--------- Forge Room ---------
The dungeon's self-image looked down. 'Oh yeah, I forgot I made a grave for Smith the smith. What do I have to do to keep all this crap updated, anyway?', the dungeon asked itself rhetorically.
'Well anyway, you're fine over there. How many other graves are ready?', the dungeon again asked itself without any intention or interest in getting a reply while he wandered into the Graveyard. The holes of three graves, soon to be gelfling zombie respawners, were out in front of him, with the fourth just being started by one of the zombies previously assigned to digging the Daedric Tower.
'Zombie, when you're done doing the graves I need for all the current zombies, just keep going. Fill the room with graves, all nice and in a grid pattern since those look so good. Leave a um... a path, like a walking path, in between them so you can go from one room to the next without falling into a hole, though.' The command given, the zombie didn't respond, but Giant Squisher knew that it would do as it was told. 'Actually, all zombies should remember whatever I tell them to do. Like even after respawning. Remember all the shit I told all of you to do so I don't have to keep telling everyone what to do all the time.'
Giant moved over to the trio of gelfling zombie respawning graves, and upon selecting the second one, got a message. 'I can make these lineage too? Okay, then! That would make the ants more interesting, wouldn't it? I must have done something right.'
[Spawner activated: Gelfling Zombie]
[Options Available]
-----[Lineage]
----------[Lineages Available]
---------------[Frog] [Lineage Selected.]
---------------[Termite]
---------------[Mosquito]
---------------[Rat]
---------------[Gelfling Zombie] [Default spawner lineage.]
--------------------[Furry Gelfing Zombie]
---------------[Daddy Longlegs]
-----[Caste]
---------------[Termite]
-----[Respawn]
'And for the last one for now...'
[Spawner activated: Gelfling Zombie]
[Options Available]
-----[Lineage]
----------[Lineages Available]
---------------[Frog]
---------------[Termite]
---------------[Mosquito]
---------------[Rat] [Lineage Selected.]
---------------[Gelfling Zombie] [Default spawner lineage.]
--------------------[Furry]
---------------[Daddy Longlegs]
-----[Caste]
---------------[Termite]
-----[Respawn]
'Wait a minute. How are the zombies that I already have supposed to be crossbreeds? Whatever, they can figure it out themselves. I'm not doing it.' At around the time of having this thought, it felt as though someone was staring at the back of his head from across a room, possibly from behind a table or something.
--------- Giant Squisher Cave Entrance ---------
Branch walked into the dungeon through its still-natural cave entrance, really just a crack in the mud, so easily that he might as well have been lightly jogging forward, phasing through the wall.
You might be reading a pirated copy. Look for the official release to support the author.
Pale, on the other hand, got the gear hanging from his hip stuck, having not turned sideways enough to avoid such an issue. "Are dungeons as difficult to get into as this one? Please tell me that it gets easier."
Instead of another Exterminator answering him, the woman with the easily identifiable facial scar coming up from behind did. "It doesn't make a difference what it's like. They can change completely from one day to the next, and whatever a dungeon might have one day, it might not be there, or in the same place, the next day."
"No one gets along with adventurers for some reason", the woman thought to herself, "but if I keep their guard down around me, it'll make advancing that much easier."
"Been in many of them?", Branch asked, knowing that she definitely had. She had that air about her, and the staff with dungeon core shards she didn't bring with her this time proved it even more.
"Two or three", she responded.
--------- WesternForest ---------
The sledge was haphazardly constructed from the pilfered remains of a wagon, but it did the job well enough. The functional caravan didn't move as quickly as it should have even if it was fully equipped, though the Exterminators Guild had fended off the attacks so well that they only lost one of their two moosedayle and two tents.
As they walked into the town square, a few of the citizens mulling around took notice and came closer, avoiding the giant freight animal that towered over them. "What is that?", a man with a missing arm asked the coachman.
"No one's sure. Took out a moosedayle and destroyed some of our supplies. Are you the tanner?", the coachman asked.
"No, but I'll get him for you. Replacement hide from whatever that monster is?" The man pointed towards the deceased creature being dragged on the land-sled, its misshapen-looking form incomprehensible.
