--------- SaltedIsland Castle Armory ---------
"Now that's what I call a sword. What is that? I've never seen anything like it before", the Commander of Arms said to the King.
"No one has. They're old weapons, coming from before the dungeon grew out of control. We need more of them, so I need you to select different adventurers that you think could pose a challenge to the dungeon's traps and monsters. We still don't know what they are, as no one has returned from the [Electric] [Metal] [Puppet] dungeon in hundreds of years. So they need to be ready for anything", the King goaded.
The Commander kept staring at the glowing blade.
"Would you like to try it out for one swing?", asked the King.
"Oh, uh, no Your Majesty. I apologize."
"Go get the first slave you see."
The Commander of Arms was back after but a moment, pulling a youngish-looking girl with him. Whether she was young or not wasn't easily discernable, as she was dirty, emaciated, dehydrated, and whatever her life was before made her age extremely harshly.
"Commander, go pick up that clunky-looking thing on the floor near the barrels. See? That one." The King was pointing to something the Commander hadn't seen before, but that was a dime a dozen in this place.
"Do you feel a strange outcropping under one of the handles? Hold it down while holding the weapon. When it makes a sound, try to force it through the table over there." The King pointed to a table that only had a parchment on it, with something he didn't care to read on it.
The Commander obeyed, and when he held down the strange shape, the device started vibrating in his hands and made a very loud 'revving' sound.
"A two-handed singing sword?", the Commander asked, but no one could hear him over the sound of the chainsaw. He pressed the blade against the table, sending flying sawdust all over the place, and the table was in half in a matter of seconds. He let go of the button, not knowing that was what it was.
The man was shocked, but the slave just looked terrified. The King looked smug.
"Commander, go get one of those black swords with the red pommels, and give it to the slave."
The Commander did as he was commanded, the slave girl terrified but obediently held the sword. It was bigger than she was, and it didn't look like she should be able to hold it at all, but she held the greatsword aloft easily.
"Slave, when the Commander tries to attack you, poke his sword with yours gently. Commander, move slow enough to allow the slave to win."
The 'fight' went exactly as the King commanded, and when the black sword touched the chainsaw, even as tentatively as it did, it caused the chainsaw to break its chain teeth, then the chain itself broke, and there was even a gouge in the blade's central metal guiding plate where there was writing of some unidentified language.
The King watched the faces of his toys for a moment. "Commander, use your side-knife to cut your finger. Just a small cut. Not one that would damage your sword-arm."
The Commander looked at the King, who continued staring at him. He did as he was told. As soon as he did, the thin stream of red blood did not drop to the ground, but began streaming through the air towards the black blade the slave held, seemingly absorbing into the metal itself. As it did so, the red pommel started to glow, but not as brightly as the glowing sword in the corner. Its glow very quickly enveloped the girl and the entire sword. The color of the glow was somewhere between blood and fire, making the two men watching think of something far more dangerous than either wanted to deal with, but the King had seen it before anyway and he had some resistance.
Unauthorized usage: this narrative is on Amazon without the author's consent. Report any sightings.
"Commander, before the slave loses itself, get that sword you want to try and use it. Go for the sword, the slave is insignificant."
The ambient light from the torches drained from the slave girl and her blade as the burning rage aura she was now blessed with enveloped her every emotion and movement. The Commander of Arms, however, had seen enough feral beasts with no mind attack him, and he only needed to swing once. Once he did, he stared in awe at the half of the sword that was still in the slave's hands, not only cleaved in two, but the cleave-line was glowing with a different kind of light- it was burning and melted. The other half of the slave, top half of the sword, and the until-now still flowing stream of blood from the Commander's finger fell to the ground.
The king sidestepped slightly so His Royal Highness wouldn't be touched by such a grubby creature's now-vacantly staring head.
"So you see why we need the armor to go with the sword and shield. And we need at least a hundred of each."
"I do", said the Commander of Arms. "I've seen the sword", he said, regretting putting it back where it had been, doing it anyway, but vowing to get one of his own later. "But what of the shield and armor?"
