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Chapter 12: Relics and Respite

  In the aftermath of the intense battle, as the group caught their breath and surveyed the ashes of the defeated zombies, Selene, who had finished tending to Dante's wound, looked around with sharp eyes and caught something glinting amidst the remains. She reached down and retrieved a silver necklace adorned with intricate engravings of skulls and bones.

  "Hey, look what I found," she exclaimed, holding up the necklace for all to see.

  Curiosity piqued, the group gathered around as Selene handed the relic to Dante. He examined it closely, noticing the subtle but eerie aura it emitted. Intrigued, Dante decided to use his Eye of Appraisal skill to gain more information about the necklace.

  As he focused his spirit energy on the relic, its description appeared before him:

  As Dante relayed the information to the group, Selene’s expression turned serious. “Everyone, check your status screens. Look for anything labeled ‘zombification.’”

  With a sense of urgency, they all accessed their status screens and began searching for any indications of zombification.

  At her urging, the group hastily accessed their status screens. A wave of dread swept over them when they discovered that three among them had been infected: Dante, Sarah, and Nir, the injured student they had saved earlier with the Health Potion.

  Dante's timer: 05:15 (5 minutes and 15 seconds remaining)

  Sarah's timer: 11:30 (11 minutes and 30 seconds remaining)

  Nir's timer: 16:15 (16 minutes and 15 seconds remaining)

  With the timers ticking down and the group at an impasse, Dante, who had the shortest time remaining, decided to take the initiative. He carefully picked up the Zombiebane Relic and, without hesitation, put it around his neck. The eerie aura of the necklace enveloped him as he secured it in place.

  Dante's timer: 05:01 (5 minutes and 1 second remaining)

  The group watched anxiously, hoping that the relic would indeed reverse the effects of zombification when worn for the required time.

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  Jack, always the pragmatic one, suggested, "While we're waiting, maybe there are other useful items lying around here. Quick, everyone, look around. We can't afford to miss anything that might help us."

  Dante was about to join the search for any additional items that might be lying around, but as he attempted to get up, his legs gave out, and he collapsed to the ground. His stamina had been drained to rock bottom from the previous battles and the use of his newfound bone control ability.

  Selene, noticing Dante's fatigue, approached him and gently placed a hand on his shoulder. "We've got this, Dante," she reassured him. "Rest for a moment. The necklace should work."

  Five minutes were almost up, and the countdown on Dante's status screen continued relentlessly:

  Dante's timer: 00:03

  As the seconds ticked away, Dante couldn't help but feel a sense of unease. He knew that if the necklace didn't work, he would inevitably turn into a zombie, a fate he was determined to avoid at all costs.

  Dante's timer: 00:02

  With a sinking feeling, Dante made a quick, desperate decision. He raised his uninjured hand and pointed it toward his own head, his mind filled with a grim thought: "I'll take matters into my own hands if the necklace doesn't work. I'd rather end it myself than become a zombie."

  Dante's timer: 00:01

  Suddenly, a loud ding echoed in Dante's mind, cutting through the tension in the air. A system message appeared before him:

  Relief washed over Dante as he realized that the Zombiebane Relic had worked its mysterious power. He wouldn't have to resort to desperate measures, and he had been saved from the grim fate of zombification.

  Dante looked up at Selene and the rest of the group, a grateful smile on his face. The necklace had proven its worth, and for now, they could breathe a sigh of relief.

  With the immediate crisis averted and a sense of relief washing over the group, there was a palpable feeling of gratitude that Dante hadn't succumbed to zombification. Sarah, quick to act, was the next to put on the silver necklace.

  Dante couldn't help but feel a sense of overwhelming luck that the necklace had worked for him. He knew that things could have taken a much darker turn if it hadn't. Taking a deep breath, he shifted his attention to the others to see what they had found amid the remnants of the defeated zombies.

  As the group scoured the remains of the defeated zombies, their efforts were rewarded with a pair of small health potions that lay amidst the chaos. These potions were identical to the one they had previously used to treat Nir's injuries. The group understood the value of these healing elixirs, especially in the heat of battle.

  In addition to the health potions, their search yielded two rare skill books, an unexpected treasure amid the debris. The skill books bore the mark of uncommonness, with intricate engravings and a faint shimmer of magic.

  Skill Book 1: Fire Mine (Rare)

  Description: Allows the user to create a concealed explosive trap infused with flames. Preparation takes one minute and consumes 50 Mana. The trap can be triggered remotely or by proximity, creating a fiery explosion in a 3x3-meter area.

  Limited to two uses per day.

  Skill Book 2: Vampiric Ancilla (Rare)

  Description: This skill book details the Vampiric Ancilla transformation, a rare vampiric ability. Upon mastering this skill, the user can transform into a vampiric entity, gaining access to blood-based abilities. In this form, the user can create Vampire Spawn and Vampire Fledglings, enhancing their health, mana, strength, and agility. Vampire Spawn and Vampire Fledglings gain +50 Health, +50 Mana, +10 Strength, and +10 Agility each. This transformation can offer strategic advantages in combat and utility in various situations.

  As they gathered the potions and skill books, a distant roar echoed through the air. The group quickly gathered the items they had found—the two small health potions and the two rare skill books—into their bags. With the relic necklace safely secured around Sarah's neck, they knew they had valuable assets in their possession.

  Jack took the wheel of the minivan, and as the engine rumbled to life, they began their journey to a safer location. Dante, exhausted from the recent ordeal, found solace in the back of the van. The gentle swaying of the vehicle and the hum of the engine soon lulled him into a much-needed sleep.

  


      


  1.   Vampire Spawn: Newly turned vampires who serve under a sire. They are often weaker and less experienced than older vampires.

      


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  3.   Vampire Fledgling: A step above a spawn, fledglings have gained some experience and power but are still under the authority of their sire.

      


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  5.   Vampire Ancilla: Ancilla are more mature vampires who have spent decades or centuries honing their skills.

      


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  7.   Vampire Elder: Elders are some of the oldest and most powerful vampires. They often lead vampire clans or covens and have vast knowledge and abilities.

      


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  9.   Vampire Prince/Princess: In some vampire societies, a prince or princess is a title given to the ruler of a specific region or group of vampires.

      


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  11.   Vampire Monarch: A monarch is a vampire leader who rules over a larger territory or multiple clans. They are often more powerful and influential than princes or princesses.

      


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  13.   Vampire Lord/Lady: Lords and ladies are respected and powerful vampires who may hold positions of authority or leadership within vampire society.

      


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  15.   Vampire King/Queen: The highest-ranking vampires, kings, and queens, are typically the most powerful and influential vampires in a given vampire world or setting.

      


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  17.   Vampire Patriarch/Matriarch: These titles may be used to refer to the oldest and most respected vampires within a clan or coven.

      


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  19.   Vampire Overlord: In some vampire mythologies, an overlord is a vampire who has dominion over multiple regions

      


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