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Chapter Three

  Argos emerged from the passage into a sprawling desert city that seemed to defy natural laws. The architecture was grand yet eerily still, with towering spires and cobbled streets that seemed frozen in time. Small rivers cut through the city, their waters clear but unnervingly stagnant. Sparse patches of grass struggled to grow along the banks, their yellowed edges a testament to the lack of vitality. The air was heavy, devoid of the usual desert winds, as if time itself had slowed.

  A system message greeted him as he stepped onto the main thoroughfare:

  Argos scanned the bustling streets, his grip on the iron spear tightening out of habit. He watched the clusters of players move with sluggish rhythm, noting the strange stillness, a small icon in the edge of his vision indicating a movement debuff has been applied. "Well, looks like I wasn’t the only one to make it out," he muttered, his tone more observational than critical. "Wonder if anyone’s figured this place out yet."

  He wandered the streets taking not of the shop locations and inn, eventually locating a quest board with simple fetch quests and crafting tutorial missions.

  “Man that does not sound like the thing I want to do right now.” He shuffles away. “I need to find some better gear and get out of these rags.”

  Argos wandered, observing the bustling market stalls and overhearing snippets of player chatter. The city brimmed with potential, yet something about its stillness set his nerves on edge.

  As he approached the edge of the city, he noticed a shimmering barrier stretching endlessly across the horizon. Players gathered nearby, some arguing, others slamming their weapons against the invisible wall.

  "It’s pointless," a swordsman grumbled, his weapon sparking uselessly against the barrier. "No one’s figured out how to get past it yet."

  "Probably some kind of story progression lock," another player mused, their tone heavy with frustration. "Or maybe an event hasn’t triggered."

  Argos reached out tentatively, his fingers grazing the barrier. It felt cool, humming faintly with an unnatural energy.

  A system message blinked in front of him. He frowned, the cryptic phrasing leaving him uneasy. Behind him, the murmur of players continued, theories ranging from quest chains to hidden mechanics.

  "Figures," he muttered. "No game ever makes the fun stuff easy."

  Turning back to the city, he couldn’t shake the feeling that the barrier’s presence was more than just a gameplay mechanic. It felt deliberate, as if it was hiding something important—or protecting them from it.

  As Argos turned away from the commotion, a player’s voice called out to him. "Hey, nice spear! Just clear your dungeon?"

  Argos glanced over to see a group of three players—a heavily armored tank, a roguish archer, and a mage holding a staff that pulsed faintly with energy. The tank, a broad-shouldered man with a welcoming grin, stepped forward. "Name’s Torin. This is Maeve and Lyle." He gestured to the others—the archer gave a quick wave, while the mage offered a curt nod.

  "Argos," he replied simply, giving the group a once-over. They looked well-coordinated, though the dust and scratches on their gear suggested they’d been through their own fair share of challenges.

  Torin leaned on his shield. "We’re forming a party to tackle the palace challenges. You in?"

  Argos hesitated, the iron spear still resting loosely in his grip. "Not sure yet. Feels a little early to go for something that big."

  Maeve, the archer, chimed in with a smirk. "Early or not, the rewards are worth it. First group through gets a serious haul."

  Lyle, the mage, adjusted his glasses, his tone even. "And the palace challenges are designed to push you. Solo attempts... don’t tend to end well."

  Argos shrugged, his expression neutral but thoughtful. "Maybe. I’m still getting my bearings."

  Torin nodded, his tone understanding. "Fair enough. If you change your mind, we’ll be at the inn near the central square. Just look for the loudest table."

  Argos allowed himself a small smile. "I’ll keep that in mind."

  Argos wandered the city streets, his eyes scanning the uneven cobblestones and the occasional flicker of light from a nearby shop. The smell of soot and hot metal caught his attention, guiding him toward a forge tucked into a narrow alley. The sign above the entrance read "Emberreach Forge," its letters etched into a slab of tarnished iron.

  The rhythmic clang of a hammer striking metal grew louder as he approached, and he pushed open the heavy wooden door to find himself bathed in the glow of a roaring furnace.

  The forge’s heat hit Argos like a wave as he stepped inside, the rhythmic clang of hammer on metal filling the air. The blacksmith, a grizzled man with arms like tree trunks, glanced up from his anvil. "What can I do for you? Repairs? Upgrades?"

  Argos set his rusted spear on the counter with a faint smirk. "Actually, I was hoping to sell this."

  The blacksmith eyed the weapon, his expression unreadable. "Rusty piece of junk like this? You’re lucky it hasn’t fallen apart in your hands."

  "That’s why it’s here and not still in my hands," Argos replied, his tone light but persistent. "What’s it worth?"

  The blacksmith snorted, crossing his arms. "Worth more as scrap, but I suppose I can give you 5 gold for it."

  Argos leaned forward, his eyes narrowing. "Five? Come on, I hauled this thing through a dungeon. Make it 10."