The two men walked out of the armory, continuing to discuss their own takes on the military needs of the kingdom. They didn't even pay attention to the now-broken berserk sword or chainsaw that were left on the stone brick ground. The fact that the two destroyed weapons had already started to lose their color and become a translucent blue as they decayed into quickly dissolving glowing sand wasn't of interest either as they had each seen such a thing more than enough times before.
--------- Giant Squisher Daedric Tower ---------
The cramped feeling had never subsided, and it was really getting on the nerves he didn't have now. 'Okay, seriously. More rooms. More rooms that can see outside or something. That'll help, right? Damn it.'
Giant started frantically clawing at the outer wall of one of the rooms that was finished in shape but had no accruements, quickly creating a hole that he could see out from. Outside the new poorly-constructed window, he mostly saw blur.
He looked at the floor, which from his perspective looked flat, but he knew that it was actually slightly sloped upwards, following the staircase on the other side of the wall that was still being made. The walls were crafted as half-ass design indicated, just being properly vertical and not being too jarring from the minor angle difference with the adjoined floor. However, nothing was inside. The Room on the other side of the doorway had the Forge Room, but this room was nothing so far.
And so it should be something. Giant decided he could always move things around if he felt like it later, but for now, this was now the Cemetery Room. He knew he didn't have the mana for it, but once he did, he'd make graves for all the gelfling zombies he had working at various jobs. At the very least, he could mark one space as a grave, and start digging the hole that when combined with the gravestone, would act as the first grave in the Room.
More importantly, he decided that he couldn't hear the music from where he was. He knew there was something about dancing zombies at some point... but, where did he know that from? It had something to do with music. He knew it did. Sifting through the songs he had, it wasn't in there. 'Ah, well', he thought to himself. 'If I just put more songs around it won't be as boring at least.'
'But what song? If I'm gonna have zombies all over in here, what would- OH!', he'd have screamed, but since he didn't make noise, he didn't. Either way, he tested his breath, finding enough mana, and breathed out towards the Cemetery Room's wall that faced the outside of the tower. The image, a screenshot to those better versed, of a woman in pirate regalia appeared, surrounded by dirty and scarred vagabonds in a dusty bar, with alcohol galore.
The dungeon had no idea how he knew the name of the woman now centered on the wall, but maybe he didn't? It sure felt right, though. Not able to think of why he shouldn't, the image changed slightly. It already looked different than a screenshot since it was plastered onto a dirt wall with a hole in it instead of an electrically-powered glass screen, but even more so now that a ribbon appeared at the bottom of the woman's image bearing the name, "Clementine".
Giant tried to breathe out again, coughing madly, not finding the mana needed to spawn another cell phone with "Clocks" on repeat. He shrugged once he could, and breathed a little less, aimed at the wall instead. The words, "Make a golden play out of every day" appeared like subtitles. He smiled, considering it to be good enough, at least for now.
a good playlist.
Monster: Thwomp
Construction: Aisle Shelf
Construction: Shitty Wooden Wall
Resource: Wooden Sword
Construction: Bell Tower
Monster: Gelfling Zombie
Resource: Frog
Resource: Boulder
Construction: Water Fountain
Resource: Stinky Water
Resource: Frog Eggs
Special Construction: Sandbox
Construction: Treasure Chest
Trap: Rickety Awning
Special Construction: Unstable Support Termite Nest
Construction: Coal Forge
Resource: Moldy Pew
Special Construction: Rat's Nest
Resource: Smartphone
Resource: Mosquito
Resource: Mosquito Eggs
Special Construction: Exit Door
Construction: Door
Construction: Abandoned Campfire
Cannibal Resource: Mana Stone
Construction: Wooden Floor
