I settled on choosing [Constructs]
All the options were certainly appealing, but constructs seemed to almost call to me, like a choice that felt right somehow.
I would very much like to know everything you can tell me.
So, golems, weird flesh things, and robots then, am I supposed to choose one or do I just get assigned one?
Interesting, given the chance I don’t know what I would choose without checking each of them out, but I’m sure I have plenty of time, maybe. Regardless, it’s a choice for later and my current security comes first and foremost right now.
I am ready to choose my monster type then.
... Anything else?
I’m assuming it’s just to give me a taste of each type, fair enough I suppose. I’ll have to give each a decent try at the very least, and even if I don’t like how one works, I always have two others to work with. Now, the next thing on its list was critters I believe.
Interesting, the ambiance part is easy enough to understand, but the ecosystem sent me for a loop, I could understand why you would need one for the more living monsters, and the dead I guess, but for two of the three options I don’t need to feed them.
Show it to me anyway, seeing it will clear some things up.
More options to choose from, I have a feeling that this will become a theme from now on.
But looking at each I could more or less understand what it meant beforehand, rats scurrying around or massive bugs hanging from the ceiling would make a sort of ambiance.
The rats were good for the precise location of metals, stonelings would be good for fixing my monsters, and the lichen could be eaten by my living creations and weird little balls of moss walking around. The copper roach could, given time, produce a large amount of metal if that ever becomes a problem, stone hounds could dig out stuff, and the milk bug, much like the lichen, could produce a source of food for any living things I make, gross as insect “milk” sounded.
Based on the purpose of each critter, the ecosystem it mentioned was actually just that, an ecosystem of resources meant to benefit the dungeon itself. Hypothetically, this meant that if I chose the right ones I could produce resources in-house essentially, covering the daily strain of any future creations. It doesn’t hurt that it will also give the place a nice touch of activity if things get too quiet.
But choosing any of them would be valid of course, being able to find resources while also feeding a living construct seemed good, or I could try and focus on the non-living ones, focusing purely on resources to cover the daily materials costs that they had in those examples. Though before anything it would be better to get a better idea of what I would be using this stuff for.
So, it's just a cost-saving measure then, the more I build up an ecosystem that produces stuff, the more traps and monsters I can make, the more secure I am, neat. Also, wouldn’t loot be counter-productive, since if I want to be safe and sound dumping magic into the water wouldn’t it be better to not be found and never attacked?
The point of it is growth then, at the very least I don’t have to become some murder rock. But I could work with this, I generally don’t enjoy killing animals and things but if it leads to my safety and empowerment then I could live with that.
So system, anything else I need to do to get the ball rolling?
Seeing the critters actually brought me back to the original point of all these questions, which actually gives more questions like why it was telling me all of this despite saying it wouldn’t.
That felt almost sarcastic if I’m honest, but anyway, the critter choices were, if nothing else, a good choice to make since they each brought their own benefits.
Looking over them I would still say that none of them were the wrong choice, the only problem being that using either of the living options would at the very least give me a greater reason to make the organic constructs. That made four of the six more broadly beneficial than the more focused lichen or bugs, with their only other benefit being that people might want them or the equally disturbing thought that I could make bug “cheese” which while interesting from a cooking perspective was very much unpleasant to think about.
But looking back around, I suppose the same problem as before applies, where exactly would the critters go, while none of them seemed particularly like they were going to make or break my new life it would be good to get into a habit of considering even the smaller decisions.
Though that does bring me back to the ultimate point of this not-quite dilemma, what do I choose?
poll closes in 3 days.
What critters would you like to see?