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47. capcom.

  The produ ideas from young Billy opened a world of possibilities that, for this time, are a plete y—the cept of an open world. It's a revealing cept about the use of games. How difficult is it to implement an open world? Not very. Doing it well is a pletely different matter. Among the first steps iablishing the overall framework of the game. Although the story is already fully detailed, it's not possible to tain such a long story in a single cassette, so tinuity is just around the er.

  The game program devised by Billy is to fit a game with a total of six levels, but it will only be divided into twe maps. Many of these levels tain hidden dungeons within the same map with varying difficulties.

  The gamepy ranges from numerous vilins to floor bosses aions, with the o revisit previous areas to solve problems left behind—it's a game of advang from the same point... which is a brilliant idea, but very challenging to materialize.

  -Is it possible to make the game exactly as described? - asked Takashi Nishiyama.

  -It's not possible, but we follow a very simir course. Some things are difficult to implement, and we're still w on the code. For example, expandable doors—we're trying to replicate the se ges, but we think there might be an error that causes the game to reset,- said Suo Nagamoto.

  -Let's keep w. I'll review the yself and give my feedback when I'm done, - Takashi said with a hint of plexity. It's time to get to work. He has seven months of dedication ahead. The Street Fighter project has already been approved by 's board, and the iment is substantial. This project 't take lohan expected. Akira Nishitani is ready to design the game's aesthetid has started with the initial models of the fighters who will be featured in the new installment of the major franchise. Akiman wants to use this game as a practice to ensure patibility across all soles.

  This decade is shaping up perfectly. endable businesses have arrived, and the new releases will give a reition that will not fade evehe years. From the new perspective of Mega Man to the new Samurai Jack series and Knights of the Round.

  -Boss, you have a call from Japan,- said the secretary in the distance.

  -I'll take it immediately, - said Takashi Nishiyama.

  Oher line awaits Kenzo Tsujimoto, the Japanese businessman and founder of , who is ahusiastic figure in the gaming industry, known for his energy, creativity, and vision fame development.

  -It's an honor to speak with you, Mr. Kenzo, - said Takashi.

  -Takashi, I heard everything has been going wonderfully in America, - Kenzo said with enthusiasm.

  -Everything is going smoothly. We have a stable position and we're developing new releases that are satisfying for our pany. I believe Akira Yasuda is in charge of providing all the updates. I've sent additional reports, - Takashi responded hesitantly.

  -Oh, don't worry. I heard that the Ameris have an idea of incorporating ic book stories into the pany's games, and I became curious about the term 'open world' as well as adding short videos to the game,- Kenzo asked.

  -Yes, sir. They want to create a story showcased through animation and developed throughout the game, with short one-minute clips at the beginning of the story and important moments during gamepy. The reasons behind it are to deliver visual quality and immerse pyers in the world they're pying as protagonists,- Takashi replied.

  As for the open world cept, I struggle to fully uand it, but we have developed the game's aesthetics based on our vision and the scripts provided by the ic book pany," Takashi replied.

  Mr. Kenzo, upon hearing these words, straightened his bad became intrigued by the idea. Why hadn't he thought of it before? It has been done, but not on such a rge scale.

  -It's quite intriguing. Do you propose a method to develop it? - Kenzo asked, leaning closer to the phone as if he wao travel to the Uates ahe answer for himself.

  -Yes, indeed. We propose three methods, and eae has its ows. The first is an animated video as we know it, the sed is a manga-style story presented in panels, with voice ag for the characters, and the third is a lengthy story with a voice-over narration that audibly describes the events. The open world is treated as a massive map with many obstacles, and the map tains everything that the story needs. It doesn't deviate much from traditional games, - Takashi expined.

  -Send a copy of all these ideas to Japan. I want to firsthand experiehe use of these innovative methods, - Kenzo said.

  -Of course, we will send you the game development guide that the other pany provided to . If we cautiously utilize these ideas, we won't have to worry about innovation in ames for the five years, - Takashi said fidently.

  Feeling secure about the ideas, they were truly innovative.

  -Oh, I'm surprised, - Kenzo excimed. - ye a meeting with the guide from this pany? -

  -Oh, I see. However, there is an inveniehe guide from this pany is a young boy of about 15 years old, and it would be difficult for him to attend the meetings, - Takashi expined.

  -Ihis versation surprises me more and more. Well, if it's not possible, I will schedule a meeting in America during the few months, - Kenzo said.

  - Certainly, we would be delighted to wele you. Please inform me in advance, and I will make all the arras for your stay, - Takashi Nishiyama replied.

  -I will take care of everything. Thank you for your sideratio's tinue w towards oals, - Kenzo said.

  -I will do so, Director,- Takashi replied.

  Takashi then proceeded to review the code in broad strokes. It was a wonderful idea to embrace the ideas of young Billy, and it was likely to result in a well-deserved promotion for him.

  ...

  ..

  .

  we are almost at chapter 50, what an achievement.I know many are waiting for the clusion of Pixar, but it will e.

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