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Chapter 6: Abusing the Shop!

  *DING*

  Currently Available PPP: 658,347

  Purchase Consumables [Varies]

  Purchase Soulbound Weapons [Varies]

  Purchase Soulbound Armor [Varies]

  Purchase Soulbound Accessories [Varies]

  "Display Soulbound Weapons with a Scaling quality."

  *DING*

  Copper Metal

  Dagger [5,000]

  Kunai [7,500]

  Throwing Dagger Set [25,000]

  Longsword [10,000]

  Shortsword [10,000]

  Rapier [10,000]

  Swordbreaker [12,500]

  Wakazashi [15,000]

  Katana [15,000]

  Paired Dai-sho [25,000]

  Greatsword [15,000]

  Bow [10,000]

  Compound Bow [10,000]

  Crossbow [10,000]

  Ballista [25,000]

  Quarterstaff [10,000]

  Mage's Staff [15,000]

  Spear [10,000]

  Lance {12,500]

  Halberd [15,000]

  Battle Axe [10,000]

  Throwing Axe Set [25,000]

  War Axe [12,500]

  Bronze Weapons

  Copper Price x2

  Iron Weapons

  Copper Price x4

  Steel Weapons

  Copper Price x8

  Silver Weapons

  Copper Price x16

  Obsidian Weapons

  Copper Price x32

  Mythril Weapons

  Copper Price x64

  Orichalcum Weapons

  Copper Price x128

  Adamantium Weapons

  Copper Price x256

  "Display Shortsword, Longsword, and Throwing Dagger Set."

  *DING*

  Soulbound Shortsword [10,000]

  Quality: Scaling [Level 1 0/1,000]

  Damage: 5-10 + Strength

  Metal: Copper

  Durability: 100/100

  Self-Repairing

  Soulbound Longsword [10,000]

  Quality: Scaling [Level 1 0/1,000]

  Damage: 7-12 + Strength

  Metal: Copper

  Durability: 100/100

  Self-Repairing

  Soulbound Throwing Daggers (x6) [25,000]

  Quality: Scaling [Level 1 0/1,000]

  Damage: 3-8 + Dexterity

  Metal: Copper

  Durability: 50/50

  Self-Repairing

  Automatic Return (30 seconds)

  "Purchase them, please. Adamantium metal."

  *DING*

  This Purchase will cost Forty-five Thousand (45,000) PPP times Two Hundred Fifty-Six (256) for a total of Eleven Million, Five Hundred Twenty Thousand (11,520,000) PPP before Discounts. After Discounts, your Price will be Five Hundred Seventy-Six Thousand (576,000) PPP. Please Confirm.

  "Confirmed. Then move to Armor, leather, scaling, full set, light armor."

  *DING*

  You have gained:

  Soulbound Shortsword

  Quality: Scaling [Level 1 0/1,000]

  Damage: 500-750 + Strength

  Metal: Adamantium

  Durability: 1000/1000

  Self-Repairing

  Soulbound Longsword

  Quality: Scaling [Level 1 0/1,000]

  Damage: 750-1000 + Strength

  Metal: Adamantium

  Durability: 1000/1000

  Self-Repairing

  Soulbound Throwing Daggers (x6)

  Quality: Scaling [Level 1 0/1,000]

  Damage: 300-500 + Dexterity

  Metal: Adamantium

  Durability: 500/500

  Self-Repairing

  Automatic Return (30 seconds)

  Soulbound Armor (Leather, Scaling):

  Rogue's Leather Set [25,000]

  Ranger's Leather Set [25,000]

  Bard's Leather Set [25,000]

  Swordsman's Leather Set [25,000]

  "Swordsman's Leather Set please display."

