I march my way out to the wilds around town as I maneuver my starship out of orbit… I'll need some space to nd it, after all. I pick a retively level section of ground, a few hundred yards more or less clear of obstruction. I don't see the ship as it nds… although I certainly see the impression its “feet” leave on the ground: Four of them, arranged in a triangle eighty feet long and sixty wide, one at each point and one in the center.
So how do I get in?
I review my senses… Mindsight can see two Construct intelligences inside, which I presume are my newest companions. Spheres… Blindfolded Oracle… nothing? Enrge Spell plus Expansive Vision twice on Blindfolded Oracle means when I close my eyes I get Blindsight out to one thousand eight hundred forty feet… and that can't see the ship. I flip through the others from Spheres: Keen Scent has an odd metallic response, Sense Magic shows nothing, tremorsense shows the feet okay, Spirit Sense shows nothing of the ship, Lifesense shows the nearby pnts and animals… but not the ship, Thoughtsense shows the twin minds, Touchsight shows the ship finally. Not bad… I find it odd that See Invisibility and True Seeing don't see it… but hey: I can see it well enough via Touchsight: There's a dder on the center leg, leading up to a hatch.
Now that I can mostly look at it properly… it's Small, but that's Starfinder lingo. The thing is ninety feet long from bow to stern, seventy feet wide from port to starboard engines, and thirty feet tall from the bottom I can see to the base of the turret, which extends another fifteen feet high, the attached gun barrel being a good forty feet long (and five in diameter), and a second, much smaller turret on the bottom with a barrel that is "just" a foot in diameter and five long. The “legs” supporting the structure keep it a good ten feet off the ground, and it even has a pair of mechanical arms with hands on the underside… although they're small compared to the rest of it.
I ignore the dder, flying up to the hatch, and type in the door code… which I just know. The hatch swings down, becoming a ramp big enough to drive a carriage through, to a space good for parking one… and the inside is visible to normal sight, that's good. The floor walls, and ceiling are metallic, and there's a soft glow from the ceiling. I hit the button to close the loading ramp behind me (it's beled, fortunately, as is the panel for the manual winch in case there's no power), which makes the inner door status light switch from red to green… at which point I tap in my code on that door, and it opens up for me…
…into a gss walkway outside, with doors on the sides leading nowhere? Wait… no. Ah, okay. That's not gss: That's a huge number of tiny little lights on the walls that flicker through different colors to make the appearance of the outside. It makes a good visual, but doesn't fool Touchsight or Blindfolded Oracle's Blindsight at all, and examining it closely shows the truth. Thinking about it, I repce my Touchsight spell with one including Burrowing Spell metamagic… and then I have a complete map of the pce in my head… well, other than the ck of bels and color.
Still… I'm in a good state for navigation.
I can see my technological companions easily… they're right in front of me. The first is some kind of low carriage made of metal (painted bck, with a little red light dancing back and forth in the front) and gss, while the second looks kind of like an empty suit of full pte… although the joints are a bit more connected and there's something like curved gss for the face pte.
The armor greets me first, “Hello Alex.”
And then the low carriage speaks up, “Are you ready to go for a ride, master?”
Hmm. I'll need to check on what they're assigned as… but this is interesting, “Greetings. What should I call you both? And… not just yet, I would like to explore my new ship a bit.”
“I am a Computerized Armored Rover” the odd carriage speaks up, “but you can call me whatever you wish.”
“That's a mouthful…” I consider, CAR… is pronounceable, “Does Car work?”
“It does,” the bck construct replies.
I focus on the suit, “and you?”
“I am an Armored Robotic Mechanism for Operator Reinforcement,” the full pte answers, “but as is Car, so am I.”
ARMOR? Seems a bit on the nose, but okay… “Does ‘Armor’ work for you?”
“It does,” the animated suit bows, “thank you master.”
I nod, “Great… now let's get you two up to power, and me up to speed on how you work…”
I go ahead and give them my buff routine as they expin. ARMOR is worn basically like armor. While I'm piloting him, his 'servo motors' support my own muscles, making me stronger and faster. Most of my own benefits to armor css don't help… but I can cast spells directly on him, and those will work just fine… bonus: I don't need him to look perfectly normal, so spells that would change his appearance (such as Lead Pting or Ironskin) are fine… and I get most of their benefits while I'm wearing him. CAR, on the other hand, is a vehicle. I climb in and can drive him kind of like a carriage… he walks me through it. He's fully enclosed (although the roof folds intp the reunk on command), has seating for four, and I make sure to load him with Air Walk, as he can actually go faster that way than even what my Mythic Fly spell grants him. Of course, I set them both up with human female forms that I'll find attractive via the Shapechanger's Gift spell… although I simply wear ARMOR for now, after using Veil to make him look like a normal suit of full pte. I also take the time to add Starfinder's set of skills to my repertoire via my not-magic.
I take a tour of the ship… and it makes a lot more sense after the impnted knowledge. It's the “tug” base frame, which is a Small ship that comes with a Heavy mount on the turret, which Mom loaded with an adamantine mount Persistent Particle Beam… I guess Mom wanted me well-armed. The front is a simple Laser Cannon, and the bottom turret is an add-on, specifically a Fck Thrower (which is used to stop incoming missiles). It has a computer, a Mark-1 Tetranode: It gives a tiny bonus to up to four checks during starship combat… which is almost nothing. I kind of get the impression Mom had a different purpose in mind for it… I wonder what? It also has the biggest power core that will fit, along with the best shields, sensors, and thrusters avaible… the ship is fast, tough, and far-sighted… at least locally. It has a basic Drift Engine, and so can't get to the stars quickly…but it can get to them. It also has the add-ons needed to persist without supporting industry… by having a Fuel Synthesizer (it makes fuel for the ship), the supporting external arms so it can ‘eat’ material to feed to the Synthesizer, and an Industy that has all the tools needed to make UPBs (they're the base unit of construction in Starfinder). She has luxury accommodations: Two apartments with indoor plumbing, silk sheets (technically it's synthetic) on the beds, marble counters (a very good facsimile, anyway), private baths, and simir. On the control side, it has a spot where I can plug in my brain in one of the two chairs in the cockpit… well, I can plug my brain in once I use Instant Upgrade to get an Accelerated Datajack… which will let me perform nearly as well as two crew members myself. Of course, it also has the best stealth avaible, which is why I couldn't see it easily: An Advanced Gray Cloak. Despite the weapons and shielding, the ship is designed to avoid battle, first and foremost.
I plug in and take off with it… it's a little heady, watching the world fall away beneath me and turn into a giant ball… and four hours ter, I'm nding outside of Northgate.
I keep ARMOR on, and leave CAR in human form, minding the ship, after adding both to my Ring. Sure, I can rebuild them myself… with twenty-four hours of work… assuming I have access to a machine shop, which is a big ask around here. I mean, Eternal Steel from Spheres on both of them will help considerably with that: Regeneration suspended by acid or rusting effects… and they're immune to Acid thanks to the Energy Immunity spell… so very little will seriously hurt them… and I pn to do some enchanting on the ship so I can put her in there too.
I think a bit, and summon my fake adventuring party, including the mounts. I take a bit to update all of their buffs as long as I have them out. A few tweaks to appearances via Veil (including making the mounts look like regur horses), and I hand each one of the guild IDs I got for my other summons, and we head into town….