Ele out a deep sigh as she weighed the options before her.
The development abilities 'Fervour' and 'Intuitive Parry' both holding potential in her eyes, and she found herself torweewo.
After entering Bahamut's room, the goddess had diligently updated Eleni's status board, revealing a list of remarkable development abilities.
Like those who had e before her, the standard development options of Hunter and Abnormal Resistance were present.
However, it was two unique skills that had captured Eleni's attention.
The description of the 'Fervour' skill was that: "When an enemy dies he user, the aversion of death spurs the user to hit that much harder. Eaearby death adds a 1% boost tth, endurand agility to a maximum of 20% for 15 minutes."
The potential to grow stronger with eaearby death was undeniably alluring, especially in the heat of battle.
The 'Intuitive Parry' skill, oher hand, offered a different kind of power: "When targeted with a critical physical attack by an unseen enemy, there is a 100% ce to instinctively parry the first attack, 60% for the sed, and 10% for a third. Trigger once every 24 hours and scales based on the users stats."
The prospect of having a safety against unseen deadly strikes was undoubtedly appealing, particurly against people.
Eleni found herself in a quandary, uo decide which skill would serve her better.
She pted the pros and s of each, her brow furrowed ihought.
As Eleni grappled with her decision, she sidered seeking Draco's sel.
However, a sense of pride held her babsp;
The others had made their choices indepely, and she thought it would be too embarrassing to ask for help.
She even wondered if it would be perceived as a ck of fiden her own judgment capabilities.
Bahamut watched the young girl with amusement, patiently waiting for her to seek guidanbsp;
Yet, it soon became clear that the thought of asking had not even crossed Eleni's mind.
The goddess uood the dilemma Eleni faced, having observed simir struggles in those who had e before.
‘The Fervour skill could be invaluable in group fights and against weaker foes, providing a tangible boost to my bat capabilities,’ she mused.
‘But with Intuitive Parry... wouldn’t just closing my eyes when in a pinch alser its effects?, however I ’t be sure till it is verified’ she pondered.
As the miicked by, Eleni found herself leaning more and more towards the Fervour skill.
While the Intuitive Parry offered a tempting safeguard, she reasohat it would be more beneficial to focus on enhang her offensive capabilities.
The ability to hit harder and faster would ultimately prove more advantageous in the long run.
Steeling her resolve, Eleni straightened her shoulders and spoke with as much fidence as she could muster.
"I choose Fervour," she announced, her voice betraying a hint of uainty.
Bahamut regarded her with uanding, having expected this decision.
"Are you sure?" she asked, sensing Eleni’s slight hesitation.
"Yes, I'm sure," Eleni replied, pausing for a moment before adding, "maybe." she felt her hesitation resurface after Bahamut’s probing remark.
Bahamut closed her eyes and nodded her head, satisfied with Eleni's decision.
She had been ined to advise Eleni to take the skill Fervour in the first pbsp;
The sed skill, while it sounded promising, was simply too tricky to use effectively.
Instinctively parrying an attack was quite a risky ordeal, especially in a many-versus-one sario.
Parrying involved redireg the force of an attad stealing steps to set up a ter-attack, which meant that it was good in a one-versus-one sario.
Assuming a sudden attack occurred in a group fight when focused on several ehe skill might activate, parrying a sudden attabsp;
This was good, but would the other enemies not exploit the opening when she is focused on parrying an attack?.
What if there were multiple critical blows heading in her dire?, how would the skill handle such a sario?.
The skill description even dispyed the ces reduced after the first successful parry, it simply wasn’t worth it.
Another problem was that parrying was not an ideal skill against the strong dungeon monsters, who didn't often rely purely on raw instind brute strength.
Many of these creatures also had rger, more powerful bodies than most adventurers, rendering the parrying skill less reliable.
Imagining how badly it would end in a situation where Eleni was forced to parry an attack from a monster way beyond her level sent shivers down Bahamut's tail.
Additionally, the skill's activation was instinctual, making it extremely difficult to trol.
This was why Bahamut reasohat it would be better for Eleni to choose a skill that would boost her stats, helpio evade situations where she would o parry in the first pbsp;
This would be a more reliable and sistent approach, especially given the sometimes uable nature of the dungeon enviro.
With Eleni's deade, Bahamut updated her status, and she became the sixth level 2 adventurer of the Bahamut familia.
…………………………………………………………………………….
After Eleed Bahamut's room, the atmosphere turned slightly awkward between Cir and the goddess.
She still felt unfortable around the goddess, as she was the one who had stolen the heart of someone she loved.
Cir also couldn't bring herself to hate Bahamut, now that she uood the reason behind Draco's reje.
Discarding her distrag thoughts, Cir focused her attention oatus sheet Bahamut had handed her.
The dot outlined her development options, presenting her with four distinct abilities to choose from.
She quickly set aside the first two choices - Hunter and Abnormal Resistance - as she closely examihe descriptions of the remaining two skills.
The first was called Fatigue Resistance, a skill that would boost her resistao fatigue and enhance her enduraats by an undisclosed amount.
The other skill, Pointed Edge, would increase her pierg power when wielding a spear.
Both options were quite promising, but Cir felt drawn towards the Fatigue Resistance skill.
She believed that this utility-focused ability could potentially enhahe effectiveness of her existing skill, 'ological Acceleration.'
The prospect of bolstering her endurand redug the side effects of her ability appealed to her more than the offensive Pointed Edge skill.
After careful sideration, Cir made her choid selected the Fatigue Resistance skill.
She felt fident that the Pointed Edge option would still be avaible during her level-up.
The skill seemed to revolve around the use of her primary on which was the spear, a on well-suited for pierg attacks.
With her deade, Bahamut updated Cir's status, officially makihe seventh level 2 adventurer in the Bahamut Familia.
As Cir exited the goddess's room, her she nor Bahamut spoke a word, but they uood each other's unspokeiments.
Outside, Vasiliki's voice called out, "Draii, get up. It's your turn.".
Seeing the unresponsive Draco, Vasiliki poked him along the ribs, triggering an ued rea.
Startled by the ued tact, Draco rose to his feet with a yelp, much to Vasiliki's amusement.
‘Hoh, so he's ticklish around the ribs,’ she noted, a mischievous smile spreading across her face.
Draco felt a tinge of embarrassment as he looked around the corridor, realizing he had fallen asleep duriation.
Putting together what had happened, he lightly smacked Vasiliki on the head with his tail, ign her protests, before speaking.
"Is everyone doh their level-up?" he asked, nontly brushing off the i.
Just then Bahamut emerged from her room.
"Yes, Draco. Cir has just pleted her level-up, and it's now your turn to enter." she answered.
The goddess then gestured towards the door, her face filled with varyiions.
Draodded and proceeded to enter Bahamut's room, slightly apprehensive about the process.
Within Bahamut's room, Draediately hung a magic tool on the door.
It was a device he had bought a few weeks prior in preparation for this day.
The tool was very expensive and desigo block all sound from exiting a closed room.
Draeeded this if he didn't want his family to hear his screams of agony during his special level-up process.