Construction: Store Counter
Construction: Doorframe
Resource: Grass
Resource: Cracked Wooden Bowl
Special Construction: Mouse Hole Wall
Special Construction: Stalactite
Resource: Unknown Bone Fragment
Resource: Wooden Podium
Resource: Ruined Book
Resource: Blue Denim Pants
Special Resource: Rechargeable Battery
Resource: Cell Phone Battery Cover
Resource: Black Leather Belt
Resource: Blue Cotton Boxers
Resource: Tick
Resource: Tiny Mite
Resource: Isopod
Resource: Daddy Longlegs
Resource: Gelfling Shirt (stained)
Resource: Gray Tee Shirt with writing “If you met my family you’d understand”
Resource: Cotton Sock
Resource: Gelfling Pants (ripped) (waste)
Resource: Spider Egg Sac
Resource: Broken Stool
Resource: Depleted Torch
Resource: Wooden Torch
Resource: Old Wooden Table
Construction: Rusted Torch Sconce
Special Resource: Light Mana Stone
Resource: Mummified Egg
Resource: Rusted Hammer Head
Resource: Rusted Tongs
Resource: Rusty Iron Anvil
Resource: Spiderweb
Resource: Paint Chip
Resource: Broken Stool
Resource: Bottle of Unlabeled Wine
Trap: Crumbling Stair
Trap: Stuck Door
Resource: Just Dance Rasputin MP4
Construction: Broken Water Trough
Construction: Horseshoe Pin
Special Construction: Stalagmite
Resource: Black Leather Belt
Resource: White Tennis Shoes
Resource: Dead Grass
Resource: Dented Pewter Mug
Construction: Support Beam
Construction: Tombstone with Epitaph
Resource: Expired Flour
Resource: Flattened Church Bell
Resource: Old Wooden Table
Resource: Wristwatch
Resource: Throwin' Rock
Resource: Skipping Stone
Resource: Crusty Rope
Resource: Quarter
Resource: No Cash Value Subway Token
Resource: Goanie Brush
Resource: Wooden Spoon
Resource: Yellow Pom Pom Flower
Resource: Broken Moldy Pew
Resource: Broken Clay Pot
Resource: Ceramic Chamber Pot
Special Construction: Triple Stalagmite
Trap: Creaky Door
Construction: Wooden Stairs
Resource: Zombies Ate My Pirate Ship MP4
Resource: Wheel of Fortune Batman Symbol MP4
Resource: Just Dance Macarena MP4
Resource: Just Dance YMCA MP4
Resource: Fanta MP4
Resource: Little V Caramelldansen MP4
Resource: Don’t Tread On Me MP3
Resource: Remains of the Day MP4
Resource: Price is Wrong MP4
Resource: Wheel of Fortune Censored MP4
Resource: State of Reward MP4
Resource: Gates of Ekrund MP4
Resource: Notice to Parents MP3
Resource: Trolo MP3
Resource: Just Dance Pump It MP4
Resource: Just Dance Moskau MP4
Resource: Judge Bender MP4
Resource: Just Dance Dragostia MP4
Resource: Disappointment GIF
Resource: Just Dance Ketchup MP4
Resource: Just Dance Ievan Polka MP4
Resource: Just Dance Mi Mi Mi MP4
Resource: Dunk Tank GIF
Resource: Pocket Lint
Resource: Green 1 Keyring Decoration
Resource: Deadbolt Key
Special Construction: Termite Nest Support Beam
Resource: Termite Supermajor
Resource: Termite Larva
Resource: Termite King
Special Resource: Termite Queen
Resource: Promotional Example Credit Card- red
Resource: Promotional Example Credit Card- blue
Resource: Promotional Example Credit Card- silver
Resource: Promotional Example Credit Card- gold
Resource: Promotional Example Credit Card- black
Resource: Arrow Dagger
Resource: Housekey
Resource: Keyring
Resource: Mailbox Key
Resource: Monopoly, 1, White
Resource: Monopoly, 5, Light Red
Resource: Monopoly, 10, Light Yellow
Resource: Monopoly, 20, Light Green
Resource: Monopoly, 50, Light Blue
Resource: Monopoly, 100, Light Orange
Resource: Monopoly, 500, Dark Orange
Resource: Driver's License
Resource: Wallet
Resource: Brass Belt Buckle
Resource: Clay Mud
Resource: Soggy Cinders
Upgrade: Wall of Text
Resource: Matted Fur
Special Resource: Magical Ice
Resource: Blood
Resource: Matted Hair
Non-Elemental Spell: Calculator
Non-Elemental Spell: Contact List
Dungeon Skill: Settings
Non-Elemental Spell: Zoom
Non-Elemental Spell: Camera
Non-Elemental Spell: Notes
Non-Elemental Spell: Calendar
Resource: Gelfling Skin
Resource: Gelfling Heart
Resource: Gelfling Stomach
Resource: Gelfling Intestine
Resource: Gelfling Femur
Special Construction: Furry Gelfling Grave
Resource: Dog Feces
Resource: Weathered Branch
Resource: Filled Waterskin
Special Construction: Gelfling Grave
Monsters that come from all spawner types: When killed, recycled into mana and new instances in equal numbers will be spawned.
