The unveiling of a new video game is always a positive thing for a pany. However, the challenge is that the market space is often limited, aronic Arts has a limited budget. Creating a game requires hard and stant work.
First, there's prehensive game pnning and defining its purpose. But don't rush it, as this initial pn be adjusted and ged during work. The game implementation requires special programming code specific to that game, as well as solving teical issues, optimizing performance, and ensuring the game funs correctly on different ptforms and devices.
This enpasses the game's material tent. es the art and graphic design of the game, including graphics, animations, visual effects, and sound design. These elements are crucial for creating a visually appealing and immersive experience. Produg high-quality art and sound design take a lot of time and expertise.
Finally, the game goes through testing on various ptforms. It's an exhaustive process of identifying errors and addressing gamepy issues to ensure an enjoyable gaming experience.
Initially, people may not fully grasp the plexity of weaving all these pos together fame creation. But that's a summary of everything involved, which take months of hard work and, in some cases, years.
From music to visual effects, gamepy, story development, and human resources tools, these elements tribute to engaging pyers iraordinary stories. It's almost an art that few prehend. Sihe Atari fias the Uates, the gaming industry has been dominated by fn uhat have takehe market, with Sega, Nintendo, and being among the reigning kings. This is where Microsoft's petition with the Xbox Series X arises.
-Good m, we have a meeting with Mr. Will Wright, - Thomas said.
-Ah, yes, Mr. Wright is expeg you today. Please wait a moment, - the receptionist at the entrance said.
No, this is not the Eleic Arts that you know from the 2010s, but it is a pany with great potential. Eleic Arts and Nintendo work together? The answer is yes. In 1993, they initiated eople will nnize as FIFA, one of the best-selling games known for its annual innovation, which was initially known as "FIFA Iional Soccer."
Will Wright is a doctor with oval gsses and blond hair. He is dressed casually in an 80s style, notable for his bck leather belt and shirt tucked into his pants.
-Good m, gentlemen, - politely greeted Will as he shook hands briefly.
-Good m, Mr. Wright, - Thomas said.
Hey, will! It's a pleasure! - expressed Billy less formally because someone like Will, who has dedicated themselves to aertai industry that doesn't have clear returns in this decade, might face bankruptcy due to a bad season. These are the kind of people who value other universal standards such as passion, creativity, and uanding. They are undoubtedly more appreciated by these entrepreneurs, where formality is learned over the years.
- Ah, pleased to meet you. Please e to my small feren, - said Mr. Will, leading them into what seemed to be the pany's coffee lounge.
-Do you want something to drink? - he asked.
-Coffee would be great, - Thomas said with a smile.
-What do you have? - Billy asked.
-We have coffee, water, and herbal tea, - said Mr. Will.
-Mint, peppermint, and passion fruit fvors, - he added.
-Passion fruit, - Billy responded.
-Well, I received a fax five days ago, and I was surprised that the new sensation tacted Eleic Arts, - said Will.
-As you see, I'm a sports fan, and I faithfully follow the Sm Dunk series. I find it quite intriguing, - he tinued.
-It's a pleasure to know that you're a fan of Sm Dunk, Mr. Wright. We'll send you a small gift box with the pany's rading cards that will be released month, - diplomatically said Thomas.
-I'm eagerly looking forward to it! Now, tell me, what brings you to this secluded p San Mateo, California? - he asked while stirring his coffee.
-We hope to colborate with Eleic Arts t one of our works into the world of video games, - Billy said.
-Of course! What kind of game are we talking about? - Mr. Wright asked.
-My son Billy is the official creator of the ics, and he hahe creative part. So, Billy, - Thomas said.
-I want t the Samurai Jack or Hellboy series to Eleic Arts. I would like the style to be in a 2D ptform like Megaman but with some differences, - Billy expined.
>>Sir, would you like to sider an open-world design, a 2D maze game where the protagonist embarks os, expl hidden levels, and as they navigate the maze, they gain abilities, objects, and clues to plete the game? – Billy said.
-Imagine, Mr. Wright, a game with multiple endings. By incorporating different endings, we would be f a ype of gaming unity, bining the designs from my ics with the brilliance of Eleic Arts to create aing game with many unexplored nuances for pyers, - Billy excimed cheerfully.
