol Delta. Transport to the main base and then eject out the airlock.

  Synopsis: Isaiah is incredibly resourceful, tactical, and mission-oriented. He is Nobody’s problem solver and will do whatever it takes to accomplish his goals. A jack of all trades who can infiltrate and escape from anywhere. A charismatic killer with a near-fanatical loyalty to Nobody. He cannot be turned and must be executed.

  Name: Cassandra Leighton

  Alias: Rorschach

  Alignment: Cowl

  Classification(s): Ruler/Mentalist

  Powers: Creation of Ink Creatures/Enhanced Cognitive Processing

  Threat Rating: 2

  Response: Target cannot be snuck up on; assume all communications are being monitored once the mission begins. The created creatures are composed of ink and are fatally weak to water. To ensure she cannot escape, utilize high-pressure hoses or coordinate with local fire departments. She is not a fighter, and her creatures are only as endless as her ink supplies. After that, the target can be handled in a way similar to unpowered individuals.

  Synopsis: Rorschach is an incredibly capable reconnaissance and information-gathering specialist. She is Nobody’s eyes, ears, and bloodhound. Her crass attitude hides an incredibly sharp mind. Her background check revealed she comes from an upper-class affluent family located in New York. She has an exploitable love of money and could possibly be bought out or hired for one-off missions. By that same token, her loyalty is practically nonexistent and, therefore, would not make for a good Asset.

  Name: Tuesday

  Alias: Rat Fairy

  Alignment: Cowl

  Classification(s): Manipulator/Mentalist/Neutralizer

  Powers: Sensory Control/Sensory Override/Auditory Hallucinations/Verbal Hallucinations/Visual Hallucinations/Olfactory Hallucinations/Conditional Invisibility/Conditional Silence/Advanced Infiltration and Disguising/Vocal Mimicry/Psychosomatic Attacks

  Threat Rating: 5

  Response: Utilize inorganic Assets or drones; any organics sent will be susceptible to her powers. The mission start must be at midday with clear skies. Lock down a city block and evacuate all civilians. Any drones sent must only have visuals; any auditory will allow her power to work. Slowly surround the target and make sure all exits and entrances are being watched. Station marksman at least a mile away with instructions to shoot to kill. Confirm the body with drones before allowing anyone near the site.

  Synopsis: Tuesday’s real identity could not be verified or found. Her demeanor, skills, and lack of any background point toward her being a Carnival survivor. She is highly athletic, acrobatic, and skilled in throwing knives and hand-to-hand combat. She is a sadomasochistic psychopath prone to violence, mayhem, destruction, and perverse torturing. She delights in inflicting harm on others and seems to be motivated only by what interests her at the moment. She is the fox in the henhouse, and you cannot reason with predators.

  Name: Aubrey Iskan

  Alias: Stinger

  Alignment: Cape

  Classification(s): Tinkerer

  Powers: Helmet Creation

  Threat Rating: 2

  Response: Use EMP grenades to disable the target’s helmet, and immediate capture will follow.

  Synopsis: Aubrey is an unremarkable Tinkerer and a middling Cape. She is not a natural Neuvohuman, instead owing her powers to Nobody. She is unstable with a very harsh view of right and wrong. She isn’t creative or smart enough to be an Asset.

  Name: Violet Graves

  Alias: Virtue

  Alignment: Cape

  Classification(s): Caster/Bruiser/Traveller/Mentalist

  Powers: Heat Vision/Super Strength/Super Speed/Super Durability/Flight/Accelerated Thinking/Memory Retention

  Threat Rating: 8

  Response: Target is capable of annihilating Bruisers with ease, so direct combat is unrecommended. Target is too mobile to be locked down or trapped. If the fight takes place in a populated area, give up on reducing collateral damage or casualties. Use swarm tactics using Assets #11 & #18 to harass with minions and tire her out. Use an airborne delivery system to drop neurotoxin bombs and then a thermobaric payload.

  Unauthorized duplication: this tale has been taken without consent. Report sightings.

  Synopsis: Virtue is a legacy cape from both parents and is, therefore, more dangerous than the two of them combined. She has a strong sense of justice and a desire to help and save others. Genetics, hard work, and talent make her an exceptional Cape, but there is no chance of her becoming an Asset. She will rise quickly within the Heroes’ Union.

