The days in front of ID Software's office were filled with specific tasks. Designing the levels for Crash Bandicoot 1 games, and tinuing with the Mario World copy, but updating the levels with specific worlds and different stories in Crash, all in a 2D s used to train new animators in series produ.
The delivery of the new formats for Resident Evol, Tomb Raider, Forza Horizon, and Doom, each with their friendly details and a plex retionship of luxury. Not many panies would uake suplexities. ID Software's goal was to use these games to modify, improve, and prepare a series of cssihas that were fresh in Billy's thoughts. Two games would use the co-authorship of two retly acquired pahe challenges were in the air, challenging the panies not only to present a game franchise that would be above others for the wenty years but also to advaeology.
-I don't think we make a game with such proportions, - Brian Riley said, sitting in the pany's board meeting, the game was a challenge from the start. Even the crazy Carmad Romero were dumbfounded by Billy's demands, new sound improvements while pying, camera movements, different projes, and game quality as a mandatory requirement.
-It's a challenge. Aplish it as best you . I'm not asking you to implement everything immediately, but you gradually add things to the games. However, if you structure the key points that stand out, there's o bother. Within a year, I would like you to plete all my demands. A game only get better each time, from gamepy, visibility, i, order, in, and execution, - Billy ented.
-We need more staff. Our work teams are developing their projects and engaging in different activities. I don't think we'll be able to shoot the first game like this in a year without more resources, - John Carmack said.
Richard Boll interve that moment amidst the heated discussion in the room. They imagined a year filled with work ahead, believing that what they were doing was above the market, now they were being told that they cked development in many areas.
-We acquired two panies, each with its team. Paralx Software will support joint efforts with Group 1, and Raven Software with Teams 3 and 2, to develop Resident Evol, - Richard said from his position, with a folder outlining the team formations. - We'll also hire five new developers to add to the groups. The task tio surprise us, but there may be a sixth ah developmeo fill the pany's needs in the ing months. -
-Seven teams, - Alexa Riley whispered, totally admiring the pany's growth.
Even Billy was surprised by Boll's boldness, as he was aware of a software development team for the project of creating their game ehat would enpass the creation of both 2D and 3D games in a single mega-engine, with all the tools o make the best video games.
-Are there any additional questions anyone wants to know? - Billy questioned after the discussion about the pany's new projects. The game formats were guidelihat captured all their thoughts. For example, in RPG ptforms, they had up to the third geion, which was a jourhrough the e Isnds, taining the first Pokémon from ions, with evident differences, such as the Iix, a regional variant, expanding the franchise, which would feed not only into the future series but also into the movies.
-We'll get our Rock songs for the Doom game we're pnning to release to the market, - John Romero said, with his alternative character. He believed that the essence of bullets was rock music with all its ford a bination of terror.
-Yes! The problem is that I don't get along very well with record bels, and the prices they quote are ridiculous. It would be easier to create a music agend hire them. At least then the price would be fair, - Billy said sarcastically.
-I think if the boss tries a music agency, it wouldn't be too difficult for him. What's a few million to set up the drumbeat ahe pace? - Romero said.
-I'll think about it, - Billy replied, not wanting to disrupt the music world, and buying a renowned record bel was not eically feasible. Jim Waitt might have answers for that task, some tacts, or know the band members perfectly. But getting those singers had brought some headaches.
-Damn right! Doom with metal rock will be one of the best games in history, - John Carmack said.
-We, the sed team, will take into at the Crash franchise to tinue improving the game's pyability. But I would like to create our own video game. I have plenty of materials that are enough to e up with the creation of a video game, - Tim Willis said.
-Everyone create their video games, and teams ask for help from each other as long as people agree, - Richard Boll said, eg Billy's thoughts. He has spoken numerous times on the phoh Anne and Raimon, w almost to the point where he has achieved a plementary vision of what Billy desires for the video games and the pany he is f.
This gesture pletely surprised Billy.
-As long as it aligns with ID Software's three values, - Tim Willits added, who is a gamihusiast.
-Are there any more questions? - Richard Boll added o time. He was certain that in the ing months, he would have to do a lot of fieldwork. - Very well, for now, I adjourracurricur meeting. -
The room began to empty, except for Richard Boll, who had to address some hidden issues of the pany.
-Our meeting ran a bit long, - Billy remarked.
-It's necessary. Many of the teams o see the big picture to be able to draw it in their respective work. Your design guidelines are the best I've seen, and frankly, I 't fier ideas to tinue making video games, - Richard Boll ented, amazed by the progress of the video games that still mao cross his mind like raindrops.
-You have many future ideas. Anne has a good opinion of you. She speaks holy, - Billy said.
Richard Boll was moved to be reized. Years of work and climbing up from the bottom of society had brought him to where he was.
-Well, the first thing is a somewhat risky proposal, but I would like us to have a gaming sole. The pany strengthen and creating a gaming sole double our profits in many ways. This idea is ambitious, but it's perfect for us as a team to diversify our products—a somewhat revolutionary idea. I've noticed that there isn't a single Ameri mae that petes against the Japanese market, which has a signifit advantage over us, - Richard cluded.
-We don't have adequate funds, but we colborate with some pahat have the same ideas, split the project, and limit financial expenses, - Billy said.
-I'll leave some of my ideas and research at hand. However, the sed one is the most important. By expanding our software development panies, we seek a game that fulfills the same funs as Mario has done for Nintendo. If we mao create a versatile game like Mario, we give birth to a guaranteed gaming pany, - Richard Boll ented. His ultimate idea was to find a game like Mario, a game with the same level of guarantee as Mario, which stood out like a thumb among other video games.
-What do you propose? - Billy asked.
-To i in more video games, or to buy them, - Richard Boll said.
-For now, it's better to create our video games and focus on what we have. We'll decide our destiny ter, but I firmly believe that opportunities will e wheime is right, and we buy video games. oal should be to partner with uies in the Uates and cultivate the world of video games for ourselves, as well as for future entrepreneurs. From there, buying a game simir to Mario is just— - Billy said.
-A brilliant idea, - Richard Boll murmured. - But it doesn't guarantee anything. The iment may be lost or taken advantage of by others. -
-That doesn't matter. Let's tih our work; time will tell everything, - Billy said.
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