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Chapter 3: Into the Battle

  Chapter 3: Into the BattleValia is a game that allows complete freedom in character development, without predefined csses. The names of different csses are merely bels created by the community to describe specific pystyles. This means that any character can freely reset and allocate their stats to become any css.

  Except for Summoners.

  To become a Summoner, a character must obtain a Summon Relic, which allows them to summon the projection of a corresponding god. Acquiring a Relic isn’t purely about grinding or meticulous exploration—it rgely depends on fate. No reliable method has been discovered to narrow down the search for Summon Relics. Some even believe that the gods themselves seek out suitable pyers to grant them the role of Summoner.

  Whether it's random luck, predestined fate, or the reward for perseverance, one thing is certain: Summoned Gods are immensely powerful. But with great power comes great sacrifice.

  A Summoner must permanently give up a portion of their Mana.

  If you sign a contract with a Quad Summoned God, you sacrifice one-fourth of your Mana bar.A Demi Summoned God requires you to sacrifice half.And finally, a Mighty Summoned God demands all of your Mana, converting it into Spirit Points instead.

  Spirit Points are the only resource a Summoner can use to summon and command their Summoned God. However, they do not regenerate naturally. Once a month, Summoners must spend an entire day at their god’s sanctuary to replenish their Spirit Points.

  Becoming a Mighty Summoner means completely losing your Mana bar, rendering you unable to cast normal skills. Moreover, your Spirit Points are limited and must st the entire month. However, in return, Mighty Summoners gain a unique advantage—they can burn all their Spirit Points in a single battle, unleashing catastrophic destruction.

  Quad Summoners serve as trump cards in mid-scale battles.Demi Summoners are strategic-level weapons.But each Mighty Summoner is a weapon of mass destruction, a national treasure.Each one is an atomic bomb.

  In three years of war between the two Empires, never before had a Mighty Summoner flown high above the battlefield to unch an assault on a fortress. The siege power of the Dragon God Arcturus was terrifying, but putting the Summoner in the air like this also made him a prime target. If they lost a Mighty Summoner for an entire month just for a few siege attacks, it would be an unacceptable trade-off.

  Estapha understood this. But even after three hours of battle, they had been unable to exploit this vulnerability. The heavy firepower from Zephrania created a perfect curtain of defense, and breaking through it would require a rge force. If they sent too many troops deep into enemy lines to hunt the Summoner, their formation would colpse, leaving them vulnerable to a counterattack.

  That’s where Henry’s keen tactical mind shone.

  If it were just the six of them unching a surprise attack, even if they failed, it wouldn’t disrupt Estapha’s defensive line. Henry boasted about sending the Summoner back to respawn, while Jin believed that even disrupting Arcturus’s siege would be a major success.

  Just as expected, a national treasure like a Mighty Summoner would never be left unguarded. Around him was a high-level escort squad, forming a tight security satellite formation. These were Zephrania’s elite soldiers, paid specifically to do one thing—protect the Summoner.

  They were not like ordinary pyers who might recklessly charge into battle. These guards had no bloodlust, no desire to rack up kills. Their job was simple and dull: shield the Summoner at all costs.

  They would not show any openings.

  There were 20 of them, including the Summoner.

  When the Summoner finally appeared within sight, Jin analyzed their formation. Each party in Valia could have up to 10 members, forming a squad. Coordinating more than two squads effectively was difficult, so having two squads protect a Summoner was a common defensive strategy.

  “Henry, don’t get shock-killed.”

  Jin barely had time to call out before Henry spurred his horse forward, charging ahead without hesitation.

  "Cover me! Cover this side!"

  Jin tapped his Tab key to voice-call the commander of the western fortress defense. Recognizing the importance of this assault, the defensive pyers quickly gave the order.

  Thousands of arrows rained down from above.Hundreds of spells descended like a storm.

  A vast AOE barrage wiped out almost all of Zephrania’s regur pyers, preventing them from using sheer numbers to overwhelm Henry.

  Now, only the two elite guard squads stood between him and the Summoner.

  Void Lock!

  Gravital Chain!

  Paralyze Bolt!

  As expected, the escort squad specialized in crowd-control skills.

  The Paralyze Bolt was cast st but would reach first. It was a high-speed lightning attack with a 30% chance of paralyzing movement. Its only warning sign was the eborate casting motion of the attacker.

  The battle hadn’t even begun, yet they dared to cast such a sluggish spell in broad daylight?

  They had underestimated Henry’s reflexes.

  In just two frames, Henry calcuted the cast speed and adjusted accordingly. He made his horse leap into the air and swiftly tilted his camera downward, pressing the Double Jump command.

  Cassian Warhorses had a unique skill: they could jump a second time in mid-air.

  If the camera was tilted upward, the second jump would ascend higher.If tilted downward, the horse would dive forward at high speed.

  The first jump was just enough to dodge Paralyze Bolt.

  The second sent Henry plummeting downward, avoiding unnecessary air-time.

  The moment his hooves touched the ground, he was already executing the next move.

  Heroic Trial!

  A holy aura wrapped around him and his steed.

  Heroic Trial, a Might-Holy skill, increased resistance to debuffs.

  This skill was essential for high-speed mounted combat. The longer the movement, the stronger the effect.

  At that moment, Gravital Chain activated.

  The Gravital Chain spell created a gravity-linked chain between the caster and a fixed point in space.

  Phase 1: The caster prepares the anomaly point.Phase 2: The caster activates the chain, forcing all targets within range to suffer heavy slow and eventual stun.

  "Trying to force me off my path? Keep dreaming!"

  Henry smirked.

  Instead of dodging, he raised his ivory-colored shield and jumped off his horse at the st second.

  With one flick of his pinky, he tapped Ctrl.

  Switched from third-person to first-person view.

  From this perspective, he could perfectly aim at the anomaly point right in front of him.

  He smashed his shield straight into it.

  Shield Bash!

  A basic Might skill, normally weaker than Gravital Chain.

  But Henry’s shield wasn’t ordinary.

  The Holy Aegis Narwhal.

  Legendary +20, granting Invincible when using Might skills.

  The Shield Bash disrupted the Gravital Chain, allowing Henry to flip mid-air and nd perfectly back on his horse.

  His speed never dropped.

  Ahead of him—Void Lock.

  Wing of Gale!

  A Wind-Heart spell that boosted movement speed.

  But it wasn’t enough.

  Wing of Gale!

  This time, cast by Lana, a pure support.

  With her boost, Henry became a streak of divine light.

  He bzed past Void Lock, shining like a war god, dual Cross Swords raised high.

  “HERE COMES YOUR DADDYYYY!!!”

  In real life, Henry shouted at the top of his lungs.

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