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Mutant Phases

  
  • Appearance:
    • Stands at 9-12 feet tall, covered in hardened green fungal armor.
    • Massive muscle growth—capable of tearing survivors apart with ease.
    • Glowing fungal veins run along the body, pulsing with infected energy.
  • Abilities:
    • Extreme Strength: Can lift vehicles, destroy barricades, and crush bones.
    • Regenerative Healing: Can recover from wounds over time.
    • Basic Intelligence: Can recognize weapons and prioritize threats over distractions.
  • Weaknesses & Countermeasures:
    • Heavy weaponry is required—small arms are ineffective.
    • Fire slows regeneration but does not kill them instantly.
    • Luring them into unstable terrain (cliffs, sinkholes, collapsing structures) can be a viable strategy.


  
  • Appearance:
    • Resembles a walking nightmare, standing between 15-20 feet tall.
    • Black chitin-like fungal plating acts as near-impenetrable armor.
    • Some possess mutated appendages, such as extra arms or whip-like tendrils.
  • Abilities:
    • Near-Invulnerability: Their armor withstands gunfire, blades, and most explosives.
    • Superhuman Reflexes: Faster than a Sprinter, stronger than a Brute—an apex predator.
    • Adaptive Regeneration: Absorbs biomass to heal wounds rapidly.
  • Behavior:
    • Commands Lesser Zombies: Often leads hordes, acting as a bio-warlord.
    • Can Learn from Encounters: Adapts to survivor tactics, making repeated battles harder.
  • Weaknesses & Countermeasures:
    • Specialized anti-tank weaponry or high-powered explosives required.
    • Acid-based weapons weaken armor, making them easier to kill.
    • Some have limited mobility, meaning traps and environmental hazards can slow them down.


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