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126. board games.

  Engnd

  December 14.

  Steve Parks carefully adjusted his fiher gloves, the biting cold chilling his body. This time of year was exceptionally cold. He reviewed the speech he had prepared. His boss had been clear: acquire Workshop Games at all costs, including the chts to the Warhammer series. As a iation specialist and a member of the sales department, his job was to secure a series of tabletop games that Billy wanted for his uping pns.

  Warhammer 40K and Dungeons & Dragons had been in Billy's sights. The unique charm of these games held an attra cimed as the pany's top priority. The pany had iated prices for 1,000,000 million pounds for Workshop Games and 3,000,000 million pounds for Dungeons & Dragons, and they were set to embark oing various dark fantasy series for their television el.

  Steve Parks, with his round top hat and a slightly oversized suit, had a youthful and bck hair with a few curls that fell gently over his forehead. His somewhat sunken eyes were framed by round gsses.

  -Mr. Parks, you may enter, - said Steve Ja, a renowned fantasy literature writer, the creator of the Warhammer series, and the spiritual guide of Workshop Games.

  -Would you like a cup of coffee, or would you prefer a cup of tea? - Steve Ja asked.

  -Tea would be perfect. Believe it or not, my grandmother is delightfully English, and she taught me to drink tea from an early age, - Steve Parks said. This was one of the reasons he was chosen to lead the iations.

  -Well, I've received your offer. You've been quite insistent about buying my pany, Games Workshop, which I find rather odd. We haven't been doing very well in terms of profits and have barely been surviving on our current sales, - Steve Ja said.

  -It's surprising; I, too, do not see the purchase of Games Workshop as very beneficial from a sales perspective. However, I'm not the boss. My boss believes that you are a very talented person and wants to acquire Games Workshop to form a mutually beneficial alliance, - Steve Parks said.

  -What kind of alliance would that be? - Steve Ja inquired.

  -First and foremost, we want to expand the Warhammer 40K series from numerous angles and create aire dedicated world for your series. These are the pns that Bill C. wants to create, ranging from video games, books, tabletop games, and targeted advertising. As you know, we are Lux ics, along with ID Software, and our boss is the author of Game of Thrones: A Song of Id Fire. He support the creative genius behind your name, - Parks expined.

  iating a crucial tract, the deal promised signifit growth from the perspective of a united alliance, with id Toys, the creation of television series, different books and their plots, as well as space warfare video games. The pn was to develop the story to a point where it could bee a product akin to Marvel, DC, or Star Wars. Steve Ja was at the forefront of these iations. Lux ics would buy the cht for 1 million pounds for the series and an additional 2 million pounds for the pany.

  The tracluded a 3% royalty payment over nine years, an employment tract as a writer affiliated with Lux ics, and a creative director position at Games Workshop.

  For Peter Ja, the versation and the proposals were moving at an incredibly fast pace, making it challenging to grasp the multitude of ideas he had pnned for the ing months.

  -This is impressive, -- said Peter Ja. -- However, I believe I need some time to think it over. It's fantastiews, but I 't rush into a decision. -

  -Very well, sir. I would like to mention that my boss intends to establish a writers' club. He wishes to sign on sce fi and fantasy writers to not only expand the number of series but also to create schorships and opportunities for writers of this genre, along with roles in series. All the details are outlined here and here. One of the essential requirements is exclusivity in choosing our pany for the series. Of course, all of this is to serve everyone's best is, - Steve Parks said.

  -A writers' club, - poeve Ja, another addition to his already troubled thoughts. Overwhelmed by everything that had happened.

  *************************

  Simultaneously, Raimon was dug simir iations with the creators of Dungeons & Dragons. As an expert in the field, he was chosen along with Rachel, the pany's assistant, a no-nonsense individual who would keep Raimon in check during the iation.

  Dungeons & Dragons had a price range of 3 to 4 million pounds, but Rachel was vihat 2 million pounds was suffit. The iy of the proposal was what made the pany and its future growth so appealing. The signing of Margaret Weis and Tracy Hi was also oable, as well as Tad Williams with his powerful Throne of Bones series.