  Name: Avery Mills

  Alias: Phoenix

  Alignment: Cape

  Classification(s): Caster/Manipulator/Traveller

  Powers: Corpse Possession/Radiation Flame Creation/Radiation Flame Manipulation/Flight/Radiation Blasts/Immortality/Fire Immunity/Heat Immunity/Radiation Immunity/Body Reinforcement/Enhanced Durability

  Threat Rating: 6

  Response: The target’s power reinforces their body and makes most forms of bullets/artillery useless. Their white flames are actually a form of radioactive energy and must be treated as such. Use of the target's power is destructive to their body, and the more power they use, the faster it will be destroyed. Deploy Asset # 43 to absorb energy along with groups of Travellers & Casters to harass from afar and Bruisers to help protect Casters & Travellers. Bruisers should be rotated out every fifteen minutes to limit radiation exposure. If casualties are sustained, you must remove the body from the area or completely destroy the remains. Target can body-hop to nearby corpses as long as a piece of the current host corpse remains.

  Synopsis: Phoenix is a very old Cape; in fact, their age is unknown, and it's unclear whether the name they use is real. They have retired from active Heroes’ Union duties and instead focus on training potential new members. They have a lifetime of experience and dedicated Cape work. If their power can be augmented or visually changed, they would make a great Asset. Phoenix remains one of the few powers that are universally effective on all other Neuvohumans.

  Name: Douglas Appur

  Alias: Adversary

  Alignment: Cape

  Classification(s): Bruiser/Alter/Mentalist

  Powers: Danger Sense/Threat Assessment/Adaptive Strength/Adaptive Durability

  Threat Rating: 1~7

  Response: Target is not to be engaged by Neuvohumans. Station a single long-distance sniper as far away from the target as feasible and aim at center mass.

  Synopsis: Adversary's strength lies in his ability to scale to his opponent(s). Given a few more years to grow, he can become a counter to some of the world's greatest threats. Whether it's Rulers with armies of minions or heavy hitters like Onslaught, he has the capability to defeat them single-handedly. Mr. Appur will do his best work as a Cape and wouldn't fit as an Asset or a member of the BNA.

  Name: Sydney Dwyer

  Alias: Zephyr

  Alignment: Cape

  Classification(s): Manipulator/Traveller

  Powers: Flight/Wind Manipulation/Weather Control/Long-Range Communications

  Threat Rating: 6

  Response: Zephyr’s ability places her as the eye of her storm, so close-quarters combat is needed. The eye of her storm is a ten-foot radius around her. She frequently surrounds herself in a wind bubble or a tornado. If you cannot approach, use flash fire grenades to ignite her bubble/tornado and cook her with her own power. She will have to choose between maintaining her defense or fighting up close. Capture or elimination will be swift shortly after.

  Synopsis: If Zephyr can shore up her CQC weakness, she will be a force to be reckoned with. If she cannot, she will be dead within five years. Her power is too flashy for her to become an Asset, but she will no doubt rise through the ranks of the Heroes' Union.

  Name: Raphael Mendez

  Alias: Ward

  Alignment: Cape

  Classification(s): Manipulator

  Powers: Impenetrable Shields/Barrier Creation/Perfect Defense

  Threat Rating: 2

  Response: Ambush the target at his residence using Asset #8 and transport him to a secure cell.

  Synopsis: Ward is a utility Cape and works well in a team but is nearly useless in combat. Active Cape duty will likely end in his death. He would be better suited as part of the containment protocols at either the Dollhouse, The Island, or the Labyrinth. Ward will fail to become a full-fledged member of the Heroes’ Union, and then either the BNA will recruit him, or he can be made into an Asset.

  Name: Andrew Waters

  Alias: Special Agent (Asset #8)

  Alignment: BNA (Technologica)

  Classification(s): Traveller/Mentalist

  Powers: Long-Distance Transportation/Material Phasing/Flight/Perfect Geographic Coordinate Knowledge/Super Speed

  Threat Rating: 3

  Response: Recall the target back to base and use a scentless aerosolized nerve toxin to paralyze them. Lethal injection once captured.

