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Starships were meant to fly

  Valhal is a game company best known for creating the most immersive worlds imaginable. Their NPCs are crafted with fully fleshed-out backstories, brimming with tangible emotion. Even the most stoic pyers often find themselves moved to tears. Every character in their games lives a life of their own, complete with habits, routines, goals, hopes, and dreams. Some characters’ stories have the power to shape the entire game world or delve deep into its history, while others are ordinary people simply living out their lives.

  Valhal’s games feature quests capable of altering the very fabric of their worlds. The skills and abilities within these games are so lifelike that they are nearly indistinguishable from reality. To the public, Valhal is more than a video game company—they are creators of entire worlds: worlds of dreams, hope, and second chances.

  What the public doesn’t know, however, is that these game worlds—these ultra-realistic environments—aren’t just simuted. They are real, tangible pces poputed with living beings. Valhal simply transports pyers into these alternate worlds, allowing them to live out new lives within them.

  Of course, Valhal has to navigate a byrinth of rules and safeguards to ensure the safe transportation of pyers into these alternate dimensions. Even more precautions are needed to prevent pyers from causing irreparable harm to the worlds they enter—though such accidents have been known to happen.

  The real question is: how does Valhal choose these magical alternate worlds, capable of granting pyers transformative experiences that enrich their hearts and change their minds?

  This selection process is far from straightforward. Most alternate worlds, as discovered by Valhal’s research team, never progress beyond what we would consider the Stone Age. An even smaller percentage evolve into what could be categorized as “interesting worlds.” With a dwindling number of viable discoveries, Valhal faced a critical challenge: if they couldn’t find any more suitable worlds, they would have to create one themselves.

  To accomplish this, Valhal conducted an extensive search across the globe for exceptional individuals. They eventually identified three candidates: an artist, a civil engineer, and a cook. After completing a rigorous hiring process and undergoing a brief orientation, these three were sent to craft a new world.

  On the night of their departure, three shooting stars streaked across the sky. To the public, they were just a beautiful celestial phenomenon. Little did anyone know that those three stars represented the beginning of a brand-new world—one that pyers would soon step into.

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