  The blacksmith raised an eyebrow, then chuckled. "You’re lucky I’m feeling generous today. Fine, 10 gold."

  A system message flickered into Argos’s vision as the blacksmith handed over the coins:

  "Appreciate it," Argos said, pocketing the coins. "While I’m here, got any tips on where a guy can find something... interesting?"

  The blacksmith’s eyes twinkled with amusement. "You’re not the first to ask. Let’s just say there’s more to this city than meets the eye." He glanced around conspiratorially before lowering his voice. "Ever hear of the aqueducts?"

  Argos tilted his head. "Can’t say I have."

  The blacksmith leaned closer. "Old tunnels beneath the city. Dangerous, sure, but I hear there’s treasure down there. Might be worth your while if you’re feeling bold."

  A new system message appeared:

  Argos straightened, a faint smirk tugging at his lips. "Thanks for the tip."

  "Just don’t blame me if you end up regretting it," the blacksmith said with a wink before returning to his work.

  Before leaving, Argos scanned the racks lining the walls. A variety of armor hung neatly on display, from light leather gear to full sets of plated steel. "What about armor? Anything I can afford?"

  The blacksmith raised an eyebrow, then gestured to a shelf of basic sets. "Got something for every budget."

  A system message appeared:

  Argos considered his options, eventually pointing to the Quilted Gambeson. "I’ll take that one. How much?"

  The blacksmith tapped his chin. "15 gold. Solid choice for a first set."

  Argos handed over the coins, and another message flickered into view:

  He slung the armor over his shoulder, nodding in thanks. "Alright, now I’m ready for whatever this city throws at me."

  Argos followed the blacksmith’s lead, his curiosity piqued by the mention of the aqueducts. As he wandered the edges of the city, he muttered, "This feels like urban exploring but with worse lighting and fewer cool graffiti spots. Knowing how this place looks theres no doubt i’ll find some still water, hopeful;y the game is too realistic."

  Finally, he found a grate tucked behind a crumbling stone wall, partially concealed by creeping vines. Kneeling, he gave the grate a tug, but it didn’t budge. Frowning, he scanned the ground and found a rusted lever hidden beneath some debris. With a grunt, he pulled the lever, and the grate creaked open with an ominous groan. A faint draft of cool, damp air greeted him as he peered into the darkness below.

  The descent into the aqueducts was steep, the stone steps slick with moss. Argos held his spear tightly, its shaft steadying him as he made his way down. The sound of dripping water echoed off the walls, mixing with the distant skittering of unseen creatures. A system message appeared:

  "Lovely," Argos muttered. "Exactly what I needed."

  The narrow tunnels opened into a wider chamber, where stagnant water pooled in uneven channels. The air smelled of mildew, and the faint glow of luminescent fungi dotted the walls. He moved cautiously, his boots splashing softly in the shallow water. A sudden noise—a scraping sound—made him freeze.

  Out of the shadows, a large, rat-like creature emerged. Its matted fur was slick with grime, and its eyes glowed a sickly yellow. It snarled, revealing rows of jagged teeth.

  A system message appeared:

  "Guess I found the welcoming committee," Argos quipped, raising his spear.

  The Sewer Rat Alpha lunged, its claws raking through the air. Argos backstepped, jabbing his spear forward in a quick thrust. The iron tip pierced the creature’s side, eliciting a high-pitched screech. It twisted, swiping at him with its claws, but he danced back, keeping his movements precise.

  "Not so tough," Argos said, spinning his spear to deflect another attack.

  The fight continued in a flurry of strikes and counters, but the narrow confines of the aqueducts made it difficult for Argos to maneuver his spear effectively. On one poorly timed thrust, the Sewer Rat Alpha dodged and barreled into him, knocking him onto his back. The spear clattered out of reach as the creature lunged, its claws raking toward his face.

  Argos gritted his teeth, raising an arm to block while scrambling for something to defend himself. His fingers closed around a loose piece of stone, and with a desperate swing, he struck the rat’s side. The blow was enough to stun it for a moment, giving him time to roll free and grab his spear.

  "Alright, that’s enough of that," he muttered, standing and adjusting his grip on the weapon. The rat snarled, charging again, but this time Argos anticipated its move. He dodged and drove the spear downward in a decisive thrust, piercing the creature’s chest.

  The Sewer Rat Alpha collapsed, its body fading into shimmering light as a system message appeared:

  Deeper into the aqueducts, Argos found a hidden alcove marked by ancient carvings. A faint glow emanated from within, and as he approached, he saw an ornate chest half-buried in debris. Clearing away the rubble, he pried it open to reveal a trove of loot.

  A system message appeared:

  Argos slipped the pendant over his neck, feeling its subtle warmth. "Not bad," he muttered, tucking the rest of the loot into his inventory. The map fragment hinted at another hidden area, its markings leading toward the outskirts of Emberreach.

