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Sometimes Chen Mu would think of the card with a complex network of lines like the starry sky in his drawer, but as soon as he thought of the price of 15,000 Odi for the Samsung Energy Card, his heart would cool down. Playing with this mysterious and complex card every day had become his habit, and now, he casually placed the card on the table.
He was filled with curiosity about the silver-lined black card, but he still held back and didnt buy the Samsung Energy Card. He made this decision after careful consideration. Apart from the factor of the Samsung Energy Card, his own factors were the fundamental reason for making this decision.
His foundation is very poor, extremely poor, to the point where hes not even as good as an average low-level card master. If he spends time on this card now, it wont be of much help to his own development. The foundation is unstable, and the higher he goes, the more dangerous it becomes, and the narrower the path will be. He doesnt understand grand principles, but rather the simple truths from his childhood as a vagabond.
These days, he has been immersed in the thrill of rapid progress. Years of accumulation, he never stopped thinking, although some inexplicable key issues hindered his progress. But when these plugs were pulled out, that kind of pouring down thrill was simply unparalleled.
He thinks he can start trying to make a one-star fantasy card now.
Illusions are a traditional strong point of the Tenyu Federation. Rosenborg, the founder of card theory, was most skilled at illusions. The initial stage of illusions is called "phantom images", and the advanced stage is called "simulated objects". The effect of primary illusions is actually not very useful, they can only produce some phantom images, these images are realistic but in fact just a kind of image, unable to cause harm to people, experienced people can see through them at a glance.
The power of advanced Phantom Cards is quite terrifying. It can activate the energy of Energy Cards, simulate objects through special arrangements and combinations, and represent high-end weapons, which are also exclusive to Card Masters. Such Phantom Cards are called Phantom Technique Cards. Generally speaking, ordinary peoples so-called Phantom Cards basically refer to low-level Phantom Cards.
The production of Phantom Cards and Energy Cards is vastly different. As long as the card maker understands its structure and has sufficient drawing skills, an Energy Card can be produced. However, a Phantom Card is different; it requires the card maker to have a certain level of perception. This so-called perception refers to the communication power between the card maker and energy.
Energy, material properties, is the most core skills that a card master needs to grasp.
Perception can be enhanced through special methods, which is also a compulsory course for every card maker. In the current card maker assessment, perception is one of the most important and basic abilities, with extremely strict level classification.
Of course, perception is not only required for card makers. Some professions, such as card repairers, or professional card users, also have considerable requirements for perception.
Actually, in the early days of card system development, that is, during Rosenborgs era, there was no profession called "card repair". At that time, the card makers as the creators of cards were also the most familiar with cards. They were equally skilled at using cards and mastering card techniques. The most common occupation in this era was card masters who simultaneously studied card making and card techniques.
Until the time of Heinrich Cornelius Agrippa, three hundred years ago, the number of card makers had grown over two centuries to a considerable figure, and this allowed more cards to circulate among people outside the card makers. As the system of cards became increasingly complex, the knowledge that card makers needed to learn was much greater than in the time of Rosenborg, so card makers began to focus on research and study.
It was also from that time on that a new profession emerged - card repair. They are professionals who use cards, and because they put all their energy into maximizing the power of the cards, they use cards far more fiercely than those card makers. A persons energy is limited, and card makers who learn to make cards and use them often fail to achieve good results in both aspects. As time went on, the distinction between the two professions became clearer and clearer.
However, there are exceptions, such as Heinrich Vosler. He was a brilliant card maker, but also one of the top card makers of his time. He became the last recorded card maker.
In modern times, the training of psychics and kards has different focuses. Psychics are mostly focused on perceiving energy, while kards focus on controlling energy.
There are many methods to train perception, but they all have one thing in common: the need for a medium. The difference in media directly affects the characteristics of perception, which in turn directly influences the cards produced by card makers. The quality of these cards then has a direct impact on the users of the cards. Therefore, in many places and schools of thought, card makers and card users often coexist. These card users use the cards from their own school because they are cultivating the same kind of perception, so they can usually bring out the maximum power of the card. For example, the famous Kusen Temple produces various mind cards that cannot be used by those not from Kusen Temple, and even if they could be used, they would not be able to bring out the cards maximum power.
Compared to card makers, there are more card repairers. The dignity of card makers is of course not to be mentioned, but the premise is that they must at least mix into mid-to-high level or above. Compared to card makers, card repairers have a much better adaptability, personal bodyguards, adventurers, mercenaries... In addition, like card repairers who are skilled in controlling water arrow cards, they can move freely underwater and are the best candidates for underwater exploration and surveying. Those who excel at controlling detection cards are not only essential personnel for local security but also essential members of every adventure team.
The types of cards are diverse, and as a user, Card Repair is also varied.
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Today is the first lesson.
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