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267. video game market.

  November 27.

  Raimon found that the sale was just a poorly written script, with random ideas and a folder of Dungeons & Dragons games they had anized for some time. The mistakes were clear. And Raimohat he disappointed Billy, by all his as.

  -I got the game, - he sent a message, still disappointed and worried about the poor imitation. He hadn't ted on things developing in this way. He sent the data t Ptforms and looked at his purchase. He would have to travel to Marynd to meet with Steve Parks, but now he had much less fiden what he could and couldn't do.

  He tinued his jouro Lux Animation without first going to the area being developed for Billy. There, he would have an apartment all to himself. The building housed 14 apartments, each 90 square meters, along with ercial spaces on the facade covered by expensive clothing brands. There was the pza, the museum, and another famous restaurant in the area. Two acres were reserved for a fast-food area, with the best locations that Billy wanted for his food pany.

  -I expected you to take much lohan expected, - said Joseph Blinky.

  -Well, it was a folly. Interpy got the better of us. However, now I think it's best to wait for Billy. He'll know what to do, - said Raimon.

  -It doesn't matter. If Billy sent you to buy them, it was for a special reason, and I don't thielling us everything he should. However, Steve Parks has already made the deal for Elder Scrolls. He exged a lise for the engine developed by ID Software for the sale of their video game and paid 800,000 for them to tinue developing the game, along with sales pertages. He mentiohat as long as they keep doing the work well, they'll have ownership of the game, and he eve iations open, - said Joseph Blinky.

  -From now ohe iators do things for their own business, - thought Raimon, while taking a seat. Being swihe anger in his heart could not be calmed. For the first time, he went up to the fifth floor of the pany and started s out the ats, from Lux Animation, Lux Distribution, and Lux ics, to stocks. Over the few days, like a hunting dog, he trated all his anger on his work, along with long versations with Jim Gianopulus. They began to y out the first steps to develop the televisiram, which already had a video game for sale but hadn't caused much sensation, as it was an online game.

  Joseph received the task of expanding to a sed team by Billy. He had to make a game acc to his specifications, and ter he would assign new and different tasks.

  Billy now had ives. He would e all the great RPG ptfames he knew and expand to a third team. For now, the Pokémon, Baldur's Gate, and Fate series franchises were enough fames in the wenty years.

  The Fate series was a historical RPG game featuring great heroes of history, starting with Joan of Arc, followed by Arturia Pendragon, Gilgamesh, Sigfrid, Achilles, the Fifty Thieves, and the story of Emiya Shirui. Additionally, Divinity, Triarategy, Valkyria icles, and others could fit into animated series, simir to X-.

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  During the following days, he had many talks and schedules, although he stayed in space if Billy's assertiorue. He only smiled at the time of departure for him. It was 1997 when he could use his stant source of ihat was beginning to earn. The extra ine from advertising and toy sales added at least 3 to 4 million dolrs monthly, along with video game and ic sales of at least 9 million dolrs monthly. The monthly profit was enough to tinue his extracurricur activities, such as buying shares in Marvel and iing in teology panies.

  Autodesk's revenues were geira io tinue iing in the pany, and now they were suffit to i in 3D software development. However, aid the bills were the high revenues from movies. In December, they would receive royalties from The Lion King, with iional box office earnings and some domestic, totaling 243 million, of whiillion remained after paying off some credits as. The pany was now focused ohing: the Star Wars franchise. Scripts had been approved, and by the end of 1995, filming would begin, with a probable release date in 1997. The film would start produ in 1997, with a probable release date in 1999, and the following one had no fixed date yet. However, expenses kept increasing due to the studio they wao build in San Jose. The iment for the stru of the eudio began at 12 million, dedicated solely to Star Wars for now.

  Microsoft assigned a special employee for the development of the video game pany. They appointed Phil Spencer as the official developer, and together they phe sale of the various loans they made.

  -Well, you were right. Seeing the tract you have with Sony and the clear facts that they've created a video game pany, it's evident they'll ehe video game market. But what gives me more crity is the hat on December 6, the PyStation 1 will be released, a sole by Sony, - said Phil Spencer.

  -in that case, I think I'll make the lised game for Microsoft, as promised. It only be used for two updates of the pany, then there'll be a price for its use that we'll set based on the success of the game, - said Billy, finishing the final test of his game, ohat would be hailed as one of the best of its time, Jewel Blitz, and then he would immerse himself in dy Crush development.

  The lising terms also did not exceed six years, which was a crucial piece of information, as lengthy developments often falter. It was clear that the pany would be under allied video game corporations, each developing their own game houses, and both iing in sole produ. Profits would be higher than with other soles because the games sold beloo eapany, and sole sales would be split evenly.

  Each tract was evidence of an ongoiiation, such as the lise. All terms were binding. Billy's capital was both industrial and social, as he would provide the extra products for the gaming sole, along with the roadmap and funds.

  The iment money from each party was 50 million, but Billy would have to i 80 million since Microsoft's teologies and factories would be used. Billy was the creative director and co-president. The list of options for the pany's birth required all the assertions he mentioo be fulfilled in the ing years.

  -Well, let's hope for yame. If you make a game for February 1995, which is when we'll unch Windows 3, - Phil Spencer mentioned.

  -Don't worry, we'll have it ready. However, you should know that these kinds of video games are not so easy to make. I might make updates to the game in the ing months, - said Billy.

  -We uand. For now, let's focus on the routiails of game delivery, - Phil mentioned, cluding the meeting. The four three days of staings had many things that were important in their way for both panies

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