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The Fool Pathway – Sequence 1 Attendant of Mysteries

  The Fool Pathway's Sequence 1 Attendant of Mysteries,

  As if creating space in the Historical Void isn't enough, the fact that the next ritual is creating space in the the Spirit World shows how truly ridiculous and miraculous these feats are objectively. These show the utilizations of Miracle Invoker to a great extent.

  Now the Attendant of Mysteries part has to do with the difference between how the 2 miracles were achieves. The space in the Historical Void was achieved by the restoration of a lost history that was already there, but creating a simir thing in the Spirit World would need a rge amounts of Astral Projections 'projecting' in the Spirit World, and in a rge extent, grafting themselves in the Spirit World, the multiple 'I's and their own lives, identities, and fates, being projected or grafted, if you want to be poetic and symbolic about it, into the Spirit World.

  Alone, the Attendant of Mysteries is able to graft, which is connecting and reconnecting but does not have the ability to remove, give, duplicate, or seal... hehe, Error and Door. The possibilities for an Angel to graft are endless which applied to not only people, items, and attributes but literal concepts too such as space-time-history and abstract things.

  In Context, the Attendant of Mysteries is able to control reality to the extent that it becomes a mystery. I'm already remembering those Japanese train station horror mysteries again, you think for yourself. This Attendant of Mysteries creates Change that makes Secrets as opposed to Secrets making Change. Just like a Bizarro Sorcerer making tales of legend, Like a Marionettist making a perfect py, and a Magician making an inexplicable act, so is the Attendant of Mysteries capable of making mysteries.

  About being an Attendant of Mysteries, one does not merely make a mystery... wait I felt like I wrote a meme...nevermind I think I missed my old world more that I thought I would though I am certainly at peace with myself going forward I can't help but think back whenever I write in this compendium of mine...

  Unfortunately I can't do anything with the ink now on the page. Anyway, an attendant is someone who serves, and what is serving the mysteries if not creating a mystery so big it engages a really big audience. The thing about this is that while everyone still tried to investigate, it's mystery is too big to solve. An Attendant of Mysteries is to make Impossible Mysteries, it's to prevent the veil of 'What looks to be impossible' to 'What it really is, and is possible'.

  Unlike folktales of horror though, Mysteries is a long-sting thing, and even grander than any act and more convolutedly perfect than any py, and it full of even more impossibility than Miracles. If people can throw away Miracles, they cannot deny Mysteries, no matter how inexplicable and unbelievably impossible it seems.

  What is even better is that mysteries can bleed into each other and grow, take the mystery of the Fool, called the Fool's Journey, who can expin the descent of the True Creator's Spawn? who can expin the mystery of Backlund's disaster? The tale of Groselle? The mysterious Tarot Club? The adventures of Gehrman Sparrow?

  As they build upon different mysteries of the world, their own mystery becomes even more wonderful and grander than the st, this is also another way of the Attendant of Mysteries, a way of serving the Mysteries by embodying it.

  Comparing to Seer, The Attendant of Mysteries serve also the mystery of fates, and the fates of people who encounter the Attendant of Mysteries' growing mystery will find themselves unknowingly directed and guided, there is no mystery revealed if it were not revealed by the Attendant of Mysteries. At the same time there is no secret a person could hide, normally, to an Attendant of Mysteries. The fact that they can graft people's fates, in retion to the Spirit World, is also another advanced aspect of Fate Jamming and their total understanding of Fate Prying.

  Comparing to Clown, The Attendant of Mysteries is now able to graft the concept of Secrets into a pce, or commonly known as a Realm of Mysteries, which prevent information leaving an area, and most likely even into the Spirit World where divinations and prophecy could have obtained information.

  Apparently this is also an embryonic state of the Fool's Divine Kingdom too.

  Comparing to Magician, The Attendant of Mysteries' Spiritual Tampering is closely tied to anything spiritual and reted to the self, This big feature expressed in the attendant is their ability to graft their Spirit Body into their physical body, where both exist as one and yet separated, allowing them to shift the state of their physical and spiritual forms.

  Comparing to Faceless, The Attendant of Mysteries' was able to do something about 'I's Self Identity, integrating the 'I' rgely over the Spirit World, this must be a kind of anchor of the self or something that ties mysteries into 'I'. I'm so clueless in fact, that it feels like a mystery in itself. Where 'I' was able to graft itself into a city, every living and their whole fate as a whole integrating into the world.

  Talk about Klein's 'I' being one with the World... huh...

  Comparing to Marionettist, The Attendant of Mysteries' Soul Manipution is defined in a lot of aspects of the attendant such as the ability to tamper Spirit Body Threads through the consumption of already controlled Spirit Body Threads alongside.

  Comparing to Bizarro Sorcerer, The Attendant of Mysteries' Worms of Spirit could be 60,000 oat this point alongside 183,600 historical Worms of Spirit and probably even more if Historical Projection summoning has be strengthened, which it probably has which could mean at least 27 Historical Projections with probably 6 or 9 Angel-level Historical Projections meaning an additional 189,000 to 367,200 Historical Worms of Spirit.

  Also the ability of the attendant to graft space-time allows for marionettes to pces regardless of distance, and there is sure to be a higher amount of autonomy that a marionette could do even out of range as long as, what i believe, they were set to specific instructions prior.

  Comparing to Schor of Yore, The Attendant of Mysteries ability to restore something's Spiritual Body Threads may be a minor ability of how a Schor of Yore together along with Miracle Invoker was able to perform the miracle of resurrection, but in this case, the historical Spiritual Body Threads were restored from an item that once lived.

  Weirdly enough, this might be able to create marionette's without souls as they essentially died, losing their 'dead' Soul Body.

  Comparing to Miracle Invoker, The Attendant of Mysteries ability to Graft Miracles may have something to do with the Miracle Invoker's resurrection miracles to get reset.

  Second of all, Grafting also acts as a control mechanism for Miracles coming out of control due to magnanimity brought by accumuted wishes. In fact, while Miracles are momentary, Grafting can st for a certain amount of time, I am unsure of it's limit but the double application can indeed see various extended effects.

  The domain of the Attendant of Mysteries is technically Reassembly but you can only think of it as Grafting. It's a domain that uses reality to fool reality, it can only be real because it uses real things to make up of it.

  Control and Orchestration has Reassembly, Miracles, Historic Self, 'I' Multiplicity, Soul Manipution, Self Identity, Spiritual Tampering, Self Secretism, and Fate Prying.

  All used to Control and Orchestrate for Secrets and for Change, and for History and Fates.

  Principles being,

  1. Serve the mysteries by managing a mystery, making it grow, change, and engage with the world, enough to bleed out into the world and yet secretive enough to be unsolvable and inexplicable.

  2. Discovering and solving the mysteries of the world allows for a great understanding in an Attendant of Mysteries, even grafting them into his own.

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