  *DING*

  Swordsman's Leather Jerkin

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Chest

  Defense: 5

  Durability: 100/100

  Self-Repair

  Swordsman's Leather Belt

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Belt

  Potion Slots: 4

  Bag Slots: 2

  Sheathe Slots: 1

  Durability: 50/50

  Self-Repair

  Swordsman's Leather Pants

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Pants

  Defense: 5

  Durability: 100/100

  Self-Repair

  Swordsman's Leather Boots

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Boots

  Defense: 5

  Durability: 100/100

  Self-Repair

  Swordsman's Leather Bracers

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Arms

  Defense: 5

  Durability: 100/100

  Self-Repair

  Swordsman's Leather Baldric

  Quality: Scaling [Level 1 0/1,000]

  Type: Light Belt

  Dagger Slots: 6

  Potion Slots: 2

  Sheathe Slots: 1

  Durability: 50/50

  Self-Repair

  "Purchase the set, please."

  *DING*

  This Purchase will cost Twenty-five Thousand (25,000) PPP before Discounts. Please Confirm.

  "Yes, then move to Accessories. Also, please confirm how many accessories are usable at a time."

  *DING*

  You are able to use One (1) Necklace, Gorget, or Amulet, Two (2) Earrings, Two (2) Wristbands, and Two (2) Magical Rings on each hand.

  Copper Amulet [500]

  Copper Gorget [500]

  Copper Necklace [500]

  ...

  ...

  Silver Amulet [1,000]

  ...

  ...

  Gold Amulet [1,500]

  ...

  ...

  Platinum Amulet [2,000]

  ...

  ...

  Mythril Amulet of (Quality) [20,000]

  Mythril Amulet of (Statistic) [20,000]

  Mythril Gorget of (Quality) [20,000]

  Mythril Gorget of (Statistic) [20,000]

  Mythril Necklace of (Quality) [20,000]

  Mythril Necklace of (Statistic) [20,000]

  Mythril Earring of (Quality) [20,000]

  Mythril Earring of (Statistic) [20,000]

  Mythril Wristband of (Quality) [20,000]

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  Mythril Wristband of (Statistic) [20,000]

  Mythril Ring of (Quality) [20,000]

  Mythril Ring of (Statistic) [20,000]

  "Hmmm... that's quite a decision to make... A total of nine accessories..." he muttered to himself. "What would be the best way to split them... or should I get multiple sets? One full set of Defense, one of Resistance, and one of a variety of Qualities? Can Accessories of Statistics gain Qualities when Leveled up?"

  *DING*

  Affirmative. The reason you are seeing them separate is that you are choosing what you want. When your Item Levels Up, you can choose either a new Statistic or Quality to add to it.

  "Can I purchase Level Ups for my Accessories?"

  *DING*

  Affirmative.

  "Is there any suggestions for Qualities?"

  *DING*

  There are no suggestions available as the world is likely to change.

  "How will it change?"

  *DING*

  Dungeons will appear, monsters will spawn, paths to other realms and worlds will exist.

  "How will the current infrastructure be impacted?"

  *DING*

  The System shall not enhance current items. However, newly made items by hand shall gain System Enhancement. In order for mass production to gain System Enhancement, it requires being rebuilt from scratch, not repaired, with System Materials.

  "How much would a level three Mythril accessory cost?"

  *DING*

  A Level Three (3) Mythril Accessory costs Forty-five Thousand (45,000) PPP. Twenty Thousand (20,000) for the Level One (1) Initial Accessory, Ten Thousand (10,000) to raise it to Level Two (2), and another Fifteen Thousand (15,000) to increase it to Level Three (3).

  "Purchase a full set, level three, Mythril. Each will have Defense and Resistance, with one Quality. Let's go with Random Qualities."

  Mythril Gorget

  Quality: Scaling [Level 3 0/20,000]

  Type: Neck

  Durability: 250/250

  Defense +15

  Resistance +15

  Can breathe water for 30 Seconds.

  Mythril Earring

  Quality: Scaling [Level 3 0/20,000]

  Type: Earring

  Durability: 250/250

  Defense +15

  Resistance +15

  Increase Mana Regeneration by 15%

  Mythril Earring

  Quality: Scaling [Level 3 0/20,000]

  Type: Earring

  Durability: 250/250

  Defense +15

  Resistance +15

  Heal Target 15% once per day.

