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Character Sheet: Malvorik

  Name: Malvorik

  Race: Dungeon Heart

  Class:

  Dungeon Master Level 7

  Mage Level 6

  Strength: -

  Dexterity: -

  Intelligence: 20

  Willpower: 17

  Constitution: -

  Charisma: 12

  Dungeon Name: Dungeon of Assassins

  Dungeon Classification: Chimaera/ Sanctuary

  Crystal size: 6

  Build range: 200 steps

  Manapool: 200 MP

  Mana regeneration: variable*/ hour

  *Dependent on local mana strength. Increased by inhabitants and Sanctuary (Mage) enchantment.

  Construction plans for traps:

  Pit trap

  6x [not yet chosen]

  Construction plans for trap triggers:

  Standard trigger

  Pressure plate

  5x [not yet chosen]

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  Construction plans for esoteric trap triggers:

  Magical activity of a certain strength

  Spells of a certain class

  Specific spell

  Dungeon Monster Breeds:

  Lurking Strangler (Lurker/ Chamaeleon chimera. Can gain class levels in assassin class)

  Shrill-Rats (Bat/ Rat chimera)

  Rat-Minotaur (Rat/ Minotaur chimaera)

  [not yet chosen]

  Dungeon Master Feats:

  Automatism I

  Automatism II

  Chimerology

  Esoteric trap triggers

  Mirror of thoughts

  Possession

  Sanctuary (Dungeon Master)

  Mage Feats:

  Artifact Crafting (weapons and armor)

  Artifact Crafting (Minor Artifacts)

  Brew alchemical elixirs

  Magic theory spell research

  Summon Familiar

  Sanctuary (Mage)

  Spells:

  Level 1: Hand of the Adept, Telekinetic Shockwave, Stationary Zone of Silence, Stationary Zone of Darkness, Unstable Invisibility

  Level 2: Self-transformation, Shock Grip, Permanent Light

  Level 3: Permanent Light, Frost breath

  Skills:

  Alchemy (Master II)

  - Skill feat (Journeyman): [not yet chosen]

  - Skill feat (Master): [not yet chosen]

  Armor Lore (Layman II)

  Artifact Enchantment (Journeyman V)

  - Skill feat (Journeyman): [not yet chosen]

  Crystal Theory (Apprentice III)

  Dungeon Architecture (Apprentice II)

  Herb Lore (Journeyman IV)

  - Skill feat (Journeyman): [not yet chosen]

  History (Master IV)

  - Skill feat (Journeyman): [not yet chosen]

  - Skill feat (Master): [not yet chosen]

  Magic Theory (Master IV)

  - Skill feat (Journeyman): [not yet chosen]

  - Skill feat (Master): [not yet chosen]

  Monster Lore (Apprentice I)

  Rock Lore (Layman III)

  Mana Control (Master II)

  - Skill feat (Journeyman): [not yet chosen]

  - Skill feat (Master): [not yet chosen]

  Trap building (Apprentice I)

  Weapon Lore (Layman III)

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