  -Raimon, please be careful with your words. We o close this deal, and I wouldn't want to walk away with my head hung low because you couldn't trol your tongue, - Rachel cautioned Raimon, who had a reputation for making impolitic remarks within the pany.

  -Of course, I promise, - Raimon replied, although he couldn't help muttering under his breath, - smarty-pants- cealed by his hand.

  -Did you say something? - Rachel asked, clearly having heard him. She took a deep breath, choosing to ignore his inpetend cheg the time. The small café was empty, but the t had been half an hour te. She took another deep breath.

  The plump cheeks wobbled from side to side iion.

  -Look, there's Gary Gygax, I have my special autographed copy of the Dungeons & Dragons Rules Colle 89. - Raimon excimed, raising his hand high. - Mr. Gary, Mr. Dave.

  Gary and Dave greeted Raimon, who was ecstatic.

  -You have no idea how much I've pyed Dungeons & Dragons; I'm a total fanatic. I've collected all the did every map I could get my hands on. The early ones are hard to find, you know. - Raimon said, shaking hands.

  -It's a pleasure to meet a fan of my work. However, I have a meeting to attend, and I'm running te. Excuse me. - Gary replied.

  -It's with me; I'm one of the representatives from Lux ics. e this way, Mr. - Raimon said. Gary and Dave were surprised by the spontaneous manner of their iator, unaware that Rachel was quite furious about the long wait.

  -Gentlemen, this is Rachel; she'll lead the meeting. - Raimon introduced.

  Gary and Dave nodded, uanding why su enthusiastid open person came to a meeting like this, especially noting the inexperience of both. They were young.

  -o meet both of you. I represent Lux Animation, the parent pany and the leadierprise behind Lux id Toys and ics, its subsidiaries. From the ma's perspective, we're ied in f a cooperation agreement, and the creation of a universal hub for various tent. The franchise's potential be expanded, not as a ventional ercial franchise, but as a symbol of America. We propose that we join forces, and of course, the purchase is ditional on both of you being the pany's co-CEOs. Lux ics is ready to i in various initiatives. - Rachel expined, as she had pnned.

  As Rachel finished, a waiter arrived to interrupt and offer them some refreshments. - Gentlemen, would you like something to drink or eat? - the server inquired.

  -I would like two donuts and a cold coffee. And for my esteemed friends, two more donuts. I'd also like some of those cheese sticks to plement. - Raimon ordered.

  Gary could only smile. - Yes, in fact, we would like a hot coffee and what the gentleman just ordered.

  -Two hot coffees, mihout sugar, please. - Dave Arneson, the sed creator of "Tactical Studies Rules," a fantasy lover who discovered it in his adult years, said.

  -An espresso with a bottle of water. - Rachel said.

  -Very well, your orders will be ready in a moment. - the waiter replied.

  Siletled over the tables once again.

  -Well, tinuing with the argument, our development is aimed at unlog the true potential of Dungeons & Dragons. We want to use renowned authors like Tad Williams and Margaret Weis to tinue enhang the series, as well as other promi writers. If any of you wish to expand the series, we will do everything in our power to support your pns. - Rachel said, finishing her argument.

  She felt proud of herself; it went so well that she almost let out a soft cheer.

  -Amazingly, we be a part of this, but big corporations only think about their is. The growth of our franchise ot be subject to people who have no i in the healthy growth of our pany. - Dave Arneson said.

  -Mr. Dave, our boss, Billy Carson, is my best friend, we're like brothers, and above all, he wouldn't allow something as glorious as Dungeons & Dragons to be harmed. His idea is to hire writers, and propose new gaming ideas that still adhere to the standards: twelve, eighteen, and twenty-two-sided dice, along with the general rules fes, warriors, archers, hunters, dragons, and creatures. In the dungeons, everything must be in order. It would be unheard of if they didn't know the differences between the rules of spellcasting. Billy wants to animate it, and create a television series, movies, and books. He also wants to establish a national Dungeons & Dragoour. So don't worry; I will be in charge of reviewing what ma orders. - Raimon expined.

  -Why don't you buy the film rights? - Gary Gygax asked.

  -Sir, it's because we want to take Dungeons & Dragons to the level. You won't regret it. - Raimon replied. - In ten years, it will rise to new heights, as it always should have. -

  ....

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