  Mythril Ring

  Quality: Scaling [Level 3 0/20,000]

  Type: Ring

  Durability: 250/250

  Defense +15

  Resistance +15

  Create a Barrier that can absorb 300 Damage once per hour.

  Mythril Ring

  Quality: Scaling [Level 3 0/20,000]

  Type: Ring

  Durability: 250/250

  Defense +15

  Resistance +15

  Cast Unlock on Target 3 times a day.

  Mythril Ring

  Quality: Scaling [Level 3 0/20,000]

  Type: Ring

  Durability: 250/250

  Defense +15

  Resistance +15

  Increase chance to dodge projectiles by 15%

  Mythril Ring

  Quality: Scaling [Level 3 0/20,000]

  Type: Ring

  Durability: 250/250

  Defense +15

  Resistance +15

  Decrease Stamina cost of evasion by 15%.

  Mythril Armband

  Quality: Scaling [Level 3 0/20,000]

  Type: Wrist

  Durability: 250/250

  Defense +15

  Resistance +15

  Increase Movement Speed by 30%

  Mythril Armband

  Quality: Scaling [Level 3 0/20,000]

  Type: Wrist

  Durability: 250/250

  Defense +15

  Resistance +15

  Cast Disarm Trap three times a day.

  He felt shocked at the sight of the various and powerful qualities. He nodded to himself as he realized how much potential the gear he just bought had. "Display remaining PPP and move to Consumables, please. Start with Bags."

  *DING*

  Currently Available PPP: 60,847

  Small Pouch [10]

  Medium Pouch [50]

  Large Pouch [100]

  Money Pouch [150]

  Soulbound Money Pouch [200]

  Small Bag of Holding [250]

  Medium Bag of Holding [500]

  Large Bag of Holding [750]

  Superior Bag of Holding [1,000]

  Soulbound Bag of Holding [1,500]

  Small Inventory [1,250]

  Medium Inventory [2,500]

  Large Inventory [5,000]

  Superior Inventory [7,500]

  Soulbound Inventory [10,000]

  Daily Meal ? [5,000]

  Daily Meal (U) [6,500]

  Daily Meal ? [8,000]

  Full Pantry ? [7,500]

  Full Pantry (U) [9,000]

  Full Pantry ? [10,500]

  Full Pantry (S) [12,000]

  Refilling Water Skin [5,000]

  Always Full Water Skin [7,500]

  Always Full Lamp Oil Skin [5,000]

  Always Full Alchohol Skin [10,000]

  Unending Goblet of Choices [25,000]

  "Display Soulbound Bag of Holding, and Soulbound Inventory Bag, please. Then Daily Meals and Full Pantry (S). Oh, and the Alchohol Skin and Goblet of Choices."

  *DING*

  Soulbound Bag of Holding [1,500]

  Quality: Scaling [Level 1 1/1,000]

  Type: Bag [Physical]

  Durability: 100/100

  Space: Five (5) cubic meters (m^3)

  Soulbound Inventory [10,000]

  Quality: Scaling [Level 1 1/1,000]

  Type: Inventory [Sub-dimension]

  Slots: Equal to STR

  Stack: Unlimited

  Cannot be Stolen from.

  Daily Meal ? [5,000]

  Quality: Common

  Type: Basket

  Provides One (1) Common Recipe Meal every Twenty-four (24) hours.

  Daily Meal (U) [6,500]

  Quality: Uncommon

  Type: Basket

  Provides One (1) Uncommon Recipe Meal every Twenty-four (24) hours. The meal can induce One (1) buff for up to Eight (8) hours.

  Daily Meal ? [8,000]

  Quality: Rare

  Type: Basket

  Provides One (1) Rare Recipe Meal every Twenty-four (24) hours. The meal can induce up to Two (2) buffs for up to Eight (8) hours each.

  Full Pantry (S) [12,000]

  Quality: Superior

  Type: Pantry

  Size: 1 m^3

  Provides Unlimited materials from Common to Superior Recipes.

  Always Full Alchohol Skin [10,000]

  Quality: Magical

  Type: Wineskin

  Provides an unlimited amount of an Alchohol that you have tried. Must think about what you want to drink while applying mana to change Alchohol.