A couple handfulls of minutes later, the tanner had arrived at the trader's wagon. Not one to mince words or waste time, he got to work right away, assessing the body. It looked like a water-attracted beetle the tanner was used to, but it was far too big, nearly big enough to ride on. Whether anyone would be willing was exceptionally questionable. Though, that would be easy enough to work on, making the chitin into various tools. But it wasn't that easy to work on or even understand, since it looked like the monster had most of a predatory feline fused onto it, missing the head and torso. But the limbs were upside-down and spread out.
The tanner looked at one of the fighters that had clearly escorted the trader. "How did this thing use its claws?"
The man rubbed the back of his head. "Accidentally? I think? It mostly flailed around wildly, scratching everything it could. They are sharp though, and hard. Works well on leg meat. That's how the moosedayle went down."
"By flailing around, what do you mean? This thing looks very insect-like."
"Yeah, the bug part jumped side to side and made a lot of half-jumps, I think to make the claws able to swipe."
The tanner stared at the monster, becoming increasingly confused as he did so. He looked away. "Alright, I'll take the hide. How far away is the moosedayle?"
The Exterminator shook his head. "Not worth traveling back even for parts from it. Something would have found it by now and I don't think you want to be part of that."
Various craftsmen came to take parts of the new monster, whatever it was. The village didn't have a local Exterminator Guild, so no one came to draw the monster in whole or part. Eventually, everything was taken apart, and the trader had acquired a notable amount of local goods of varying quality, ready for trading to other villages.
In the butcher's hut, a related situation was taking hold.
The butcher tried to string up the carcass, but its shape was too unconventional. He tried putting it on the chopping table, but that didn't help him get access to everything he needed. Most of the monsters he prepared for consumption at least made sense, but this one looked more like it was put together badly. Like it wasn't supposed to be encountered. Like it wasn't meant to be.
He shook his head, and looked away. Instead of allowing himself to think of the creature in comparison to other monsters and animals, he just started chopping. It didn't matter if the various cuts of meat were somewhere in between giant insect monster and game animal. It was chunks of meat to throw into stew. He, and the others who would eat it that night and over the next few days, could focus more on the few vegetables and not have to ask themselves anything.
Monster: Thwomp
Construction: Aisle Shelf
Construction: Shitty Wooden Wall
Resource: Wooden Sword
Construction: Bell Tower
Monster: Gelfling Zombie
Resource: Frog
Resource: Boulder
Construction: Water Fountain
Resource: Stinky Water
Resource: Frog Eggs
Special Construction: Sandbox
Construction: Treasure Chest
Trap: Rickety Awning
Special Construction: Unstable Support Termite Nest
Construction: Coal Forge
Resource: Moldy Pew
Special Construction: Rat's Nest
Resource: Smartphone
Resource: Mosquito
Resource: Mosquito Eggs
Special Construction: Exit Door
Construction: Door
Construction: Abandoned Campfire
Cannibal Resource: Mana Stone
Construction: Wooden Floor
Construction: Store Counter
Construction: Doorframe
Resource: Grass
Resource: Cracked Wooden Bowl
Special Construction: Mouse Hole Wall
Special Construction: Stalactite
Resource: Unknown Bone Fragment
Resource: Wooden Podium
Resource: Ruined Book
Resource: Blue Denim Pants
Special Resource: Rechargeable Battery
Resource: Cell Phone Battery Cover
Resource: Black Leather Belt
Resource: Blue Cotton Boxers
Resource: Tick
Resource: Tiny Mite
Resource: Isopod
