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Chapter 50: Leveling Before Bed

  Now that Amata is sleeping soundly, it's time I spent those level ups I've been holding on to. But before I do that, I'm going to give my current system a good look over to see how I've been doing as of ter and if anything nepeared.

  The instant I fihat thought, I opened up my Pip-Boy, freezing time a few short moments ter. Whey came to a plete and utter stop, the usual holographic s made its appearance.

  Let's see what sort ress I made.

  ...

  My stats are progressing quite well, especially my bat oriented skills. Those guys have seen a pretty substantial increase from all the sughtering I've been doing. And they were not the only stats that have made signifit progress. Both my strength and endurance have been stantly increasing since I've been running around, killing, and training out here in the wastend.

  Happy with what I'd seen so far, I moved onto the quest se of my status.

  ? | Encve Begone | Objectives: Elimihe st surviving members of the Encve from the capital wastend. Rewards: Perk | Fa Killer |, 10 S.P.E.C.I.A.L. points, 25 skill points, 200,000 exp.

  ? | Killing Spree | Objectives: Reach a kill t total of 1,000 kills. Rewards: Perk | Sughterer |, 1,000 exp.

  ? | Resource Hunt | Objectives: Find more resources, preferably those from the underground, to keep up with your produ and manufacturing needs. Rewards: Perk | Beginner Miner |, 2,000 exp.

  ? | Warrington Station | Objectives: Explore, clear out, and take over the Warringtoro Station and ect it to your home via a tunnel. Rewards: Perk | Tunneler |, 5 skill points, 3,500 exp.

  ? | Water | Objectives: Set up water produ at your new home. Rewards: 1,000 exp.

  Sweet I got several new quests and my killing spree quest is ready to be turned in... Oh and I seemed to have gained a ab called produ.

  Navigating to that tab, I found it dispyed my daily produ capacity.

  Not too bad for a few days' work, if I do say so myself.

  Finished iing my status, I navigated through the holographic s to spend my accumuted level-ups. And as I was in the midst to spend my nine accumuted level ups, the system refused and spat out a small notification window.

  [Important Notice!]You only spend 5 of your level-ups right now due to there being a perk that requires you to take it at level 50 and if you don't, you will lose access to it and whatever it may provide. Warning! There will be no way of obtaining it if not taken now.

  That's iing. This is the first time the system has done something like this... Let's see erk it is.

  With the system inf me that there was an importao look at, I spent five of my nine accumuted level-ups.

  [ Perks ]

  Perk Points Left: 5

  Level 46 Perks

  | Fme Resistant | Requirements Level 46, Endurance 8: Fire resistance +25%.

  | Ghost | Requirements Level 46, Sneak 100: While you're surrounded by darkness, you possess the ability to phase through objects for a limited amount of time. This limit is initially 10 minutes, but it will increase in duration by 1 minute for every 10 points you have in your sneak skill beyond 100.

  | Sed Wind | Requirements Level 46, Endurance 10: If your health reaches 1 or lower, it will restore immediately back to full. However, this effect only occur once a month and the cooldown is lowered by 1 day for every 10 points of endurance you possess. [Additional Information] This ability's cooldown is capped at 1 day.

  | Ser | Requirements Level 46, Endurance 3: Poisoance +25%.

  Level 48 Perks

  | Cold Resistant | Requirements Level 48, Endurance 8: Cold resistance +25%.

  | Humaer | Requirements Level 48: Gain the ability to smelt any ore or metal that is in your iory instantly. Carry capacity +1,000.

  | Leap Frog | Requirements Level 48, Agility 10: Acquire the ability to double jump somehow. Jump height +100%.

  | Tank ander | Requirements Level 48, Intelligence 9: Gain intrinsiowledge of how to best and and use heavy armor. This knowledge also includes a multitude of different strategies and tactics across all kinds of varying sarios. +25% to armor, maximum speed, and damage output of all of your heavy armor units. This perk affects all things that would be sidered heavily armored, such as but not limited to heavy tanks, power armor, heavy css personal armor, warships that are sidered heavily armored for their css, armunships, et addition to that, if you are wearing heavy armor yourself, these bes will apply to you as well.

