- Appearance:
- Stands at 9-12 feet tall, covered in hardened green fungal armor.
- Massive muscle growth—capable of tearing survivors apart with ease.
- Glowing fungal veins run along the body, pulsing with infected energy.
- Abilities:
- Extreme Strength: Can lift vehicles, destroy barricades, and crush bones.
- Regenerative Healing: Can recover from wounds over time.
- Basic Intelligence: Can recognize weapons and prioritize threats over distractions.
- Weaknesses & Countermeasures:
- Heavy weaponry is required—small arms are ineffective.
- Fire slows regeneration but does not kill them instantly.
- Luring them into unstable terrain (cliffs, sinkholes, collapsing structures) can be a viable strategy.
- Appearance:
- Resembles a walking nightmare, standing between 15-20 feet tall.
- Black chitin-like fungal plating acts as near-impenetrable armor.
- Some possess mutated appendages, such as extra arms or whip-like tendrils.
- Abilities:
- Near-Invulnerability: Their armor withstands gunfire, blades, and most explosives.
- Superhuman Reflexes: Faster than a Sprinter, stronger than a Brute—an apex predator.
- Adaptive Regeneration: Absorbs biomass to heal wounds rapidly.
- Behavior:
- Commands Lesser Zombies: Often leads hordes, acting as a bio-warlord.
- Can Learn from Encounters: Adapts to survivor tactics, making repeated battles harder.
- Weaknesses & Countermeasures:
- Specialized anti-tank weaponry or high-powered explosives required.
- Acid-based weapons weaken armor, making them easier to kill.
- Some have limited mobility, meaning traps and environmental hazards can slow them down.
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