Resource: Daddy Longlegs
Resource: Gelfling Shirt (stained)
Resource: Gray Tee Shirt with writing “If you met my family you’d understand”
Resource: Cotton Sock
Resource: Gelfling Pants (ripped) (waste)
Resource: Spider Egg Sac
Resource: Broken Stool
Resource: Depleted Torch
Resource: Wooden Torch
Resource: Old Wooden Table
Construction: Rusted Torch Sconce
Special Resource: Light Mana Stone
Resource: Mummified Egg
Resource: Rusted Hammer Head
Resource: Rusted Tongs
Resource: Rusty Iron Anvil
Resource: Spiderweb
Resource: Paint Chip
Resource: Broken Stool
Resource: Bottle of Unlabeled Wine
Trap: Crumbling Stair
Trap: Stuck Door
Resource: Just Dance Rasputin MP4
Construction: Broken Water Trough
Construction: Horseshoe Pin
Special Construction: Stalagmite
Resource: Black Leather Belt
Resource: White Tennis Shoes
Resource: Dead Grass
Resource: Dented Pewter Mug
Construction: Support Beam
Construction: Tombstone with Epitaph
Resource: Expired Flour
Resource: Flattened Church Bell
Resource: Old Wooden Table
Resource: Wristwatch
Resource: Throwin' Rock
Resource: Skipping Stone
Resource: Crusty Rope
Resource: Quarter
Resource: No Cash Value Subway Token
Resource: Goanie Brush
Resource: Wooden Spoon
Resource: Yellow Pom Pom Flower
Resource: Broken Moldy Pew
Resource: Broken Clay Pot
Resource: Ceramic Chamber Pot
Special Construction: Triple Stalagmite
Trap: Creaky Door
Construction: Wooden Stairs
Resource: Zombies Ate My Pirate Ship MP4
Resource: Wheel of Fortune Batman Symbol MP4
Resource: Just Dance Macarena MP4
Resource: Just Dance YMCA MP4
Resource: Fanta MP4
Resource: Little V Caramelldansen MP4
Resource: Don’t Tread On Me MP3
Resource: Remains of the Day MP4
Resource: Price is Wrong MP4
Resource: Wheel of Fortune Censored MP4
Resource: State of Reward MP4
Resource: Gates of Ekrund MP4
Resource: Notice to Parents MP3
Resource: Trolo MP3
Resource: Just Dance Pump It MP4
Resource: Just Dance Moskau MP4
Resource: Judge Bender MP4
Resource: Just Dance Dragostia MP4
Resource: Disappointment GIF
Resource: Just Dance Ketchup MP4
Resource: Just Dance Ievan Polka MP4
Resource: Just Dance Mi Mi Mi MP4
Resource: Dunk Tank GIF
Resource: Pocket Lint
Resource: Green 1 Keyring Decoration
Resource: Deadbolt Key
Special Construction: Termite Nest Support Beam
Resource: Termite Supermajor
Resource: Termite Larva
Resource: Termite King
Special Resource: Termite Queen
Resource: Promotional Example Credit Card- red
Resource: Promotional Example Credit Card- blue
Resource: Promotional Example Credit Card- silver
Resource: Promotional Example Credit Card- gold
Resource: Promotional Example Credit Card- black
Resource: Arrow Dagger
Resource: Housekey
Resource: Keyring
Resource: Mailbox Key
Resource: Monopoly, 1, White
Resource: Monopoly, 5, Light Red
Resource: Monopoly, 10, Light Yellow
Resource: Monopoly, 20, Light Green
Resource: Monopoly, 50, Light Blue
Resource: Monopoly, 100, Light Orange
Resource: Monopoly, 500, Dark Orange
Resource: Driver's License
Resource: Wallet
Resource: Brass Belt Buckle
Resource: Clay Mud
Resource: Soggy Cinders
Upgrade: Wall of Text
Resource: Matted Fur
Special Resource: Magical Ice
Resource: Blood
Resource: Matted Hair
Non-Elemental Spell: Calculator
Non-Elemental Spell: Contact List
Dungeon Skill: Settings
Non-Elemental Spell: Zoom
Non-Elemental Spell: Camera
Non-Elemental Spell: Notes
Non-Elemental Spell: Calendar
Resource: Gelfling Skin
Resource: Gelfling Heart
Resource: Gelfling Stomach
Resource: Gelfling Intestine
Resource: Gelfling Femur
Special Construction: Furry Gelfling Grave
Resource: Dog Feces
Resource: Weathered Branch
Resource: Filled Waterskin
Special Construction: Gelfling Grave
Monsters that come from all spawner types: When killed, recycled into mana and new instances in equal numbers will be spawned.
Spawners: Creates clones of a linked researched animal (frog, mosquito, etc).