  Level 50 Perks

  | Ain't Like That Now | Requirements Level 50: Gain immunity to critical hits, +20% to attack speed, and +25% stamina and stamina regeion.

  | Double-Edged Sword | Requirements Level 50, (Warning!) Must be taken at level 50: Gain more perks each level for a cost and that cost is the amount xp required for eaew level is doubled. For example, your exp requirement was inally 25(3 x Level + 2) (Level - 1) but if you take this perk it will be 25 (3 x Level + 2) (Level - 1) x 2. Warning if you take this perk any level-ups that you have yet to use will get adjusted to the new level requirements thereby redug them, adding on this perk is required to gain access to several perks, mutations, and [???].

  | Just Lucky I'm Alive | Requirements Level 50: Gain 4 Luck for 3 minutes upon finishing a battle with less than 25% of your max health remaining. Immunity to critical hits and +50% to critical damage.

  | Strong Body | Requirements Level 50, Endurance 10, Strength 10: The durability of your body will be increased by 100% as well as your body's DT. On top of that, your Strength and Endurance improve at a faster rate and for every 10 points you rea either Strength or Endurance gain a +2 to that special. (Example: 19 strength + 1 strength = 20 + 2 = 22 strength)

  | Thought You Died | Requirements Level 50: Gain 10 health per 100 kills, +10% to damage, and immunity to critical hits. Also, you e back from the dead now, although only once every ten years. [Additional Information] This ability won't work if you die from old age or if this ability is on cooldown.

  Taking a look at all the new perks I gained access to, I immediately homed in on the perk that caused the system to dey me from spending my banked level ups, Double-Edged Sword. The ohat grant me 2 perk points for each level up instead of just the normal 1 perk point per level.

  It appears to be a pretty good perk if not for the fact that it requires me to grind out twice as much experieo get to level 51, which is a ge from 193,750 to 387,500. So if I take it I'll lose out on 4 of my level-ups at least for now and if I don't take it I'll lose out on whatever perks and mutations that require I have it as well as whatever [???] is. Yeah, I'm going to o think about this for a moment, don't want to make any hasty decisions now.

  ...

  pting the issue at hand, I id there in limbo, analyzing the possible demerits of taking the perk such as it slowing down my leveling and my growth. I did that fod knows how long aually started weighing the possible bes it would provide. O would give me access to more perks and mutations that I have yet to get any of, ara perk point that would let me get more of the lower-level perks, and access to whatever [???] is.

  After thinking and looking at the possible bes and demerits of taking the perk, I'd rather take the double the exp requirement cost than miss out on the perks and mutations that require it, let alone missing out on whatever that row of question marks is. If I learned anything from my years of gaming and reading from my previous life, that row of question marks is either going to be a huge boon or a curse. That said, the system has yet to fuck me, so it's most likely the former, he's worth the risk and the effort in my mind.

  With my mind made up, I hovered over Double-Edged Sword and as I was about to select the perk, I couldn't help hesitating and sed guessing my choice.

  ...

  God, I hope I'm making the right decision here.

  The instant I selected the perk and the holographic s blurred for a while, putting me on edge. Thankfully, it returo normal rather quickly to the perk sele window dispying 8 perk points avaible to be spent.

  Ohh, nice, I got 4 more perk points to spend.

  More than happy with my additional perk points, I gave the ey of the perk list another run over. Not seeing any new perks appearing, I went ahead and grabbed Thought You Died first for the reason that it bring my ass back to life once every 10 years. Even though I picked it up solely for that effect, the infinitely sg +10 health for every 100 kills I gain sounds really busted as well, making it an even easier choice.

  Having gotten that busted life saving perk, I selected Strong Body because it will double my body's durability and make it far easier to increase two of my primary S.P.E.C.I.A.L.s strength and endurance. With those two perks selected, I moved on and, after browsing the extensive sele ain briefly; I picked out another life saving perk, Sed Wind. My reasoning for doing so was simple: it would increase my survivability and allow me to turables on a foe by instantly regeing my health back to 100% if I was to drop to 1 health or below.