-Wait, let me call someone. Hold on to that idea, give me a few minutes, - Will said, rushing out of the improvised boardroom to make a call.
After a few minutes, footsteps could be heard, and four individuals ehe room. There was a small, hunched figure wearing gsses named An, a gifted coder and master of skills. There was also a bald man in his forties named Paul Lopez, seemingly the graphic designer of the pany, and Richard Garriot, a co-colborator with Will Wright in game creation and pnning.
-Now I believe I fidently say whether your project is viable for this pany, - Will said. - This is Billy, the creator of the series that retly appeared on the shelves under Dark Horse ics. He wants t one of the series into video games."
-Which series, exactly? - An asked, taking a sip from his Coca-Co.
-Samurai Jad Hellboy, - Billy replied.
-Wow, that's iing, - An said, showing his intrigue.
-Do you know anything about them, An? - Paul asked.
-Well, they were released in July, and they have iing tent. There are four of them, and I have three, but it's fasating - An expined.
Will observed the enthusiastic discussion among the team and couldn't help but feel excited. This team is filled with passionate practitioners who love what they do and iheir work at Eleic Arts with spirit.
-Well, young Billy, you start from scratce again. Here, we have a team that is eager to hear your idea, - Will Wright said with a stronger and more fident voice than fifteen minutes ago, radiating energy that everyone in the room could feel. Even Mr. Carsen's posture became a bit more tangled.
- I want to create a 2D game with an open-world cept, utilizing a hidden maze with multiple primary and sedary background stories. Through a unique map with various enviros, pyers will uake different main missions. As they explore the maze, they will gain special abilities such as a special attack, on upgrades, important items, and clues to plete the game. -
>>Using a style like Mega Man aroid, the game's mobility will help pyers acclimate to the gamepy with designs remi of various games. However, I will incorporate my design and art for the game. I already have the story developed aesthetically, and I have some ideas for bosses to be entered in each different maze enviro. - Billy said.
>>We use dungeons to unlock sedary achievements, which would make the game more extensive or longer. Additionally, involving readers with panels and intervals like an animated series enhahe tent, - expined Billy.
-That's a magnifit story, the way you've described it. But I'd like to know some details about the maze's pnning, - An asked. - What kind of design are you envisioning? Because in terms of bits, we couldn't create a maze with a lot of detail that would take up 256 Kb of space. Although dividing it would be more feasible, a long maze would require more spaaintenand code design. -
-But if we ahree well-designed mazes, it could provide us with a lamepy time. If we duplicate the code... - An suggested.
I stopped uanding the versation after a certain point. An was nearly the code producer, and if he gave the green light, it meant the game was feasible.
-Now, what about the character sele? - Paul Lopez asked.
Well, that's a decision we make together. For Samurai Jack, we have different maze enviros in different tries. We could have mazes at sea, simir to Mario Bros, and i, featuring dunes and the Great Wall of a.
- For Hellboy, I was thinking of having the first part of the game set in Hell, and the sed part during a post-World War II type of holocaust as a merary for the Uates,- replied Billy.
- We could start with the game. However, have you discussed any iment for the game's produ? - Will asked after having a brief tacit versation with his supporters.
-We could i 100,000 for the game's produ, and we'll provide the lising rights for Hellboy or Samurai Jack for free. Billy will assist in developing the graphic materials, and we will hahe marketing through Dark Horse id another media outlet, which will be duly notified. Our fanbase currently sists of 60,000 people in the Uates as of October, - said Thomas.
-100,000, advertising, and lising for the game's creation...- Will repeated.
-What about future installments? - Will inquired.
-We would remaio iation as long as we i and have a share of the profits,- Thomas replied.
-Well, we like your idea. Gentlemen, we'll discuss it with our eeam and will notify you in the ing weeks, - said Will.
-It's a pleasure, and we hope everything goes well, - Thomas said.
The farewell was swift, and the hot day didn't help ease the post-stress of such a petitive iation with Eleic Arts. Billy slept the entire way back to San Jose. The waiting time of a few weeks felt like a punch to the stomach.
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