The Fool Pathway's Sequence 0 Fool,
Fooling, what would it mean to truly Fool reality? Of course when it completely believes itself to be real. It's not just a mix of reality, twisted enough to make it just to make a mystery of reality, it truly makes a mystery into a reality.
It's a true act where a lie becomes the truth, and all the act is not acting anymore, like Klein who pyed the Fool and actually became the Fool. Where the fooling takes it to a level where it's not just fooling anymore.
It's quite ironic, if you Fool something into reality, it's not fake anymore, in fact, people should be looking at you like you're the Fool, because whatever it was, it IS real now. If I ever come up to those Tarot Club members now and say Mr. Fool isn't the Fool i'd get my ass handed to me now.
If I say that there's no way a star can be a living body and there's no way Klein can even control one, then I'd be the fool.
Why is it to Fool time, history, or fate once?
Because it's the culmination of a mystery bearing fruit to a reality, even if it were momentary, the fact that reality was fooled for a second not only utilizes the Attendant of Mysteries' domain of Grafting but it grasps the essence of being the Fool.
First is a contradiction, Second is a fooling, and Third is reality.
Klein cannot be the reawakened 'Fool', But he obtained the identity of the reawakened 'Fool', and the contradiction and fooling was enough to fool history into thinking it was real. The the reality is that the 'Fool' had indeed awakened.
This advancement into a Fool is world changing phenomena capable of fooling everyone into losing braincells. This goes to show how 'Symbolic' the Fool is now, it's not anymore mere domain or skill but a conceptual being capable of it's symbolisms.
Alone, the Fool is able to fool anything, be it any concept involved in reality. This fooling is true, as it is a symbolism and should be treated as superimposed to reality. Among several thing included would be to Fool locations by teleporting, ori if they're not connected in space, would Fool history into swapping locations with a pce once been. Fooling time to be faster or slower and even retive to individuals, this might be a nod that Fooling time has something to do with breaking the constraints of time flowing, I do have several theories...
Among which is to keep time in a loop (probably via Wheel of Fortune assistance or Grafting), graft their actions every loop and at the end, fool time into having done several things at the same time or being able to 'time travel' retive through the speed of light, should that be achievable, grafting themselves into a period of time, essentially stopping time in their perspective while real time contradicts this.
Fooling is capable of fooling the mind by Blind Stupidity, Ignorance, and overall Cognitive and Analytical Disfunction. Fooling is also possible on Fate which could be fooled to be raised to their luckiest point or possibly fool someone's fate into another's entirely.
If someone were to Fool fate for a ritual, it would be best to find contradictory fates, such as the Beyonder's fate being certain death while another's is entirely opposite which is to escape certain death, by that then one can fool Fate by grafting that single moment where both fates take pce, which means the need to time them both correctly. Remember you are not a Trojan Horse of Destiny, you can't take their fate for long and reality won't be so easily fooled.
In Context, the Fool is an enigmatic role, to themselves knowing more than they should while acting oblivious to things they should know while also to other something looking like they know more than they let on or seen as an idiot or naive for not knowing things they should.
Because they're so hard, to real, they can just be about anything to anyone and anyone can assume anything of them too. The Fool lives in the magic between truth and lies where both can change at a moment's notice, and because of that you could think that in the context of it all, a Fool is a lonely existence, whether it's because there is a need to be misunderstood or to be not understood at all.
Specific to the Fool, the Fool is required to embody the symbolism of the Fool, being an unsolvable mystery, Fooling is their every gesture, every action they do must be carefully pnned, to show what they want and not to, letting only people know and not to know. Controlling information and people's fate and Orchestrating change upon the whole world without knowing what next, what is unknown like the mind, fate, and future of people are understood and under 'His' hands.
With Seer, the Fool has reached the pinnacle of Fate Prying, and have pried into the great mystery that is Fate allowing for them to not only Fool fate but also influence anyone's fate rgely. There is a suspected example to be Celestial Worthy's orchestration of the Transmigration Trio's fates, at least the strongest was with Klein definitely.
With Clown, the Fool's symbolism defines him in the role of being only knowable as he wills himself to be. There is a fog that completely shrouds him in secrecy.
With Magician, the Fool's pinnacle of Spiritual Tampering has shown itself at the pinnacle, where counterfeit magic is not merely imitations of magic but true and always has been real. I'd say if a Fool every made an illusion of a duck having an appearance of a duck, talking like a duck, smelling and tasting like a duck, and fooled it into reality then it truly is the magics that a Magician speaks of.
Onto Faceless, the Fool's self identity is highly tied to being the fool, 'Them' forgetting 'Themselves' would require something akin to a Pilr level of power, where an equivalent concept of symbolism would make a Fool lose 'Themselves'. In fact, you'd see that Klein having waked up was able to escape from Celestial Worthy, though not escaping yet the dire fates of the future, it's a testament of one not losing 'Themselves' and 'Their' identity for it is tied to every secret 'They' have and to every change 'They' make and to every believer and non-believer that witnesses 'Them'.
Onto Marionettist, the Fool's Soul Manipution has reached the pinaccle of heights, able to affect the Soul Body without having to take control by killing the 'I'. The greatest feature is Blind Stupidity, as they are able to affect their Body and Heart, which hold all of their analytical while also affecting Astral Projection so that they don't doubt themselves.
Celestial Worthy himself has shown to be capable of sealing Souls alive. Maybe sealing may not be possible for it's a Door's attribute but the Soul Manipution is there to prove that a Fool has a hand in it.
Onto Bizarro Sorcerer, the Fool's 'I' Multiplicity has grown to a pinnacle I cannot understand, In fact, I would be fooled into thinking every single Worms of Spirit have a kind of true autonomy as long as they're connected to the main consciousness that organizes them all.
I've already seen a certain artist make a story of Klein's Worm of Spirits reading all the envelopes sent to them, not only that but the dream of the Fool is so rge that it manages to house many people inside, even Outer Deities, remember mortals could die just by Beyonders fighting in their dreams. Second, Klein entered his dreams through the gate filled with twisting Worms of Spirits housing his 'I' where he will remain in unconciousness.
Next Schor of Yore, the Fool's Historical Self is so tied to themselves that when fooling with History, he's able to not only restore anything from their past but also do the opposite and even future conditions, which hold lots of possibilities. Honestly this must also be how he was able to Fool the Error pathway's apotheosis ritual with Gehrman Sparrow having it, which is technically a kind of way to accommodate the Error.
Next Miracle Invoker, the Fool's Miracles and Fooling is like a self serving feedback, almost anything of a wish could be granted using Fooling and Miracles will then accumute, which totally won't be restricted to Angel-level and can achieve symbolic and, you know, god-level means of Miracles. I wouldn't be surprised if the Fool is capable of resurrecting other people using enough of both domains.
Next Attendant of Mysteries, the Fool not only can graft reality together to make it seem real, 'They' can even fool reality to take any grafting as reality. The biggest example is grafting different ws to make a star.
Lastly the domain of the Fool is Fooling.
The Fool Pathway symbolizing Secrets and Change, capable of Control and Orchestration using Fooling, Reassembly, Miracles, Historical Self, 'I' Multiplicity, Soul Manipution, Self Identity, Spirit Tampering, Self Secretism, and Fate Prying.
Fool's Principles,
1. Be the Fool that's not a fool.
2. Create a mystery of a new world.