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Chapter 50: Esstrey Writes the Glossary

  [The tral Governor] This system is here for the safety of your p(s). This system will provide numerous funs, from cssifying threats to life, tthening life against those very threats. This system would like to wele all new users!

  [Traits]We all know life isn't equal, but don't you fret! With this handy guide, you will kly how outmatched you are in all sarios! Traits are depe on as the name implies, how rare a trait/species is, and how strong that trait/species is.[on] is easily found as the name implies. [Farmer] [Ra] are some examples.[Unon] is where people bee relevant, and are a must-have for warriors. [Guard Sergeant] [R.O.U.S.] are some examples.[Rare] is where the bulk of the big leagues are entrenched, and the bes are quite nice! [Guard Captain] [Mutated Rat] are some examples.[Epic] is the realm of the strong, higher ranked adventurers are usually at this level. [Guard ander] [Rat Ogre] are some examples.[Legendary] is s it bees dangerous! Many national flicts always arise to acquire anything of this rarity. [Guard Marshall] [Rat King] are some examples.[Mythic] ys in the realm of myth, and pary invasions have been doo acquire the more useful of these. [Muda] [The Bck Pgue] are some examples.[Cursed] is a ive, and all ives are [Cursed] by default, regardless of rarity. [Crooked] [Allergic to Dairy] are some examples.

  [Traits] are hidden by default, and are more visible the lower the quality, as a rule of thumb. Curses are almost always visible, with few exceptions like [Vampirism]. They are also only hidden if they are sidered socially uable by the people around. A high enough buildup of these hidden modifiers will result in a [Facade] which stealthily hides the ne'er-do well beh a cloak of disguise.

  [The Veil] is an iion from the core worlds, and is what keeps things from other dimensions at bay. It slowly incorporates ps with high mana t underh it for iion. May it provide all with eternal prosperity below it!

  Esstrey barely got started with digging through inquiries, and when she idly wondered what the hell the [tral Governor] really is, it seems to have respoself. Even if it doesn't seem to be the smartest, sidering she wasn't ied with a p, and she wasn't kept at bay by [The Veil] in the slightest. Quickly sidelining the entity that seems to govery, she goes to more important matters like who her potential enemies and allies are.

  The Faerune Kingdom is a kingdom that has stood the test of time, literature boasts how this is due to a bination of great heroes and excellent policy, but Esstrey still simply sees a feudalist backwater. The map gives a much better perspective orue reason for its incredible stability, namely it being surrounded by natural barriers harder than a. Much like a, in such a situation the only relevant threats are internal ones, with external threat made irrelevant by unmovable mountains and ahat stretches across the eastern portion.

  Information oher regions is terrible, a heavy isotionist policy has had the kingdom in its grip nearly sihe dawn of its iion. The st informatioaining to the outside world in written form speaks of an empire that erupted into chaos shortly after it had its sights set on the Faerune Kingdom... about a hundred years ago. Trade is minimal these days, and where there is trade it is done by dwarven intermediaries in the mountains, as they are the most viable option for crossing mountains. Most in the loosest sense here, apparently the mountains are filled with horrors of the deep, and only the high value goods of a kingdom with ernal threats makes the path worth it. Artifacts and silk are the favored export of the kingdom, with the dwarves being the sole trade eainly for metals.

  Esstrey underlihe part about the dwarves being the best souretals, she will hat information ter.

  Surprisingly, information on other worlds is in much higher amounts. This world is called [Brynya], and is sidered a low value world of no importance by the rest of [The Veil] like so many others, a cssification that suits Esstrey just fine, as nothing she reads about those ied in rarer ps is ever good. Usually the ps are quickly invaded, and a strong power is immediately made clear with the unity as a whole agreeing on cims staked on new ps, but a ret camity on a phat spiked in value caused the death of 99.98% of life on it, resulted in stricter treaties oary invasions.

  Esstrey distances herself from the various maps and books to really take that number in... the way it was noted down so casually as a recorded fact, and the part where she doesn't know how strong magical entities truly get. If Luna was any indication, they be plenty strong to strip a p bare of nearly all life. Another sin of magical imperialists.

  There is aensive map of the world, and from what Esstrey tell is that there is a massive archipego to the far east, with the area west of Faerune being a scattering of mountain ranges and rivers. Some maps dating back four hundred years show that tries developed along the mountain ranges and rivers, indig that Faerune isn't some exceptio es to natural barriers seg a nation's hold. Books on monster logs are the solution to this drum, a lot of the powerful magical entities prefer such area's for habitation. The book speaks of dryads in the forests, water elementals in the rivers and dragons in the mountains. The underground is also extensively explored, but the more has been explored, the more said explorers know they know. For every species properly uood, seven more are discovered. Esstrey does not envy the dwarves that go toe to toe with said monsters.

  The adventurer's guild, or from what Esstrey read about them proffessional meddlers instead. A pan-Veil anization not so much bound with each other by any bureacracy but by on goals and circumstance. Generally, guilds are very hands-off with their adventurers, letting them run free unchecked. There have beey of cases throughout history to tie them to nations and bureaucrats, which generally end in rather spectacur failure. The wet dream of capitalists worlds-wide no doubt as money with a small sprinkling of morality seems to be the only thing that makes this guild move, but its members are not to be uimated sidering their wide history of g with nobles.

  The Perrenian Matriarchal Coalition, or the PM odd name for something that passes for the Coalition of Nations of Esstrey's st world. A coalitio for the prote against world-ending threats, their track-reainly shows impressive feats thousands of years ago, with no known members alive from that date. Dots indicate this coalition works like a cil to discuss matters of importance, and are still active to this day. However, Esstrey finds it w that something g to be a coalition for the preservation of the p has an all-female tradition. A true coalition isn't picky whether a body is warm or cold, just ed with who they fight against.

  Lastly, is a book dedicated to the gods. Esstrey didn't think much of it, more theological misuandings of magically mind-boggliies. That is, until she notices an odd page, ohat speaks of avatars of gods, and how they frequently interfere in mortal affairs. Uo the world of [Brynya] is how their gods have more diretervention, [The tral Governor] usually stops diviervention of such a scale, but the gods of this world have found a work-arourey looks at some of their exploits, and actually has to read a few times to make sure it isn't some written edy or illusion.

  Genocide of Kfira; God of Death, Mortimer destroys heretical settlements of alleged neancers.

  Forest Bluehenge i; Goddess of Life, Vivifiia tests new fertilizer causing untrolled forest expansion, after a coalition mao tain the forest the growth implodes in on itself, redug the region to a husk of its former self.

  Assion of fort Crysthill; God of Shadows, Umbrackus gives literature pertaining to the Infernal Host to high ranking members loyal to it, experimentatios i;REDACTED> of all personnel, who proceed to grow and sughter nearby vilges, estimated casualties before tai 17,000.

  The text on the God of War, Belluzoar is more simir to aire list on every war that ever happened, with that god frequently helping the losing side, prolonging the flict. The gods also frequently pete with each other for power and influence.

  These abberant forces of nature are nothing like Luna, who deserved her title of God, as she was in quite the literal sense above everyone else. These 'gods' are nothing but trouble, arey hopes she never has to enter them.

  Prickly

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