  Synopsis: Special Agent Waters, aka Asset #8, is a true believer in the mission and understands what is at stake. He is willing to give anything for the cause and to ensure humanity’s survival.

  Technologica: Leader of the Supreme Six and a founder of the Heroes’ Union.

  Daniel Blakely: Eryk’s father. A widower trying his best to love a son whose face only reminds him of his dead wife.

  Maria Estella: Eryk’s ex-girlfriend, whom he murdered after she kidnapped a random stranger as an offering to her boyfriend, whom she believed was a serial killer.

  Davis Allen: Victim of vicious bullying at school and abuse by his father. Tinkerer with a helmet specialty. He caused the trigger event that gave Eryk his powers.

  Jean-Luc Dupont: Friend of Eryk and Aubrey whose family moved to America when he was young after the Cowl Noxus made Paris uninhabitable.

  Lee Daeshim: The Lightning Dragon of the Docks, a Korean gang leader that Vivienne defeated who wields lightning. Eryk stole his power and killed him.

  Dynax: Korean muscle who works for Lee Daeshim. Eryk stole his power and killed him.

  Veritas: Was a member of the group Rorschach and Isaiah belonged tp. She had the ability to raise the body temperature of those who lie to her. Killed by Isaiah.

  Erisate: A Manipulator who could telekinetically control objects she attuned herself to. Part of the group Rorschach and Isaiah belonged to. Killed by Isaiah.

  Rushdown: A Traveller who belonged to the group Isaiah and Rorschach belonged to. Killed by Isaiah.

  Murmur: A Manipulator who belonged to the group Isaiah and Rorschach belonged to. She was also Rorschach’s best friend. Eryk stole her power and then murdered her.

  Santiago Skull: Small-time gang leader of the Pandilla de los Muertos and drug dealer with skull tattoos and facial implants. He told Rorschach’s group that Nobody had killed Murmur. Killed by Rorschach when she made her ink python force itself into his stomach.

  Casper/Goblin: New leaders of the Pandilla de los Muertos gang and Vivienne’s minions. Casper is a pale girl, and Goblin is an ugly, short man.

  Nicholas Holmes: Contract lawyer who is responsible for getting Momentus INC officially licensed and filed as a business. He is an unwilling participant in Nobody’s plans, but he is too terrified to ever rebel.

  The Slabman: A Cowl Shifter who was released from the Omegamax BNA prison The Island. After running into Nobody and Isaiah, he was captured and sent back.

  Oxxi: Asian Cowl with the right side of her body covered in tattoos of waves and the ocean. She wields a seven-foot claymore and seems to be able to teleport.

  Amethyst: Lilac-skinned Cowl woman with bright blue eyes and hair. She uses dense purple energy to craft constructs, shields, and clothes. She can fire lasers, empower her physical attacks, and fly using the purple energy.

  Subject Zero: One of two subjects that survived Eryk and Kai’s tests. She was capable of having four abilities, but it has severely affected her mental state. She can create shields on herself and other people she touches that can absorb any one attack before shattering. She can also transfer any injury she sustains to other people, create an incredibly potent and addictive drug in the bloodstream of people she touches, and make others experience intense emotional manipulation that renders them charmed and makes them feel affection for her.

  Subject Six: One of two subjects that survived Eryk and Kai’s tests. He was capable of having three abilities, but through clever use of a revival power, Nobody was able to give him five abilities forcibly. Four of the abilities came with hideous, monstrous forms that combined to create a ghostly green deep-sea wolf chimera the size of a double-decker bus. His powers are a revival ability that makes him slightly stronger, faster, and more durable and improves his mental faculties, including his memory, every time he dies. He has potent regeneration, can create a dense mist that obscures others' vision and deafens all sounds he makes, can fly, turn intangible, and spawn insectoid minions.

  Titania: The leader of one of the Quinstin Heroes’ Union branch teams. Considered by many to be the strongest Neuvohuman in Quinstin. Her power turned her into metal, and she has magnetic powers. Her team consists of Havok, Legend, Veer, and Vibrance.

  Apollo: Leader of the Olympians, a Cowl group located in Quinstin. He believes in Neuvohuman supremacy and that humans should worship them.

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