  Now that I had my third perk selected, I grabbed my fourth perk much faster tha. The perk I went with this time around was Ghost, si would allow me to escape enclosed spaces easily if I were ever in danger and o get the hell out of dodge fast. Another reason why I went with it was because I could use it to breach all manner of defenses and blockages, not to mention using it for repositioning and outmaneuvering my enemies.

  Finished deg on my fourth perk, I gave the fifth choice a bit of thought and after thinking about it; I settled on Humaer because it sounded like a useful perk to have. I mean, why wouldn't I want the ability to process a rge amount of ore and scrap metal all on my own without furnaces. It would also be a huge help till I got some arc furnaces manufactured to take over for me and besides, extra carry weight is always weled with open arms let alone ara 1,000 pounds of it.

  ...

  I thought about what else I wanted and once I had gohrough the plethora of perks; I chose Sor Powered as my sixth perk simply because it will boost my health regeion to a massive 1 hp a sed while I'm outside, and provide me with a bonus 2 strength.

  | Sor Powered | Requirements Level 20, Endurance 7: +2 tth and +1 HP per sed while outside.

  For my seventh perk, I took Tank ander mainly because it will boost my fighting power and survivability as well as my people's and my robots'. The moment I selected Tank ander, I began thinking about what I wished to take as my final perk for quite some time. I wasn't going to be able to level food while since I was going to need nearly 200,000 exp for my level hence I o be extra picky with this st one.

  ...

  After a number of minutes or what I perceived as minutes since reality was currently paused, I eventually decided to get Puppies! just in case Dogmeat died before I could enter him.

  | Puppies! | Requirements Level 22: If Dogmeat dies, he will respawn as a puppy with all memories at the entrao Vault 101.

  With my perks selected and Dogmeat made into a perpetual, I gave my choices skim. Once I was decided and happy with my choices, I moved on to the step in the leveling process and finalized my sele. The very sed I had, I saw the holographic perk s sed to the skill distribution one.

  [ Skills ]

  Skill Points Left: 135

  Barter: 156Energy ons: 172Explosives: 163Guns: 203Lockpick: 157Medie: 220Melee ons: 166Repair: 500Sce: 510Sneak: 256Speech: 161Survival: 157Unarmed: 163

  Giving the skill list a peruse, I dumped 80 of my 135 avaible skill points into medie, bringing its total up to 300, so I could increase the number of limbs I could regrow in a single day. Following that, I dumped the remaining 55 points into repair, raising its total to 555. With the st of my skill points distributed, I pleted the distribution process, bringing the s bay now upgraded stats.

  Pip-Boy

  Name: Harold Todd WoodsAge: 16Height: 6 Feet 6 InchesBody Weight: 300 lbsRace: High HumanLevel: 50Experience Points: 36,982/201,300 | Formu: 25(3 x Level + 2)(Level - 1) x 2Total Experience Points Earned: 223,182Experiee: 320%Health: 2,450 | Formu: Base of 90 + (Endurance x 30) + (Level# x 20) + 10 per 100 killsHealing Rate: 12.4 + 120 [130.2] Health a minute | Formu: (0.1 x Endurance + 2 + 60 while outside) x 2Carry Weight: 1517.25/11,800 + 1600 + 400 [13,800] | Formu: 1500 + (Strength x 100) x 2Critical ce: 62% | Formu: Luck x 2

  | Effects |Annihitor Power Armor: Radiatioance 100, +8 Strength, +2 Perception, +50 Energy ons, +50 Explosives, +50 Guns, +25 Medie, +150 Sneak, +50 SurvivalShadow Armor: +1 Agility, +150 Sneak|Sor Powered| +2 strength and +1 HP per sed while outside.|Tank ander| +25% to armor, maximum speed, and damage output while wearing heavy armor

  | Armor |Total Damage Threshold 794 + 25% [993]Body Damage Threshold 114 | Formu: Endurance + 15 x 2Armor Damage Threshold 550on Damage Threshold 130

  | Resistances |Critical: ImmunityPoisoance: 205% | Formu: (Endurance - 1) x 5Radiatioance: 109% + 100% [209%] | Formu: (Endurance x 2) + 25

  | S.P.E.C.I.A.L. |Strength: 44 + 8 + 2 [54]Perception: 28 + 2 [30]Endurance: 42Charisma: 22Intelligence: 32Agility: 26 + 1 [27]Luck: 31

  | Skills |Barter: 164Energy ons: 180 + 50 [230]Explosives: 171 + 50 [221]Guns: 211 + 50 [261]Lockpick: 165Medie: 308 + 25 [333]Melee ons: 190Repair: 564Sce: 518Sneak: 264 + 300 [564]Speech: 169Survival: 181 + 50 [231]Unarmed: 187