  Argos slipped the pendant over his neck, feeling its subtle warmth. "Not bad," he muttered, tucking the rest of the loot—a small stack of coins and a map fragment—into his inventory. The fragment hinted at another hidden area, its markings leading toward the north end of the of Emberreach.

  With his prize secured, Argos retraced his steps, his thoughts already racing with the possibilities ahead.

  He tapped the butt of his spear against the ground, his thoughts wandering to the shimmering barrier at the city’s edge. "Locked behind a challenge," he murmured. "Just like every other obstacle in this place."

  A system message flickered at the edge of his vision:

  Argos stepped out of the aqueduct and into the open air, the faint trickle of water giving way to the gentle roar of a wide river. The scene before him was breathtaking. The golden hues of a simulated sunset painted the sky, casting its glow across the rippling water. The developers had outdone themselves, creating a moment so vivid it almost felt more real than reality itself.

  He walked to the riverbank, his spear resting lightly on his shoulder, and let the sounds of nature wash over him. The chirping of simulated crickets mixed with the rustling of leaves in the breeze, a peaceful symphony that felt at odds with the turmoil stirring within him.

  For a moment, he stood still, watching as the light danced on the river's surface. It reminded him of the way sunlight played on glass back in the real world—a sight he'd always taken for granted. Now, though, it seemed like a gift, even if it was just the result of clever coding.

  "Log out," he muttered, pulling up the menu with a practiced flick of his wrist. The familiar interface materialized in front of him, a clean and minimalistic design dominated by blues and whites. He navigated to the logout option, but his finger hesitated before tapping it.

  He’d fought hard to reach this milestone. The tutorial dungeon, was no cakewalk. Every step had demanded calculated risk and attention to detail. And yet…he needed to confirm something.

  "Confirm logout?" the system prompted.

  "Yes," he said aloud, half-expecting the world around him to distort and fade. Instead, the interface froze for a moment before flashing a crimson error message.

  Logout function unavailable. Please contact system administration.

  His pulse quickened. "What do you mean unavailable? Is this some kind of genre homage?"

  He tried again. Same result. The error screen lingered as if mocking him. Argos gritted his teeth and opened the communication menu, his fingers darting across the virtual keyboard.

  "Admin contact."

  The interface returned another error.

  Argos sat down heavily on a stone ledge near the river, the spear resting across his lap. The weight of the situation pressed down on him harder than the rat’s oversized bulk ever could. He rubbed the back of his neck, his sarcasm faltering under the sheer absurdity of the moment.

  "Classic day one issues," he muttered, half-expecting someone to pop into existence, laughing and offering him a fix. When nothing happened, the humor dissolved, leaving behind a gnawing unease.

  The river’s flow provided a distracting rhythm, the sunset’s light dancing across the water. It was beautiful—too beautiful. Every shadow, every flicker of light seemed designed to draw him into its allure, to make him forget the sharp edges of reality outside this game. But now, he was trapped, wasn’t he?

  He took a deep breath and tried to assess the situation logically.

  "Okay, let’s not panic. Maybe the logout is on a timer. Temporary server lag. Happens all the time," he said, as if speaking the words would make them true. "Or... worst case, someone forgot to QA test the exit mechanics." His own voice sounded hollow in the emptiness of the scene.

  Rising to his feet, Argos glanced at his reflection in the shimmering water. It stared back at him—his own reflection, exactly as he looked in real life. The sharp, angular features, the slightly disheveled hair, even the faint scar above his eyebrow—all replicated with unnerving precision. The Veritas Link had promised unmatched realism, but this felt invasive, like seeing a perfect mirror of himself in a world where nothing else was supposed to be real.

  "If the admins aren’t reachable, maybe the forums?" he thought aloud, accessing the in-game network browser. To his dismay, the feature was grayed out, unresponsive.

  A curse escaped his lips as he paced. The developers had bragged endlessly about the Veritas Link’s unmatched realism, but this wasn’t the kind of immersion anyone had signed up for.

  Argos’s gaze drifted back to the fading sunlight. It might have been simulated, but it was still breathtaking. The interplay of light and shadow on the water’s surface seemed to calm his spiraling thoughts, if only for a moment. This was just another challenge, he told himself. Like countless puzzles and boss battles before, there had to be a solution.

  But the nagging question remained, unshakable: What if there wasn’t?

  As the simulated sunlight dipped below the horizon, Argos sighed and turned away from the river. The thought of staying here all night with no answers didn’t sit well with him. Maybe the inn back in the starting village had a bed he could use to sleep until morning. At least then he might see if the system corrected itself by dawn.

  He hoisted his spear over his shoulder and started walking, the sound of the river fading behind him as he retraced his steps. The dimming light painted the dirt paths in shades of purple and gray, the village lights twinkling faintly in the distance. Argos quickened his pace, determined to find some semblance of normalcy in this disorienting world.

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