I sigh as I watch the zombies sweep the goblin floor again, completely wiping the floor with them. It pisses me off that they are just coming in here to farm me. But whatever.
It's finally time to start working on the eleventh floor. I have enough mana, and everything.
I've finally decided it's time to make another safe floor. The whole thing will be 4160 feet x 4160 feet, and will be huge. The floor will be filled with copper veins, as well as silver veins. Now, I say this floor will be a safe zone, but every month a boss event will sort of occur, and I'll just summon a boss. I'm not quite sure of what boss yet, but I'll think of something.
The whole thing will be a huge heavily forested oak kind of forest. I actually pre-made all of the mines, there will be three copper mines, in 3 of the four corners, but one of the mines will actually be a silver mine, to encourage them to fight over the mines.
For the evolution floor I honestly just do the exact same thing, but I replace all the mines with Iron instead so they can be used to forge more weapons. Then I connect the whole space back up to the main system where the goblins, the bulls, and the moles, are all warring against each other, but mainly the rats, who are, quite impressively, managing to hold out, but are also fracturing. The faction being controlled by Talon is still the main power, but his ex-apprentices faction has grown in power, and engages in regular raids on Talon as well as fighting on quite equal footing with the other species. But as all this happens we see champions rising amongst the other species.
The strong female mole has been crowned their queen, the goblin I observed in the past slaughtering rats has risen to B ranking, the highest ranking creature in my dungeon yet, the bulls have collectively grown in strength but one is nearing the B ranks.
Now to turn my attention to the frostlins, the creatures have remained in mostly a closed system, so I decided to expand their world, as well, not by linking them to the other one, just making this one the same size as the new evolution floor I just created.
Once I'm done with that, I give a quick overview of my whole dungeon, and appreciate how awesome it is.
Alistair
I sigh, and dodge a flying arm, my Chirurgeon working on three different corpses at once. I slide to the side, to get around the pile of corpses, which are leaking blood, and other gunk. I allow the Chirurgeon to finish working on the zombies he was working on, and then I tell it to stop.
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The working zombies quickly load the rest of the corpses filling the room onto a series of large carts that we commandeered. We swiftly begin our trek, we drive our carts, all throughout the city until we arrive at the first pass leading out of the city. Their are three, and all of them are controlled by armed guards. Two of them have complete walls, but this third one is still being built, and so there's plenty of space for a little necromancer operation. I reactivate the Chirurgeon, and it immediately gets back to work turning corpses into zombies.
Our forces, nearing the end of the day today, have reached about 500 or so. But we are still going to slow, so I return to my warehouse, and build another Chirurgeon. This one I also cart out, and it starts making war zombies. Finally I do it a third time, and have three Chirurgeons working vigorously on turning corpses into soldiers.
Near the next morning our forces reached about 1750 but they kept growing. Our goblins that were ransacking the forests were coming back with lots of deer, which were great, for cavalry, or for making beast like soldiers. One of the chirurgeons I even totally redirected to working on the deer corpses, simply preserving them, and making sure they retain their quick muscle mass.
Some deer, I strip away their back half, and create a sort of wendigo thing, and I make about 400 of these things before the next morning. These were quite impressive, and around Mid C-ranking.
Day 3
During the morning of the third day, me and my chirurgeons having worked throughout the night, we had bloated our numbers up to about 1300 war zombies, each in the high D rankings. Despite them being in the high D rankings, they would still get shredded by Orcs, of any kind, so 1300 isn't nearly enough. The ranking system is weird, in that a move from D-8 to D-9 can be such a power shift. Especially if they are different species. A zombie of the same rank as an orc will always be weaker than the orc.
We continued to work, and at about that time, I started receiving bear corpses, probably brought down by the wendigos. I immediately started resurrecting them. I didn't even need to modify them, and they still landed at about C-1 ranking. Which is perfect, and I decide to have two of these creatures guard me in case I need to make an escape into the mountains. I make about 30 of these before we start running out of them, and they just stop showing up.
We also started getting wolves, but we only got about 20 of those before we couldn't find anymore. I upgraded them by giving them iron teeth to make them sharper, and enhanced their muscles with mana. I'll use them as a sort of shock cavalry.
Then, another interesting thing happens. Adventurers start bringing us stuff they killed in the dungeons. We get frostlins, we get goblins, and we even got a couple of those massive stone snakes.
I resurrected the three snakes, and they each landed in the low C ranks.
As we finally near the end of the day our numbers have doubled once again, and I am forced to produce another Chirurgeon to keep up with it. We are running low on scraps, but luckily the dungeon drops a lot of crappy metal weapons, so the adventurers are donating lots.
We continue to work through the night.