  Unending Goblet of Choices [25,000]

  Quality: Magical

  Type: Goblet

  Provides an unlimited amount of any liquid you have drunk. Must think about what you want to drink while applying mana to change the drink.

  "Purchase the Soulbound Bag of Holding, Soulbound Inventory, Daily Meal ?, Full Pantry (S), Always Full Water Skin, Always Full Lamp Oil Skin, Always Full Alchohol Skin, and the Unending Goblet of Choices."

  *DING*

  Your Purchase will be Seventy-Nine Thousand (79,000) PPP before your Discounts. WARNING! Before Discounts, you cannot afford this purchase. NOTICE: After Discounts, this Purchase will cost you Three Thousand, Nine Hundred Fifty (3,950) PPP. Please Confirm.

  "Confirmed."

  *DING*

  "Please purchase the following skills: Throwing Mastery, Dagger Mastery, Sword Mastery, Dual Wield, Parry, Dodge, Evasion, Healing Magic, Light Magic, Earth Magic, Plant Magic, Fire Magic, Water Magic, Space Magic, Time Magic, Air Magic, Dark Magic, Mana Magic, Life Magic, Death Magic, Gravity Magic, Force Magic, Summoning Magic, Creation Magic, Mining, Smithing, Leatherworking, Tailoring, Enchanting, Alchemy, Engineering, Painting, Carpentry, Cooking, Jewelcraft, Blueprint Drafting, Recipe Drafting, Geology, Mathematics, Dissection, Butchering, Acrobatics, Walking, Jogging, Running, Sprinting, Parkour, Aerobatics, Reading, Speed Reading, Writing, Calligraphy, Programming, Dungeonology, Stealth, Camouflage, Camping, and Universal Translation. Please Itemize and calculate."

  *DING*

  Combat Skills:

  Throwing Mastery [100]

  Dagger Mastery [100]

  Sword Mastery [100]

  Dual Wield [500]

  Parry [150]

  Dodge [150]

  Evasion [250]

  Combat Skill Total: [1,350]

  Magic Skills:

  Healing Magic [1,000]

  Light Magic [500]

  Earth Magic [500]

  Plant Magic [1,000]

  Fire Magic [500]

  Water Magic [500]

  Space Magic [2,500]

  Time Magic [2,500}

  Air Magic [500]

  Dark Magic [500]

  Mana Magic [1,500]

  Life Magic [1,500]

  Death Magic [1,500]

  Gravity Magic [1,500]

  Force Magic [1,500]

  Summoning Magic [10,000]

  Creation Magic [10,000]

  Magic Skill Total: [37,500]

  Crafting Skills:

  Smithing [500]

  Leatherworking [500]

  Tailoring [500]

  Enchanting [500]

  Alchemy [500]

  Engineering [500]

  Painting [500]

  Carpentry [500]

  Cooking [500]

  Jewelcraft [500]

  Blueprint Drafting [1,500]

  Recipe Drafting [1,500]

  Crafting Skill Total: [8,000]

  General Skills:

  Mining [100]

  Geology [100]

  Mathematics [100]

  Dissection [500]

  Butchering [500]

  Acrobatics [1,000]

  Walking [100]

  Jogging [100]

  Running [200]

  Sprinting [200]

  Parkour [500]

  Aerobatics [1,000]

  Reading [100]

  Speed Reading [500]

  Writing [100]

  Calligraphy [500]

  Programming [500]

  Dungeonology [5,000]

  Stealth [500]

  Camouflage [500]

  Camping [500]

  Universal Translation [50,000]

  Total General Skills: [62,600]

  Your Purchase will cost a total of One Hundred Nine Thousand, Four Hundred Fifty (109,450) PPP before your Discount. WARNING! Before Discount, you do not have enough PPP to make this Purchase! NOTICE: After Discount, this Purchase will cost you Five Thousand, Four Hundred S eventy-Three (5,473) PPP. Please Confirm.

  "Confirmed. Then spend the rest on a Lottery."

  *DING!* *DA-DA-DA-DING-DING-DING!*

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