Spawners: Creates clones of a linked researched animal (frog, mosquito, etc).
Lineage Spawners: Creates monsters with randomized body parts of its two lineages (internal and external body parts may be of either creature). Unlocked by having multiple spawners of one type active while at least one spawner of another type was also active.
Respawners: Recycles whatever is left of a selected monster for mana and generates a new one in its place. Unlocked manually.
Frogs: Clones of a female frog found in the bog outside. Spawned from Frog Eggs 1 in the Frog Room. Commanded to interrupt people when they're talking in the Frog Room.
Furry Termite King: Genderless termite royal that influences any termite or lineage termite eggs anywhere in the dungeon to sometimes spawn with a coating of matted hair that inhibits movement, decreases monster health, but also provides it increased defense.
Mosquitoes: Clones of a female mosquito found in the bog outside. Spawned from Mosquito Eggs 1 in the Frog Room. Not commanded to do anything so they just hang out on the walls and surface of the mud in the Frog Room.
Rats: Clones of a female rat hiding within the rats nest found outside. Spawned from Rat Nest 1 in the Rat Nest Room. Have so far only been told to be rats. They're working on their own things.
Ratfrogs: First of the dungeon's Lineage monsters. Spawned from Rat Nest 2 (located in the Rat Nest Room) Lineage option: Frog (from Frog Eggs 1 in Frog Room). Commanded to attack and kill abusers in the Termite Room. So far, they have only chased off the Bogsreach Exterminators Guild, and been killed by the Temple of Forgiveness.
Termites: Originally just clones of a female termite worker drone, but now the entire nest can replicate. Spawned from Unstable Support Beam Termite Nest in the Termite Room. Commanded to attack and kill abusers while in the Termite Room.
Thwomps: Freebie from the Armchair God. Gets out of the way for dungeon entities if they need to pass wherever they're blocking.
Thwomp 1: Created to chase off Plainsheart town guards while in Bogsreach Church. Currently acting as door guard between the Storage Room and Research Room. Gets out of the way when tribute of some kind is given by a delver party. Does not allow delvers to leave.
Thwomp 2: Created to act as door guard between cave mouth and Storage Room. Gets out of the way when tribute of some kind is given by a delver party. Does not allow delvers to leave.
Thwomp 3: Created to act as a dance evaluator outside the Ketchup Room. Allows delver parties limited time to pass if they complete the challenge.
Zombies: Genderless clones of the irradiated corpse of a male gelfling hobo.
Zombie 1: Created to help the dungeon craft more resources. Destroyed by the Plainsheart Exterminators Guild.
Zombie 2: Created to replace zombie 1. Currently digging Daedric Tower.
Zombie 3: Created to help use a smartphone. Currently digging Daedric Tower.
Zombie 4: Created to write dungeon tasks in a book, but Jack got distracted. Currently digging Daedric Tower.
Zombie 5: Created to guard the dungeon core and monitor the canine. Armed with a rope that ends in a sock full of coins.
Zombie 6: Created to show delvers how to complete the dancing challenge in the Ketchup Room.
Zombie 7: Created to show delvers how to complete the dancing challenge in the Ketchup Room.
Zombie 8: Created to fill a treasure chest and dig the Monster Gambling Arena. Destroyed by Temple of Forgiveness adventurers.
Zombie 9: Created to disassemble and replace Zombie 8. Destroyed by Bogsreach Exterminators Guild.
Zombie 10: Created to organize the Research Room and thumb through smartphone apps. Destroyed by Bogsreach Exterminators Guild.
Smith: Eleventh zombie. First monster named by Giant Squisher, upgraded with matted fur. Created to act as Giant Squisher's smith. Commanded to make swords out of whatever metal it finds in the Forge Room.
Zombie 12: Created to try and make Smith's respawner. Currently on standby waiting for a donation of sorts.