  Skill Points Per Level Up: 28 | Formu: Base of 10 + 2 + (Intelligence x 0.5) |

  Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|

  Perks: |Adamantium Skeleton|, |Adeptus Meicus|, |All Seeing|, |Ambidextrous|, |Ammo Depot|, |Animal Friend Rank 2|, |Aqua Boy|, |Armor Smith Rank 1|, |Bone Head|, |Bulletstorm|, |ander|, |Currency Maker|, |Daddy's Boy Rank 1|, |Death Sense|, |Double-Edged Sword|, |Educated|, |Eagle Eye|, |Energy on Fanatic|, |Explorer|, |Gatling Gun Specialist|, |Ghost|, |Gotta Go Fast|, |Gray Matters|, |Herculean Strength|, |High Human|, |Humaon Key|, |Humaer|, |Human Superputer|, |Human Warehouse|, |Human on|, |Interaining Rank 6|, |Junk Rounds|, |Language Master|, |Lessons Learned|, |Light Step|, |Living Anatomy|, |Lurking In The Shadows|, |Martial on Master|, |Mechu-deru|, |Medical Genius|, |Meltdown|, |Metal Detector|, |Mobile Armory|, |Monstrous Physique|, |Pack Rat|, |Paiance|, |Puppies!|, |Quick Draw|, |Quick Hands|, |Rad Resistance|, |Regeion|, |Resource Hoarder|, |RobCo Certified|, |Robotics Expert|, |Rooted|, |Sed Wind|, |Silent Running|, |Silver Tongue|, |Size Matters Rank 1|, |Sor Powered|, |Stimpak Addict|, |Stonewall|, |Strong Body|, |Swift Learner|, |Tank ander|, |Tech Junkie|, |The Power Of Atom|, |Thought You Died|, |Walking Treasure Detector|, |on Smith Rank 1|, |Wild Man|

  Mutations:

  Gear: 30,000x 7.62 rounds, 600x .50 MG rounds, |12G Laser Pistol|, |A-21 Anti-Material Rifle|, |AER 29 LMG|, |Annihitor Power Armor|, 10x |10 Round Anti-Material Rifle Magazines|, |Browning M2 Mae Gun|, 5x |Browning M2 Mae Gun Magazines|, 2x |ando Knife|, 50x Food Stuff, 100x Med-x Syringes, 20x |MFC Grenades|, 10x Mini Nukes, |Mulcher|, 3x |Mulcher Armored Backpack Magazines|, 20x Pulse Grenades, |Purge|, 100x RadAway, 5x |Serrated Spears|, |Severance|, |Shadow Armor|, 100x Stimpaks

  | Loot |ons: 1 7.62 bat Rifle Sniper figuration, 2 .32 Hunting Rifles, 12 5mm Miniguns, 10 AEGG9 Gatling Laser, 50 AEP7 Laser Pistols, 60 AER9 Laser Rifles, 10 Anti-Material Rifles, 100 Bricks of C4, 10 ese Officer Swords, 500 bat Knives, 109 bat Shotguns, 2 CSG10 Submae Guns, 5 Fat Man Mini Nuke Launchers, 11 Fmers, 1,051 Frag Grenades, 1,0 Mines, 10 Gauss Rifles, 20 M79 Grenade Launcher, 10 Grenade Maeguns, Jingwei's Shocksword, 21 Light Mae Guns, 10 M2 Browning Mae Guns, 1,000 MFC Grenade, 10 Missile Launchers, 401 N99 10mm Pistol, 118 R91 Assault Rifles, 20 Sniper Rifles, 5 Partial Gatling Lasers, 5 Partial 5mm Miniguns, 500 Psma Grenades, 500 Psma Mines, 50 Psma Pistols, 500 Pulse Grenades, 500 Pulse Mines, 115 Type 93 ese Assault Rifles, 50 Urban Psma Rifles

