Iz, surrounded by tools, blueprints, materials, and documents, seemed more like a strategist than a craftswoman. But at that moment, both roles were indispensable. With the kingdom still in its first month of existence, the work to y the foundations for its commercial infrastructure was urgent. The artisan guild would not only be born as a production organization but as the logistical heart of the entire territory.
The Founders' Meeting
A day before finalizing the trade routes, Iz organized a private meeting in the capital with the leaders of the mega guilds: Mii, Payne, Velvet, Estede, Haruka, Sally, Wilbert, and Aria. Queen Maple also attended, though as usual, more as a mediator than as an authority.
In a round room, with a rge map of the kingdom in the center of the table, Iz outlined her pn:
—We need constant security on the trade routes. I can have shelters, rest towers, and exchange zones built, but if they’re not protected, they’ll be useless.
Velvet was the first to respond:
—My guild can cover part of the routes in the east. Hinata and several wind mages can patrol the roads and report irregur activities.
Payne, ever pragmatic, nodded:
—My swordsmen will protect the southern route. We can use this road network as a way to train our members in patrolling, discipline, and containment.
Haruka, calm and with her impassive face, proposed something more unusual:
—I could tame some beasts of transport and defense. They’d be useful for heavy caravans and to intimidate potential threats.
Iz, grateful, nodded repeatedly. Maple, sitting at the end of the table, smiled with her arms crossed:
—We trust you, Iz. You decide. We’re all here to help you.
That was the signal Iz needed to continue. Thus, the shared protection system for the routes was established, with rotating shifts by guilds and the training of new guards. Security would be communal, just like everything else in this new world.
Meeting the Inhabitants of the Real World
Although at first the artisan guild only accepted former pyers, Iz noticed something important during her rounds in the capital: the inhabitants of this world also knew how to create. Some made baskets, others weaved fabrics, and some worked with wood or stone in rudimentary ways. Their technique was poor compared to a pyer artisan’s, but their dedication was admirable.
Iz organized a series of open interviews and workshops to see if any of them could be integrated into the operations.
—Not everyone needs to be a pyer to be part of the guild —Iz said during one of the sessions—. If they have talent, I’ll teach them. If they have the will, I’ll give them the tools.
The first to be accepted was an elderly weaver named Brenia, who had never used magic but could spin with such precision that her fabrics seemed enchanted. Iz made her the instructor of natural fibers, and soon the guild’s small school began receiving inhabitants of the real world alongside pyers.
Iz, the Teacher
Iz never imagined herself teaching. In the game, she had been a silent perfectionist, someone who improved weapons and accessories but avoided the bustle of open commerce. However, something in this world pushed her to change.
The first css was a disaster. The apprentices mixed materials carelessly, melted metals at the wrong temperatures, and accidentally exploded magic stones. But after the chaos, Iz saw something that made her smile: everyone wanted to improve. Everyone wanted to learn.
Soon, she implemented a teaching system divided into branches: metallurgy, alchemy, sewing, carpentry, runes, jewelry making, and tool manufacturing. She herself led the advanced csses and experimental workshops, where she expined the use of mana in object creation.
—In the game, we just thought “create” and it was done. But here, mana flows through our fingers, and if we don’t control it well... —a small explosion on her table interrupted her— ...well, this happens.
Everyone ughed, and she did too. She was no longer just an expert. She was becoming the founder of a new generation of creators.
The Trade Towers and the Transport Project
In addition to the routes, Iz designed the first Trade Towers: small fortresses connected by roads, where merchants could rest, resupply, or receive escorts. Communication circles were also pced there to report suspicious activities or natural incidents.
Together with Wilbert, who designed golems for surveilnce and transport, they worked on automated carts capable of following magical routes without the need for drivers. Though still in the testing phase, they had already been used to send tools to Haruka’s region.
Sally, fascinated with the progress, offered her mercenaries’ support to escort the experimental caravans. Velvet offered sensory mages to scout the routes from a distance. Everything was starting to fall into pce.
Iz’s Retionship with the Other Leaders
Unlike other leaders, Iz didn’t have overwhelming charisma or intimidating strength. But everyone respected her. Mii acknowledged her efficiency, Haruka silently admired her, Aria had requested exclusive magical neckces for her reconnaissance unit, and even Payne asked her to forge a ceremonial sword for the captains of his guild.
The artisan guild, still without an official headquarters, had already become the invisible link between all the territories.
Personal Reflection
One night, while fine-tuning a blueprint on her desk, Iz received a handwritten note from Maple:
"Thank you for uniting us with your creations. Everything you do, you do for others. And that’s why everyone trusts you. —Maple Honjo."
Iz kept the letter inside a metal box that only she could open. She took a deep breath and looked at the blueprints of the upcoming routes that would cross the northern archduchy.
—There’s still a lot to be done... but we’re on the right track.
And so, amid the smoke of forges, the smell of worked wood, and the first caravans crossing the newly created roads, the artisan guild began to consolidate itself as the heart that made the kingdom beat.