Lineage Spawners: Creates monsters with randomized body parts of its two lineages (internal and external body parts may be of either creature). Unlocked by having multiple spawners of one type active while at least one spawner of another type was also active.
Respawners: Recycles whatever is left of a selected monster for mana and generates a new one in its place. Unlocked manually.
Daddy Longlegs: Clones of a female daddy longlegs spider found in the bog outside. Spawned from Spider Eggsac 1 in the Spider Corridor.
Frogs: Clones of a female frog found in the bog outside. Spawned from Frog Eggs 1 in the Frog Room. Commanded to interrupt people when they're talking in the Frog Room.
Furry Termite King: Genderless termite royal that influences any termite or lineage termite eggs anywhere in the dungeon to sometimes spawn with a coating of matted hair that inhibits movement, decreases monster health, but also provides it increased defense.
Longlegged Mosquitoes: Spawned from Spider Eggsac 2 in the Spider Corridor. Lineage option: Mosquito from Mosquito Eggs 1 in the Frog Room.
Mosquitoes: Clones of a female mosquito found in the bog outside. Spawned from Mosquito Eggs 1 in the Frog Room. Not commanded to do anything so they just hang out on the walls and surface of the mud in the Frog Room.
Rats: Clones of a female rat hiding within the rats nest found outside. Spawned from Rat Nest 1 in the Rat Nest Room. Have so far only been told to be rats. They're working on their own things.
Ratfrogs: First of the dungeon's Lineage monsters. Spawned from Rat Nest 2 (located in the Rat Nest Room) Lineage option: Frog (from Frog Eggs 1 in Frog Room). Commanded to attack and kill abusers in the Termite Room. So far, they have only chased off the Bogsreach Exterminators Guild, and been killed by the Temple of Forgiveness.
Termites: Originally just clones of a female termite worker drone, but now the entire nest can replicate. Spawned from Unstable Support Beam Termite Nest in the Termite Room. Commanded to attack and kill abusers while in the Termite Room.
Thwomps: Freebie from the Armchair God. Gets out of the way for dungeon entities if they need to pass wherever they're blocking.
Thwomp 1: Created to chase off Plainsheart town guards while in Bogsreach Church. Currently acting as door guard between the Storage Room and Research Room. Gets out of the way when tribute of some kind is given by a delver party. Does not allow delvers to leave.
Thwomp 2: Created to act as door guard between cave mouth and Storage Room. Gets out of the way when tribute of some kind is given by a delver party. Does not allow delvers to leave.
Thwomp 3: Created to act as a dance evaluator outside the Ketchup Room. Allows delver parties limited time to pass if they complete the challenge.
Zombies: Genderless clones of the irradiated corpse of a male gelfling hobo. Each zombie is now capable of remembering previous commands given to it, even after respawning.
Zombie 1: Created to help the dungeon craft more resources. Destroyed by the Plainsheart Exterminators Guild.
Zombie 2: Created to replace zombie 1. Currently digging Daedric Tower.
Zombie 3: Created to help use a smartphone. Previously worked on digging the Daedric Tower. Currently digging respawners in the Graveyard.
Zombie 4: Created to write dungeon tasks in a book, but Jack got distracted. Currently digging Daedric Tower.
Zombie 5: Created to guard the dungeon core and monitor the canine. Armed with a rope that ends in a sock full of coins.
Zombie 6: Created to show delvers how to complete the dancing challenge in the Ketchup Room.
Zombie 7: Created to show delvers how to complete the dancing challenge in the Ketchup Room.
Zombie 8: Created to fill a treasure chest and dig the Monster Gambling Arena. Destroyed by Temple of Forgiveness adventurers.
Zombie 9: Created to disassemble and replace Zombie 8. Destroyed by Bogsreach Exterminators Guild.
Zombie 10: Created to organize the Research Room and thumb through smartphone apps. Destroyed by Bogsreach Exterminators Guild.
Smith: Eleventh zombie. First monster named by Giant Squisher, upgraded with matted fur. Created to act as Giant Squisher's smith. Commanded to make swords out of whatever metal it finds in the Forge Room.
Zombie 12: Created to try and make Smith's respawner. Currently on standby waiting for a donation of sorts.