  on Magazines: 5 20 Round 7.62 bat Rifle Magazines, 50 5mm 500 Round Minigun Drum Magazines, 10 5mm 1,000 Round Minigun Backpack Magazines, 50 8 Round Anti-Material Rifle Magazines, 100 10 Round Anti-Material Rifle Magazines, 514 bat Shotgun Drum Magazines, 8 30 Round CSG10 Submae Gun Magazines, 50 10 Round Gauss Rifle Magazines, 50 30 Round Grenade Maegun Magazines, 102 100 Round Light Mae Gun Box Magazines, 48 M2 Browning Mae Gun Magazines, 2 Mulcher Armored Backpack Magazines, 2,001 N99 10mm Pistol 12 Round Magazines, 537 30 Round R91 Assault Rifle Magazines, 36 75 Round R91 Assault Rifle Drum Magazines, 100 10 Round Sniper Rifle Magazines, 533 30 Round Type 93 ese Assault Rifle Magazines, 18 75 Round Type 93 ese Assault Rifle Drum Magazines

  Apparel: 10 Advanced Radiation Suits, Bck Alty, Bck Hardened Metal Armor, 10 ese Stealth Suits, Exterminator Armor, Exterminator Helmet, 50 Heavy bat Armor Sets, 50 Marine Armor Sets, 20 Neural interface suits, 1 Phoenix Power Armor Suit, 14 Power Armor Frames, 10 T-45 Power Armor Sets, 5 T-51 Power Armor Sets, 1 T-60 Power Armor Set, 1 Shadow Armor, War Belt

  Aid: 5 Big Book of Sce, 1,000 Bottles of Buffout, 10,000 Bottles of Modified Buffout, 5 D.C. Journal of Internal Medie, 7 Dearonics, 1,000 Food Stuffs, 3 Guns and Bullets, 2 Lying gressional Style, 12,510 Med-x Syringes, 2 Niko Tes and You, 13,000 Bags of RadAway, 104,002 Stimpaks, 1,007 Psycho

  Miseous: A Large Assortment of Automated Manufacturing Maes, 10 Automated Ammo Manufacturing Maes, 10 Automated Robot Manufacturing Maes, 1 Automated on Manufacturing Mae, 115 Stealth Boys, 20 Virtual Simution Pods, 6,850 Duct Tape, 106,826 Scrap Eleics, 3,212,969 Metal, 13,714 Wlue, 5,307,519 Other Misc Items

  Money: 69 Bottle Caps

  Ammo: 1,800,000 7.62 Rounds, 49 .32 Rounds, 150,000 .50 MG Rounds, 100,000 10mm Rounds, 20,000 12 Gauge Shotgun Shells, 800,000 2mm Gauss Rounds, 5,000 25mm Grenades, 1,000 40mm Grenades, 300,000 5.56 Rounds, 400,000 5mm Rounds, 15,749 Fmer Fuel, 500 Fusion Cores, 150,000 Microfusion Breeder Cells, 155,000 Microfusion Cells, 90 Mini Nukes, 500 Missiles, 25,000 Small Energy Cells

  Robots: 20 Assualtrons, 5 Hauling Bots, 2 Mining Bots, 8 Mister Handys Maintenance Variants, 10 Power Armor patible Assaultrons, 459 Protes, 12 Sentry Bot Mk IIs, 250 Worker Bots

  Vehicles: Chimera Tank Partially Assembled, Hauler

  Turrets: 220 Gatling Laser Turrets, 20 Laser Turrets

  | Produ Capacity |Aid: -Ammo: 1,000,000Apparel: -Bottle Caps: -Metal: 300,000Miseous: 500,000Ore: -Robots: 30Turrets: 30Vehicles: -ons: 100

  | Subordinates |Ghouls: Don King Hill, Hugo Dean Hill, Kevin Watts Hill

  Quests: 1 Ready to turn in, Many in progress, 7 pleted

  Quests In Progress:

  | Anche Simution | Objectives: plete the anche training simution without dying. Rewards: Perk | One Man Army |, 7,500 exp.

  ? | Encve Begone | Objectives: Elimihe st surviving members of the Encve from the capital wastend. Rewards: Perk | Fa Killer |, 10 S.P.E.C.I.A.L. points, 25 skill points, 200,000 exp.

  | Farmer Bob | Objectives: Harvest two tons worth of crops. Rewards: Perk | Green Thumb |, 2,000 exp.

  ? | Killing Spree | Objectives: Reach a kill t total of 1,000 kills. Rewards: Perk | Sughterer |, 1,000 exp.

  | Orbital on Acquisition | Objectives: Find a way to gain access and trol over the many orbital on ptforms across the Uates. Rewards: Perk | Hand Of God |, 25,000 exp.

  ? | Resource Hunt | Objectives: Find more resources, preferably those from the underground, to keep up with your produ and manufacturing needs. Rewards: Perk | Beginner Miner |, 2,000 exp.

  | Rescue Operation | Objectives: Save the Hill brothers' friends from their Eakers. Rewards: 10,000 exp.

  | Save dad | Objectives: Prevent the death of your father, James Watson Woods. Rewards: New Perk? and 5,000 exp.

  | Such Wealth | Objectives: Obtain 100,000,000,000 caps worth of assets by any means necessary. Rewards: New Perk?, 1,000,000 exp.

  | Take Over Raven Rock | Objectives: Gain full trol of the Raven Rock Bunker and eliminate all hostile forces. Rewards: Perk | Encve Secrets |, 100,000 exp.

  | Tank Assembly | Objectives: Put the chimera tank back together. Rewards: 5 Repair, 2,500 exp.

  | Undegrounder | Objectives: Clear all metros of hostiles and take trol of them. Rewards: Perk | Mole People |, 20,000 exp.

  ? | Warrington Station | Objectives: Explore, clear out, and take over the Warringtoro Station and ect it to your home via a tunnel. Rewards: Perk | Tunneler |, 5 skill points, 3,500 exp.

  ? | Water | Objectives: Set up water produ at your new home. Rewards: 1,000 exp.

  | To The Void | Objectives: …

  | Yer A Wizard …

  Other Statistics:Kill ter: 1,080Abominations: 2Animals Killed: 468Humans Killed: 379Is Killed: 191Super Mutants: 40

  That's an overall nicrease to my stats, but man the amount of exp I need for the level is going to be a pain. I may o take a trip to the Fairfax Ruins to get some leveling doherwise it's going to take a fug long ass time to reach level 51. Seeing how I need as much exp as I get my grubby hands ht now, I might as well turn in the Killing Spree to see if it will unloother quest for me to farm exp from. And if not at least I'll reduce the amount of exp by 1,000 exp + my exp gain bonus.

  Another deade, I navigated to the quest se of the Pip-Boy and turned in the Killing Spree quest, gaining 3,200 exp, and the new perk Sughterer as my rewards.

  | Sughterer | You've killed so many things that you a bloody aura filled with killing ihat you use to intimidate or put pressure on other beings. It has other uses besides that, but you'll have to discover those yourself. This aura will bee stronger and grow in size the more things you kill or have a hand in killing. [Additional Information] This aura also be trolled by the user's will.

  As soon as I was dourning it, a new notification popped up.

  Ding! New Quest

  | The Butcher | Objectives: Reach a kill t total of 10,000 kills. Rewards: Perk Sughterer Rank 2, 10,000 exp.

  I won't be able to plete that quest anytime soon. Hopefully, I will have made somewhat of a dent in it by the time I'm doaking care of the Encve.

  Followiaining that new quest, I gave my stats another look over. When I didn't discover anything I hadn't noticed previously, I closed out of my status s, resuming time once again mere moments ter. The instant it had resumed, I gnced over at Amata and saw her still sleeping just as soundly as before. Not needing to do anything else, I joined her, ending my eventful day finally.

  *zzz*

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  Up to date on Fallout Wastender? Looking for something else to read? Then go chey other work, Wastend queror, it's pretty simir to this.

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